Search found 224 matches

by scienceguy8
March 4th, 2009, 3:29 am
Forum: Users’ Forum
Topic: Main Screen Images
Replies: 15
Views: 3814

Main Screen Images

I've got a question. In previous versions of the 1.5.x line, the menu screen utilized some very nice random scenes that would change from time to time (looking up a hill toward a castle, looking at a bridge crossing a stream amongst some pasture, and looking at the aftermath of a battle at the foot ...
by scienceguy8
February 25th, 2009, 6:19 pm
Forum: Ideas
Topic: Ranged attack should be really ranged
Replies: 5
Views: 2836

Re: Ranged attack should be really ranged

* Ranged weapons should be able to reach across multiple hexes Background: suggestions that units such as archers (or perhaps catapults) should be able to fire their weapons across multiple tiles Result: although the game engine used to support this, the developers do not feel it enhanced the game,...
by scienceguy8
February 24th, 2009, 6:58 pm
Forum: Faction & Era Development
Topic: The Shards; Development Stage: On Hold
Replies: 48
Views: 11927

Re: The Shards; Development Stage: On Hold

UNDER CONSTRUCTION Unit Descriptions Chilling Spellweaver Commander Creature The Bloodlines of the shards are for the most part compatible with each other. Still, there are those who are born into a life of pain and suffering due to incompatibilities of the Bloodlines. These so called “Creatures” ar...
by scienceguy8
February 11th, 2009, 5:49 pm
Forum: Art Workshop
Topic: IftU Portraits | Update: Shadow Master
Replies: 168
Views: 53069

Re: IftU Portraits | Update: Ledinor

Just to be different, I'm gonna say I got more of a RoboCop feel from Elyssa (remember, towards the end of the first movie we see Officer Murphy's face after he removes his upper head covering). I always wondered what happened to her. I'm afraid I do not have much to add to the discussion except enc...
by scienceguy8
February 8th, 2009, 7:45 pm
Forum: Users’ Forum
Topic: 90 Q. Wesnoth unit quiz (couldn't resist)
Replies: 116
Views: 19253

Re: 90 Q. Wesnoth unit quiz (couldn't resist)

You Scored as Elvish Fighter You are an Elvish Fighter. You hug trees and fight stuff. Good job. Elvish Fighter 95% Mage 80% Orcish Grunt 80% Horseman 65% Dark Adept 60% Troll Whelp 60% Drake Burner 55% Saurian Skirmisher 55% Naga Fighter 50% Thief 50% Drake Clasher 45% Wose 40% Spearman 40% Dwarvis...
by scienceguy8
February 1st, 2009, 7:48 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 152694

Re: thespaceinvader's portraits - current, Dwarves

Simons Mith wrote:Knuckle tatoos? Good idea. Were you thinking L-O-V-E and H-A-T-E, or maybe L-E-F-T and, er, R-I-T-E? ;-)
How about J-A-K-E and E-L-W-O-O-D?

Sorry, I couldn't pass up the opportunity for a joke.
by scienceguy8
January 26th, 2009, 2:20 am
Forum: Off-Topic
Topic: Books discussion
Replies: 1065
Views: 164563

Re: What are you reading right now?

Elementary Differential Equations and Boundary Value Problems, Eighth Edition, by William E. Boyce and Richard C. DiPrima. One of the many hazards of choosing a career in engineering. That, and you don't often get to read what you want to read, only what the professor tells you to read.
by scienceguy8
January 25th, 2009, 3:23 am
Forum: Game Development
Topic: Download Size
Replies: 20
Views: 6235

Re: Download Size

I would like to point out that the Mac version is larger than it could be because it is a Universal application. The program package contains two applications: one that works on the older PowerPC Macs, and another that runs on modern Intel Macs. Depending on which kind of machine you use, one works,...
by scienceguy8
January 24th, 2009, 8:14 pm
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 87938

Re: Some sketches

While I'm no artist, and I'm sure the real artists on this board will probably find one or two faults my untrained eyes missed, his mustache blends in with his upper lip, making it hard to see that there is a mustache there.
by scienceguy8
January 24th, 2009, 1:48 pm
Forum: Ideas
Topic: Unit Appearance Diversity
Replies: 37
Views: 5425

Re: Unit Appearance Diversity

I would like to make one correction to thespaceinvader's post. If you made 2 variations each of head, torso, arms, and legs, ignoring the idea of variable flesh tones, you could generate 16 different combinations of units, not two. But it still is a lot of work as I have finally realized. The only w...
by scienceguy8
January 23rd, 2009, 2:38 pm
Forum: Ideas
Topic: Unit Appearance Diversity
Replies: 37
Views: 5425

Re: Unit Appearance Diversity

Idea abandoned for the time being. I finally came to my senses. Wesnoth's rendering engine is well over my head when it comes to C++, and it is obvious that we do not have the manpower for such a project at this time. However, could I offer a compromise of sorts? Give the rendering engine the abilit...
by scienceguy8
January 18th, 2009, 4:35 pm
Forum: Coder’s Corner
Topic: .png Render Library
Replies: 2
Views: 1680

.png Render Library

So, I proposed an idea recently, and while people do think it is a great idea, it is also currently an extremely large amount of work. I was told that if I wanted any hope of getting my idea into Wesnoth, I would first need to work toward implementing the idea myself. Now, I'm not complaining here. ...
by scienceguy8
January 18th, 2009, 5:58 am
Forum: Ideas
Topic: Unit Appearance Diversity
Replies: 37
Views: 5425

Re: Unit Appearance Diversity

Sure, it would be nice to see variations on the units, and a better AI, and the ability to write campaigns in your favorite language, and a dozen other things. Everyone has a suggestion, but only a few are willing to do the work it takes to implement it. Show me you are willing to do some work inst...
by scienceguy8
January 18th, 2009, 1:34 am
Forum: Ideas
Topic: Unit Appearance Diversity
Replies: 37
Views: 5425

Re: Unit Appearance Diversity

And it's hard to imagine a way to automatically create animations that won't look frankensteined. The changes would be purely cosmetic to each unit. No matter what combination of head, torso, legs, and skin tone, the animations would be exactly the same. Basically, to update each unit to the new sy...
by scienceguy8
January 17th, 2009, 4:00 pm
Forum: Ideas
Topic: Unit Appearance Diversity
Replies: 37
Views: 5425

Unit Appearance Diversity

Also Known As: Sprite Artists' Worst Nightmare The inspiration for this idea comes from two sources: (1) Frankensteining: the art of cutting up Wesnoth Sprites and gluing them back together in a manner similar to Frankenstein's Monster. (2) Left 4 Dead: a first person shooter developed by Valve Soft...