Search found 157 matches

by FireMaster
September 27th, 2007, 9:50 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 112033

Perhaps you could include the history of the Swamp Elves somewhere there?
by FireMaster
September 26th, 2007, 4:34 am
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

look,I AM KEEPING ICE!
by FireMaster
September 26th, 2007, 4:27 am
Forum: Users’ Forum
Topic: treatment of new players
Replies: 46
Views: 6219

You got it buddy.

Here is an example of noob-speak

I WILL PWN YOU ALL HAHAHAHAHA
by FireMaster
September 26th, 2007, 12:36 am
Forum: Art Workshop
Topic: Artwork needed for Elemental Hordes era
Replies: 6
Views: 2422

ael193 wrote:i am planing on atempting to make elemental sprites and already have a earth element al in progress( pitty you don't need it though)
Perhaps you could make the elementals then (ive done firebeast,firemonster,fireghost water elemental,fire elemental,air elemental (all from EOM)
by FireMaster
September 25th, 2007, 9:50 pm
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

thespaceinvader wrote:Didn't i show you a better way of recolouring units than poor-quality fuzzy paintbrushing?
Yes,but I still use the airbrush (not paintbrush) :P
by FireMaster
September 24th, 2007, 10:52 pm
Forum: Art Workshop
Topic: Artwork needed for Elemental Hordes era
Replies: 6
Views: 2422

Artwork needed for Elemental Hordes era

In this thread I am making a era of units that use these elements

Fire,Air,Water,Ice

(note that Ice replaces earth)


I need help doing the elementals not the magi
by FireMaster
September 24th, 2007, 7:12 am
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

Weeksy wrote:especially since Ice is water in another form. That's like having both Tree and Plant as elements.

I mean Ice as the ability to freeze things (cold magic obviously)
I want to have an original element replacing a well known one.
by FireMaster
September 23rd, 2007, 10:37 pm
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

Here's the 4 basic magi.
by FireMaster
September 23rd, 2007, 8:56 am
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

Weeksy wrote:http://zapicm.freeshell.org/dev/EOM/tre ... s-EOM.html

interpret as you will.
Thanks Weeksy!

I think that I will use some images from this.

My aim is to create an ERA of elemental units
by FireMaster
September 23rd, 2007, 8:52 am
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

Fire Stats Fire Elemental HP:29 MP:6 Cost:14 XP:37 Firefist (fire) 4-4 Fireball (fire) 4-4 Fire Monster HP:58 MP:5 XP:80 Firefist (fire) 8-4 Fireball (fire) 5-4 Flame Ghost HP:40 MP:6 XP:74 Fireclaws (fire) 7-4 Fireball (fire) 6-4 Flame Thrower HP:45 MP:6 XP:60 Firefist (fire) 7-2 Firebreath (fire) ...
by FireMaster
September 23rd, 2007, 7:23 am
Forum: Faction & Era Development
Topic: The Elemental Hordes (development stage:theoretical)
Replies: 24
Views: 3845

The Elemental Hordes (development stage:theoretical)

This era is supposed to be about having a horde of units focusing on one element,therefore 1 damage type. Each faction will have 2 base units-a mage and a fighter,and they will branch as they level. Unit tree Fire- Fire Elemental-->Fire Monster-->Fire Beast -->Flame Ghost-->Flame Spectre -->Flame Th...
by FireMaster
September 19th, 2007, 10:51 pm
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 21663

Published on the 1.2 server!

Here is what I think of them-They are medium-speed fighters,with barely any recruitment extras (only fighter,mage,archer and scout)


I'll need to give the them a gimmick :P unit
by FireMaster
September 18th, 2007, 7:32 am
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 21663

This f****** doesn't work!

PLEASE PLEASE PLEASE take a look
by FireMaster
September 16th, 2007, 12:03 am
Forum: Faction & Era Development
Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
Replies: 252
Views: 39082

Irrerevent and I might be joining our factions up into an era (default+Swamp Elves+Free Goblins)

Have a look at the agreement here
by FireMaster
September 15th, 2007, 4:55 am
Forum: Faction & Era Development
Topic: Does anyone have Default as a base era?
Replies: 5
Views: 1491

My swamp elves will be with default.BUT it has a huge bug that makes it so that nuthin works :cry: Bummer. :( When your era WML gets sorted out and the Free Goblin faction is finished, maybe we could package them together? The Free Goblin era is set a decade or two after HttT. Yeah,that could work....