Search found 251 matches

by grrr
July 18th, 2007, 8:36 pm
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 16107

combined trait

I agree with Weeksy that the quick trait would be too powerful and too invasive for the overall game play if it only had the +1mp. But i still HATE quick for one reason: quick/intel on fighter units! That can totally screw any 1on1 or 2on2 game. There is nothing to your advantage, q/i units will NOT...
by grrr
July 17th, 2007, 1:12 pm
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

Usage of mobility in FFA

Usage of mobility in FFA 1. The Fast Response Squad Being able to relocate firepower fast is crucial in FFA: The longer you fight one opponent, the higher the chances are you get attacked by another opponent. Even worse: he will try to attack a weak spot far away from your main forces. Now if you h...
by grrr
July 15th, 2007, 7:53 pm
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 25

A FFA Review on "King of the Hill" Map - turn 25 Outcome of the game Village count: * RED has 13 * BLUE has 10 * GREEN has 13 * PURPLE has 3 PURPLE's plan to move into the NE sector (*1) was rather obvious to GREEN: PURPLE's leader stayed outside its castle, drawing the conclusion it is n...
by grrr
July 15th, 2007, 7:00 pm
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 20

A FFA Review on "King of the Hill" Map - turn 20 The decline of PURPLE RED has cut off PURPLE northern forces from the center, making a safe retreat to the NW corner impossible for PURPLE. That is why PURPLE decides to conquer GREEN's NE corner, realizing that GREEN will takeover the NW s...
by grrr
July 15th, 2007, 5:29 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 15

A FFA Review on "King of the Hill" Map - turn 15 How to force others to attack you In most situations, defending is easier than attacking. In FFA, where the efficiency of your troops is very important, you can often lure your enemy into attacking your entrenched position if the bait is bi...
by grrr
July 15th, 2007, 4:38 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 11

A FFA Review on "King of the Hill" Map - turn 11 The King of the Hill Village count: * RED has 9 * BLUE has 10 * GREEN has 10 * PURPLE has 10 PURPLE's king has now reached the center (*1) and recruited mostly troll whelps to help defend his new home. Although all other players could have ...
by grrr
July 15th, 2007, 3:02 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 8

A FFA Review on "King of the Hill" Map - turn 8 A game-balance changing decision Village count: * RED has 11 * BLUE has 9 * GREEN has 9 * PURPLE has 10 Until now, all players try to stick to a rational calculus: they were choosing the few battles very carefully, having a close watch over ...
by grrr
July 15th, 2007, 2:07 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 4

A FFA Review on "King of the Hill" Map - turn 4 The race for the center Village count: * RED has 9 * BLUE has 8 * GREEN has 9 * PURPLE has 8 RED already has 2 units in the center while the others have only 1. That would allow RED to encircle a lone scout and bow it to death. The passive s...
by grrr
July 15th, 2007, 1:14 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map - turn 1

A FFA Review on "King of the Hill" Map - turn 1 Initial recruits Each initial recruit on this map should consist of at least 2 scouts. One scout should head for the center to a) see whether an enemy king rushes for the center (remember, "King of the Hill"?) b) grab some center v...
by grrr
July 15th, 2007, 12:24 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A FFA Review on "King of the Hill" Map (replay dow

The replay of the FFA game used for the review (zipped).
by grrr
July 15th, 2007, 12:17 am
Forum: Strategies & Tips
Topic: A Strategy Guide for FFA Games
Replies: 35
Views: 12834

A Strategy Guide for FFA Games

Introduction Opposed to the very popular 2v2 and 1v1 games, free-for-all games (FFA, each player plays on his own) tend to hunt away players for several reasons: 1. they take long (3 hours at least on a a 40x40 map) 2. random faction is a bad choice (since you have at least 2 opponents to face, wit...