Search found 162 matches

by Lorbi
September 15th, 2007, 7:24 pm
Forum: Ideas
Topic: Weather change
Replies: 19
Views: 3351

i know there is KISS buuuuut something that decreases all my units attacks and MP should not be allowed to hit me unprepared. lets .. say .. the turn before its start rainng the whole maps darkens or something like that ( clouds hiding sun/moon ) so people know that next turn there will be rain and ...
by Lorbi
September 15th, 2007, 11:01 am
Forum: WML Workshop
Topic: Is there any way to force AI recruitment?
Replies: 6
Views: 1370

one cannot tell the ai to recruit unit x at turn y?
by Lorbi
September 14th, 2007, 9:28 pm
Forum: Multiplayer Development
Topic: Charge, Blitz, Meteor Lake and Triple Blitz to be renamed
Replies: 42
Views: 6212

Blitz is a good name.
if you want it being named after the Place more than after the style of battle:
The Blitz Lake
by Lorbi
September 9th, 2007, 5:55 pm
Forum: Multiplayer Development
Topic: Team-/Rumbles
Replies: 14
Views: 2574

i suggest a switch of player 2 and 6 at the 3vs3 map because there is a skligt inbalance now
( player 1 getting on the village near to him, player 2 out of reach of the other and player 3 getting it having an advantage of the north side )
by Lorbi
September 8th, 2007, 11:12 pm
Forum: Art Workshop
Topic: Shadow Lord: status update, no new images
Replies: 46
Views: 9844

i have a german version of gimp so i will try to translate the names into english
pls dont blame me to much if something is wrong

german: datei -> einstellungen -> anzeige
english: file -> settings -> view

there u can change it
by Lorbi
September 8th, 2007, 10:56 pm
Forum: Multiplayer Development
Topic: Concept for a multiplayer RPG.
Replies: 14
Views: 2087

Can you give a tiny example of how that works?
( for me pseudo-code is fine too )
by Lorbi
September 8th, 2007, 10:49 pm
Forum: Website
Topic: 503 errors
Replies: 6
Views: 2226

i had a 503 just 2 minutes ago on this forum
and the chance i am the side producing it .. is below 1%
by Lorbi
September 8th, 2007, 10:15 pm
Forum: Multiplayer Development
Topic: Concept for a multiplayer RPG.
Replies: 14
Views: 2087

there are tons of functions i would like to see in WML ...

i really can't see how u would access the string.
if u dont like the arry thing maybe u use a number instead?
u can enter it as unit name and u can access every of its single characters.
by Lorbi
September 8th, 2007, 9:57 pm
Forum: Multiplayer Development
Topic: Concept for a multiplayer RPG.
Replies: 14
Views: 2087

i think i dont have to demonstrate how u output the array to the user as single string. and this is th way i am thinking of getting the string back into an array by the user: ( this piece of code is only a concept .. it remains untested so far ) [while] [variable] name=length less_than=10 [/variable...
by Lorbi
September 8th, 2007, 9:44 pm
Forum: Multiplayer Development
Topic: Concept for a multiplayer RPG.
Replies: 14
Views: 2087

Re: Concept for a multiplayer RPG.

Their character code would be something like "skdjfgkdsgfk0304050607khkjdsfd", and describes their inventory, stats, amla options, progress in quests. With current WML it's better ( and far more easy ) if you use an array instead of an string. One can loop over an array. One can fetch one single va...
by Lorbi
September 6th, 2007, 6:52 pm
Forum: Ideas
Topic: Gold, Items & Unique Characters
Replies: 12
Views: 1678

Re: Gold, Items & Unique Characters

Lastly: When a unit reaches its last lvl of advancement, has anyone ever thought of allowing the player to choose a small upgrade for each successive 'level' the unit acheives? one should consider that wesnoth is a strategic game and not an rpg. this is also the reason why there are not so much hig...
by Lorbi
September 4th, 2007, 8:54 pm
Forum: Strategies & Tips
Topic: White mages
Replies: 7
Views: 2767

dont choose the white mage line for quick/intelligent mages ;- )
by Lorbi
September 3rd, 2007, 12:29 pm
Forum: Strategies & Tips
Topic: Siege of Elensefar (aka MYOB Skeletons!) Help is required!
Replies: 50
Views: 12210

what is ur version of wesnoth?
i was not able to open the file ( it first says older verison of wesnoth than crashes with unknown unit )

what difficulty do u play?
by Lorbi
September 2nd, 2007, 10:21 pm
Forum: Multiplayer Development
Topic: Historical Battles
Replies: 18
Views: 3061

i suggest http://en.wikipedia.org/wiki/Fall_of_Constantinople

though i really dont know if the setting it requires can be done with wesnoth terrain
by Lorbi
August 18th, 2007, 11:21 pm
Forum: Strategies & Tips
Topic: fast, resilient <-> resilient, fast
Replies: 8
Views: 2590

fast, resilient <-> resilient, fast

i dont know if this should go here or to the ideas forum. if its wrong here pls be so kind to put it in the right place. i noticed that it makes a difference in what order i get these two attributes i have here i resilient, fast unit with 39HP and a fast, resilient one with 38HP both are loyalist sp...