Search found 26 matches

by ezysquire
April 29th, 2009, 11:45 am
Forum: Multiplayer Development
Topic: Thoughts on orcish assassin's marksman?
Replies: 58
Views: 7638

Re: Thoughts on orcish assassin's marksman?

don't like it... guaranteed poison... that's not good. I pity the dorfs on mountains now... poisoned and surrounded now as opposed to just being surrounded. On older versions there was always a degree of risk in using assassins, but now? who cares? spam them, poison everything for certain and then w...
by ezysquire
February 9th, 2009, 9:00 am
Forum: Multiplayer Development
Topic: Asymmetric 5p FFA "Oblikamets"
Replies: 5
Views: 1603

Re: Asymmetric 5p FFA "Oblikamets"

I like the fact that someone is trying to create assymetrical ffa maps. It is a very hard thing to do. A point about ffa maps worth considering when building terrain is that there is no reason to have the entire map evenly balanced for all factions. FFA game play does not lend itself to selecting "r...
by ezysquire
February 7th, 2009, 2:27 am
Forum: Multiplayer Development
Topic: 2v2 replays archive
Replies: 144
Views: 49270

Re: 2v2 replays archive

I see others have already uploaded this... well, it's worth a second watching so may as well be up twice!
by ezysquire
December 15th, 2008, 9:17 am
Forum: Multiplayer Development
Topic: Petition: Save archer
Replies: 11
Views: 2085

Re: Petition: Save archer

As for "no one spams bowmen".... you must not have played against me recently... I love bowmen as they stand... they are great vs all factions, they tend to outnumber my spearmen by 2:1

Don't change them!!!

:D

Of course if they do change I will just start spamming something else probably
by ezysquire
December 15th, 2008, 8:58 am
Forum: Multiplayer Development
Topic: Damage modifiers in Wesnoth: relative vs. absolute values
Replies: 9
Views: 2481

Re: Damage modifiers in Wesnoth: relative vs. absolute values

hier hier grrr, simpler is better!

percentages make it tough for players new to the game... simple numbers would help grow the game!
by ezysquire
March 31st, 2008, 2:47 am
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 95
Views: 27213

Re: Dov's MP Maps - 1.4 revision COMPLETE!

Dovolente, the new Orocia map is excellent. Aside from the aesthetics of the farms/braziers etc, I think that a good balance has been struck with regard to difficulty. One tile each for the upgrade is perfect I think. With more than that the game can get a little silly. The addition of a village giv...
by ezysquire
March 17th, 2008, 10:36 am
Forum: Ideas
Topic: Are the Undead disadvantaged? unbalanced? destined to lose?
Replies: 11
Views: 1627

Are the Undead disadvantaged? unbalanced? destined to lose?

Undead Makeover The undead faction has recently had a makeover. The improvements of the adept, ghost, ghoul and corpse have undoubtedly made undead vs undead battles much more lively. However, I think that perhaps the undead faction is still an ugly challenge to play with. It seems to me that the c...
by ezysquire
October 23rd, 2007, 3:32 am
Forum: Faction & Era Development
Topic: New Faction: Tamers - added to MP server - desire feedback!
Replies: 13
Views: 2738

Well, I played with the tamers faction for the first time today and they need a lot of work i think. Essentially the core problem is that the tamer trainees are far too strong. Spam recruiting of them almost guarantees you a win. The group of players that were playing with them quite liked some of t...
by ezysquire
October 2nd, 2007, 12:22 am
Forum: Multiplayer Development
Topic: A New 4 Player Free For All Map
Replies: 1
Views: 1037

A New 4 Player Free For All Map

Chivas Forge Chivas Forge is a four player free for all map. The map has been designed to generate bloody conflict in a number of areas, which are relatively close together, thus lending themselves to intereference from various parties. Ideal for a free for all scenario. Multiple keeps have been us...
by ezysquire
July 30th, 2007, 1:07 am
Forum: Multiplayer Development
Topic: A New 4 Player Free For All Map
Replies: 16
Views: 3113

The first edition of the ffa map that was placed here has certainly come under a lot of scrutiny. Much of this criticism was surely deserved as I did not write much of an introduction for the map and provide an explanation for some of the more ambiguous traits of the map. So I shall rectify that her...
by ezysquire
July 26th, 2007, 4:28 am
Forum: Multiplayer Development
Topic: A New 4 Player Free For All Map
Replies: 16
Views: 3113

A New 4 Player Free For All Map

Tired of KotH? This is a new 4p ffa, designed to speed up the game, place greater emphasis on the king and to open up more fronts of conflict. When playing for the first time be sure to carefully examine the pathways to the various keeps and villes as your king's movement in the early stages is cruc...