Search found 168 matches

by TheBladeRoden
November 23rd, 2011, 2:46 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 51735

Re: Wesnoth Forum Era

I have a feeling more than just signups are closed down
by TheBladeRoden
November 8th, 2011, 9:29 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 999
Views: 106802

Re: You've been playing Wesnoth too long when...

898: You start voice acting all the campaign dialogue. Methor sounds like Saruman, Delfador sounds like Stan Marsh's Grandpa, and of course Darken Volk sounds like Palpatine.
by TheBladeRoden
October 23rd, 2011, 6:58 am
Forum: WML Workshop
Topic: Help with weapon specials
Replies: 12
Views: 1195

Re: Help with weapon specials

I did whip up something, but it doesn't work right since I can't seem to figure out how to filter by resistance #define WEAPON_SPECIAL_CLEAVE [dummy] id=cleave name= _ "cleave" name_inactive= _ "cleave" description= _ "cleave: When used offensively, this attack ignores the blade resistance of the ta...
by TheBladeRoden
October 10th, 2011, 6:17 am
Forum: Music & Sound Development
Topic: Wesnoth 1.9.9 wolf sounds
Replies: 21
Views: 3980

Re: Wesnoth 1.9.9 wolf sounds

The female hits sound like they couldn't find a woman to record voices, so they just sped up the male hit sounds.
by TheBladeRoden
October 8th, 2011, 9:38 am
Forum: Ideas
Topic: [engine] harm_unit gives variable experience
Replies: 3
Views: 538

Re: Wish for new feature for harm_unit experience

I can't even get hurt_unit to give the proper amount of xp on a kill
by TheBladeRoden
September 29th, 2011, 7:19 am
Forum: WML Workshop
Topic: units that fire events when enemies are in a certain radius
Replies: 2
Views: 237

units that fire events when enemies are in a certain radius

Hey, I'm trying to write some code for the AI that transforms towed cannon units into deployed cannon units if they start their turn with an enemy in 3 hexes away. But the furthest I've gotten is having it turn every other unit but itself into a deployed cannon if an enemy comes within sight range. ...
by TheBladeRoden
September 28th, 2011, 2:34 am
Forum: Multiplayer Development
Topic: AI Recruitment Deficiency
Replies: 45
Views: 5202

Re: AI Recruitment Deficiency

how do you get it to recruit completely randomly?
by TheBladeRoden
July 31st, 2011, 7:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.8
Replies: 20
Views: 11984

Re: Wesnoth 1.9.8

What is the thread unlocked for, if not feedback?
by TheBladeRoden
July 28th, 2011, 2:47 am
Forum: Ideas
Topic: [interface] Option in preferences for "Delay Shroud Updates"
Replies: 15
Views: 2642

Re: Option in preferences for "Delay Shroud Updates"

But there is a "Cancel Orders" button on the load screen that solves your original problem a different way. On that note, it'd be nice if there was Cancel Orders hotkey so I didn't have to A: wait until all the automoves are finished on the new turn before being able to undo them. B: Go to the main...
by TheBladeRoden
July 26th, 2011, 9:06 pm
Forum: WML Workshop
Topic: TheBladeRoden's WML thread (giving a unit more moves?)
Replies: 3
Views: 308

Re: TheBladeRoden's WML thread (giving a unit more moves?)

Next problem. I'm trying to alter the blitz ability into one that gives adjacent units an extra move. But I am having no luck. [event] name=side turn first_time_only=no [store_unit] [filter] [wml_filter] blitzed=1 [/wml_filter] [/filter] variable=blitz_refresh [/store_unit] {FOREACH blitz_refresh i}...
by TheBladeRoden
July 24th, 2011, 3:44 am
Forum: WML Workshop
Topic: TheBladeRoden's WML thread (giving a unit more moves?)
Replies: 3
Views: 308

Re: Can't create menu items

turns out the problem was related to my eras file
by TheBladeRoden
July 23rd, 2011, 5:23 am
Forum: WML Workshop
Topic: TheBladeRoden's WML thread (giving a unit more moves?)
Replies: 3
Views: 308

TheBladeRoden's WML thread (giving a unit more moves?)

So I have a unit that has a right-click menu ability that used to work in older versions of wesnoth but now I can't get anything to show up on the right click menu. _main.cfg #ifdef MULTIPLAYER [binary_path] path="data/add-ons/American_Era" [/binary_path] #{~add-ons/American_Era/} {~add-ons/American...
by TheBladeRoden
July 18th, 2011, 5:34 am
Forum: WML Workshop
Topic: Custom Terrain Tutorial planning
Replies: 36
Views: 16795

Re: Custom Terrain Tutorial planning

this thread should be stickied :eng:
by TheBladeRoden
July 17th, 2011, 7:18 pm
Forum: Ideas
Topic: [interface] Option in preferences for "Delay Shroud Updates"
Replies: 15
Views: 2642

Re: Option in preferences for "Delay Shroud Updates"

So it's been another year and it seems things have moved backwards on this issue, as the delay shroud update checkbox itself has been removed. I don't think planning mode is a good replacement for this feature, as it has its own problems with multi-turn moves.