Search found 251 matches

by grrr
April 21st, 2010, 6:22 am
Forum: Multiplayer Development
Topic: Random Default Map (REMOVED)
Replies: 44
Views: 10043

Re: Random Default Map: Merged map updates (0.9)

I updated the add-on for 1.8 - sadly, it's still broken but perhaps one of you can hlp me here: With Nat's help we were able to fix the leader problem, only that now, the host player gets to controll both sides (yes, I accidently discovered oos-free coop play - several players can share one side now...
by grrr
April 11th, 2010, 6:53 am
Forum: Users’ Forum
Topic: Asking to re-introduce 1.6 lobby as an optional choice
Replies: 27
Views: 5262

Re: Asking to re-introduce 1.6 lobby as an optional choice

chains wrote:svn merge -c -42018
svn: Merge source required

I've only used SVN for basic check out and commit.
Use the patch against the official 1.8 tarball release, that's what it was meant for. Don't try to be clever with SVN.
by grrr
April 10th, 2010, 9:36 am
Forum: Multiplayer Development
Topic: Please update 3p-Survival for 1.8
Replies: 21
Views: 4298

Re: Please update 3p-Survival for 1.8

Thanks to Pentarctagon for uploading it!
by grrr
April 8th, 2010, 7:30 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 28570

Re: Report

if you have leaders in [side] definitions, just add things like "id=WCp1" to leader config there in each scenario. Nat, can you confirm this fix? I still only get peasants now on 1.8 ... although the peasants have the player's name. How to restore the leaders? I've re-uploaded the RDM add...
by grrr
April 4th, 2010, 8:38 pm
Forum: Multiplayer Development
Topic: Are 1vs1 statiscics collected shomewhere?
Replies: 47
Views: 7789

Re: Are 1vs1 statiscics collected shomewhere?

... I was honestly expecting more, too ... anyway - thanks for your fast reply! I'd be extremely interested in seeing data from grrr's random 1v1 option, though I'm not sure it'd be possible to single those out.... That would be kinda cool, but I also don't know if its possible to check that replay...
by grrr
April 4th, 2010, 4:47 pm
Forum: Multiplayer Development
Topic: Are 1vs1 statiscics collected shomewhere?
Replies: 47
Views: 7789

Re: Are 1vs1 statiscics collected shomewhere?

Can we try to get the same data for +1800 and 1.6 revX maps? I'd like to compare the FMA on the 1.6 maps vs. the FMA on the maps from the map updates add-on. It should tell us how much Doc's village hack helps.
by grrr
March 30th, 2010, 11:24 pm
Forum: Users’ Forum
Topic: Forking of Wesnoth...
Replies: 46
Views: 9374

Re: Forking of Wesnoth...

I hope this project takes traction, it would be an ideal playground to test long requested features without tedious discussions. Forget about improving the server side for now, this stuff is hard. However: * The ladder integration alone sounds useful enough to me to try this fork (you dont plan to r...
by grrr
March 21st, 2010, 3:41 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 218378

Re: Ladder Site Online...

Agree on all accounts since you're probably correct. Only worry I have with enforcing an un-official mod is the same as I expressed the last time this issue was raised: There must be a guaranteed maintainer of the mod, since if it breaks with revisions to Wesnoth, ladder play won't be possible with...
by grrr
March 21st, 2010, 3:11 pm
Forum: Multiplayer Development
Topic: Are 1vs1 statiscics collected shomewhere?
Replies: 47
Views: 7789

Re: Are 1vs1 statiscics collected shomewhere?

*Yogi is interested and cares, he just doesn't have much time to play ladder atm* And it should also be stated that Yogi fixed some bugs regarding MP campaigns, but only for 1.8. IIRC the timer stuff was fixed (haven't tested it, sorry), which is the biggest drawback for the RDM add-on on the 1.6.5...
by grrr
March 12th, 2010, 10:23 pm
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12845

Re: A Strategy Guide for FFA Games

Thanks for reviving this old thread, much appreciated =)
by grrr
March 4th, 2010, 9:16 pm
Forum: Multiplayer Development
Topic: 1vs1 map
Replies: 28
Views: 6434

Re: 1vs1 map

Keep the stars, but use void near structures maybe (werent there two starfield versions?). And remove the ships (use spaceships or planets, see bob's stuff). Consider Astral Balance (obvious SC: Brood War ref).
by grrr
January 20th, 2010, 9:17 pm
Forum: Users’ Forum
Topic: A balanced 1vs1 map is not symmetrical
Replies: 18
Views: 2958

Re: A balanced 1vs1 map is not symmetrical

Please look at the official 1v1 maps in 1.7. It shows another possibility to nerf the FMA: P2 is simply given one initially owned village (the most awkward one to capture, basically), meaning P2 does not have to send a unit back to grab it but instead send it to the front immediatly. I liked the fir...
by grrr
January 12th, 2010, 12:20 am
Forum: Multiplayer Development
Topic: Are 1vs1 statiscics collected shomewhere?
Replies: 47
Views: 7789

Re: Are 1vs1 statiscics collected shomewhere?

Nice hack, Q. I would advice you to throttle your script when fetching games though. Your regex matching OTOH is totally irrelevant to the webservers, you've only got your own box to fry =) Please. continue this work. If all games are made public like that (with no chat removed etc) then surely you ...
by grrr
January 8th, 2010, 10:44 pm
Forum: Multiplayer Development
Topic: Are 1vs1 statiscics collected shomewhere?
Replies: 47
Views: 7789

Re: Are 1vs1 statiscics collected shomewhere?

Ask eyerouge for the ladder database.
by grrr
January 6th, 2010, 11:35 pm
Forum: Multiplayer Development
Topic: 1vs1 map
Replies: 28
Views: 6434

Re: 1vs1 map

Let those "coffin ships" on the river Styx move around with some more WML. Perhaps even show how they unload freshly arrived souls =)