Search found 251 matches

by grrr
December 24th, 2009, 12:11 am
Forum: Multiplayer Development
Topic: Random Default Map (REMOVED)
Replies: 44
Views: 9983

Re: Random Default Map: Merged map updates (0.9)

There seems to be an error with this scenario when including computer players. Every time I select a computer player to fill a slot, it always ends up with a level 0 human peasant as the leader, and it never recruits any units. Yeah, only human-controlled sides work correctly with the save_id featu...
by grrr
November 16th, 2009, 8:29 pm
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 62360

Re: The Modern Multiplayer Map Reader's Digest

After much tinkering, I think I've come up with a version of Hornshark that adjusts the bat situation without powering down Undead much at all. Regardless of whether the old version was balanced or not balanced, I think the core issue was that the bat dynamic wasn't very fun. So, here you go. updat...
by grrr
November 11th, 2009, 7:27 pm
Forum: Multiplayer Development
Topic: Wesnoth Collaborative Editor
Replies: 17
Views: 5143

Re: Wesnoth Collaborative Editor

nice
by grrr
November 3rd, 2009, 8:43 pm
Forum: Multiplayer Development
Topic: Winter 2009 - Map Making Contest! UPDATED
Replies: 176
Views: 32314

Re: Winter 2009 - Map Making Contest!

Rya wrote:
-Maps must be Human vs. Human. No AI sides allowed.
Boo.
I don't think you should take this too strictly. Because if you did, maps like CotB and Sulla's would not be allowed in this contest.
by grrr
October 30th, 2009, 2:35 pm
Forum: Multiplayer Development
Topic: Winter 2009 - Map Making Contest! UPDATED
Replies: 176
Views: 32314

Re: Winter 2009 - Map Making Contest!

tsr's map would look so much nicer if there was another non-village healing terrain but oasis. A "Fountain of youth" - shallow water/ford hex with a fountain (cure poison, +8hp) - would certainly help other maps, too. Actually, a whole variation of that theme might be in order: - oasis, - ...
by grrr
October 27th, 2009, 9:28 am
Forum: Ideas
Topic: Random start location on multiplayer maps
Replies: 7
Views: 1792

Re: Random start location on multiplayer maps

Can already be done: http://forum.wesnoth.org/viewtopic.php?f=15&t=26691 I believe the issue then is implementing this (CABD) code into mainline and adding it as a checkbox option. If only this was as easy as it reads ... AFAIK add-ons cannot control the client's UI outside of a game. Which is ...
by grrr
October 23rd, 2009, 8:14 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 172714

Re: 1v1 Replays! (THE ARCHIVE)

Hahahaha, great stuff! Hopefully I don't miss the 2010 tour!
by grrr
October 23rd, 2009, 7:32 pm
Forum: Multiplayer Development
Topic: Winter 2009 - Map Making Contest! UPDATED
Replies: 176
Views: 32314

Re: Winter 2009 - Map Making Contest!

So let this be the first entry =)

Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
by grrr
October 22nd, 2009, 10:36 pm
Forum: Multiplayer Development
Topic: Mabee Maps Feedback
Replies: 3
Views: 869

Re: Mabee Maps Feedback

Seconded. Use the screenshot feature of the map editor and upload the image here (better: upload somewhere else, link to it). The map tag for this forum is currently borken (= doesn't know all the new terrain and terrain combos) and has a history of being borken while being fixed for short periods o...
by grrr
October 21st, 2009, 8:44 pm
Forum: Technical Support
Topic: How can i submit my excuse to a moderator to be able to play
Replies: 2
Views: 438

Re: How can i submit my excuse to a moderator to be able to play

Minor nitpick: don't apologize to a moderator, apologize to the mp community. It's the latter which suffers from faulty behaviour.
by grrr
October 16th, 2009, 10:54 pm
Forum: Multiplayer Development
Topic: Random Default Map (REMOVED)
Replies: 44
Views: 9983

Re: Random Default Map: Merged map updates (0.8.4)

0.9 Merged updates from Map Updates add-on
by grrr
October 15th, 2009, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Coordinated User-made Content Development Project (with SVN)
Replies: 31
Views: 5660

Re: Coordinated User-made Content Development Project (with SVN)

I like this project. But what I absolutely dislike is the constant tagging horror that is done for IftU, for every minor "stable release". Keep in mind that svn terribly sucks at tagging, and that we constantly check out the same old images of IftU everytime. It gets boring after the first...
by grrr
October 15th, 2009, 10:26 pm
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 62360

Re: The Modern Multiplayer Map Reader's Digest

Now also in the Map updates, v.0.2 Available from the add-ons server. Some treats here: A new 1v1 map called Arcanclave Citadel In that folder, you will also find an update to Sablestone Delta. Massive changes there, which we can discuss if anyone is confused. :) Also, HGB changed back to the tradit...
by grrr
October 15th, 2009, 10:03 pm
Forum: Multiplayer Development
Topic: 1v1 multiplayer map
Replies: 22
Views: 4085

Re: 1v1 multiplayer map

well, reminds of hagbart's map, slightly. anyways, I invite you to post this map in the RDM thread =)