Search found 157 matches

by FireMaster
October 7th, 2007, 7:00 am
Forum: Art Workshop
Topic: Firemaster's art development thread
Replies: 30
Views: 5359

irrevenant wrote:If you're going the solid black shadowy look, why not give it the full shadow treatment: Gaussian blur @1.5 & 40% opacity? It's procedural so you can churn out a lot of units rapidly that way.
How do you do that,I don't know how :oops:
by FireMaster
October 7th, 2007, 2:38 am
Forum: Art Workshop
Topic: Firemaster's art development thread
Replies: 30
Views: 5359

Here are more.Same colour scheme I'm afraid. :)
by FireMaster
October 7th, 2007, 2:06 am
Forum: Art Workshop
Topic: Firemaster's art development thread
Replies: 30
Views: 5359

Kestenvarn wrote:Not seeing much on my screen other than a blob of black.

:|

Look closely and you'll see red eyes,and weapons.
by FireMaster
October 7th, 2007, 1:19 am
Forum: Art Workshop
Topic: Firemaster's art development thread
Replies: 30
Views: 5359

Here is the first outlaw (it has been possessed by a demon,turning it into a wraith type of thing.)
by FireMaster
October 7th, 2007, 12:18 am
Forum: Art Workshop
Topic: Firemaster's art development thread
Replies: 30
Views: 5359

Ok,I'm going to start work on art for some new bandits..............
by FireMaster
October 6th, 2007, 10:12 pm
Forum: Users’ Forum
Topic: Idea:Avatar Battle
Replies: 99
Views: 10345

Here are my stats Super-Swamp-Champion HP:1000 MP:1000 Sword (blade) 1000-1000 armor pierce* magical Bow (pierce) 1000-1000 armor pierce* magical fireball (fire) 1000-1000 armor pierce* magical thunderstick (pierce) 1000000-1 armor pierce* magical lol not even someone in SX would be able to beat me!...
by FireMaster
October 6th, 2007, 9:45 pm
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 1730

appleide wrote:Its quite ambitious IMHO. I don't think even I am ready for such campaigns yet.
Perhaps we could do this as a joint project?

I do the custom units,campaigns cfg and outline the scenarios,and then we could do the campaign together?
by FireMaster
October 6th, 2007, 9:35 am
Forum: Users’ Forum
Topic: Idea:Avatar Battle
Replies: 99
Views: 10345

Idea:Avatar Battle

Basically,the idea for this is having everyone who wants to participate create a unit for their avatar and having it battle other units in one massive Avatar Era.Eg.I would be a Swamp Champion,Dave would be some kind of god type unit,EP would be an Elvish Pillager,Qes would be a Daiso Monk etc...
by FireMaster
October 6th, 2007, 9:02 am
Forum: Multiplayer Development
Topic: World Championship of Wesnoth
Replies: 22
Views: 3827

I volunteer to do Duel,Heroism and Survival as an Australian Weslympian

I WILL DEFEAT YOU QES! SWAMP ELVES VS QESICANS!
by FireMaster
October 6th, 2007, 7:57 am
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 1730

1 problem.I am going to have major trouble coding this.

Sapient,Bob_The_Mighty ANYONE! please help I cannot code this kind of thing!
by FireMaster
October 6th, 2007, 5:59 am
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 1730

SCENARIO BRAINSTORMING Scenario 1=Cottage attacked by a small group of thieves.Training scenario where you learn how to use your inventory,equip and unequip items,use items,pickup items etc. Scenario 2=The city (Generia),where you can go off to a variety of maps,buy items and training,acquire quest...
by FireMaster
October 6th, 2007, 12:34 am
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 1730

Human HP Boost=5 MP Boost=0 Melee Boost=2 Ranged Boost=-1 Special=None Humans are your basic race,not particularly skilled in anything. Elf HP Boost=-4 MP Boost=1 Melee Boost=0 Ranged Boost=2 Special=Ambush* Dodge Modifier=+10% Resistance Modifier=-10%** Elves have a higher dodge but are less durab...
by FireMaster
October 5th, 2007, 9:00 pm
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 1730

There is levelling up in this,but your unit can use AMLAS to boost their power. Oddly enough,I thought the hunter up all by myself,I have never played WOW. Introducing a new concept:Race! I have no idea how to code this,but at the start of the game you can chose your race,which changes your stats qu...
by FireMaster
October 5th, 2007, 6:42 am
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 1730

RPG type campaign (Development Stage:Scenario Brainstorming)

My idea for this campaign is to have you in control of 1 unit,which you can upgrade in shops. There are a few major places: The Ruins of Sarkenia,which is populated by ghosts and other undead.Castle Figenda,where the training grounds,the King and some shops are.Generia,which is the capital city of D...
by FireMaster
October 5th, 2007, 5:09 am
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 21299

Beholder wrote:Hey FireMaster!

I`d just wanted to add bows doesn`t work well when wet.
I know,but these bowstrings are made of a primitive type of aliminium
(oxidised?).