Search found 224 matches
- October 8th, 2007, 4:01 pm
- Forum: Ideas
- Topic: Not an Idea for the Developers, but Rather the Hobbyists
- Replies: 7
- Views: 1693
- October 7th, 2007, 1:18 am
- Forum: WML Workshop
- Topic: Unit problems
- Replies: 4
- Views: 1549
- October 6th, 2007, 3:57 am
- Forum: Ideas
- Topic: Not an Idea for the Developers, but Rather the Hobbyists
- Replies: 7
- Views: 1693
Not an Idea for the Developers, but Rather the Hobbyists
For those of you not aware, there has been a person on these boards known as the "Tom of Wesnoth" who likes to share his ideas and drawings, especially those for new factions and scenarios. However, Tom keeps getting his threads locked. Why? Because his ideas seem like many to be a joke. M...
- October 5th, 2007, 8:09 pm
- Forum: WML Workshop
- Topic: Unit problems
- Replies: 4
- Views: 1549
- October 5th, 2007, 7:25 pm
- Forum: WML Workshop
- Topic: Unit problems
- Replies: 4
- Views: 1549
Unit problems
I am developing my own faction for Wesnoth, but am currently having problems with the unit showing up.
See the twelfth post from the top.
See the twelfth post from the top.
- October 3rd, 2007, 9:28 pm
- Forum: Users’ Forum
- Topic: 1.3.8 Add-ons don´t work for me...
- Replies: 4
- Views: 1196
- October 1st, 2007, 11:11 pm
- Forum: Music & Sound Development
- Topic: would anybody be interested in bagpipe music?
- Replies: 13
- Views: 5717
Say, does anyone else know how to play the bagpipes? I think this would be a great idea, but it doesn't look like eddie is coming back. Just my two thoughts on the subject: 1. I have only heard bagpipes in one video game score (Beyond the Red Line), and they were in a supporting role. It worked well...
- September 30th, 2007, 12:22 am
- Forum: Users’ Forum
- Topic: The fire thingy
- Replies: 7
- Views: 1412
- September 30th, 2007, 12:02 am
- Forum: Art Workshop
- Topic: Guards era art
- Replies: 24
- Views: 6925
A good way to get art made for your faction is to complete the coding and balancing first. No one wants to make art for a faction that never gets made, mainly because the really good sprites and portraits can take an hour or two, sometimes much longer, to make. I'm working on my own faction, and eve...
- September 23rd, 2007, 12:04 am
- Forum: Art Workshop
- Topic: Dwarf Merchant
- Replies: 12
- Views: 5567
I believe that now you should create a new layer with transparency in GIMP, place that layer above your pencil drawing, then use the paint brush tool to trace the drawing in black. I'm no artist, but that doesn't look bad. After you do the tracing, you can easily fill each individual region with col...
- September 19th, 2007, 6:24 pm
- Forum: Technical Support
- Topic: HELP for a poor person
- Replies: 16
- Views: 4620
- September 19th, 2007, 4:04 pm
- Forum: Technical Support
- Topic: HELP for a poor person
- Replies: 16
- Views: 4620
- September 17th, 2007, 8:05 pm
- Forum: Technical Support
- Topic: HELP for a poor person
- Replies: 16
- Views: 4620
- September 14th, 2007, 1:38 pm
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 52409
- September 14th, 2007, 12:40 am
- Forum: Faction & Era Development
- Topic: The Shards; Development Stage: On Hold
- Replies: 48
- Views: 12737
Shard Dancer HP: 38 Melee Attack: Quarterstaff: 7-4 (impact) Range Attack: Throwing Knife: 6-4 (pierce) Special Ability: Skirmisher Shard Kull HP: 42 Melee Attack: Quarterstaff: 8-5 (impact) Range Attack: Throwing Knife: 7-4 (pierce) Special Abilities: Skirmisher, Nightstalk Shard Protector HP: 48 M...