Search found 162 matches

by Lorbi
April 8th, 2008, 2:35 pm
Forum: Game Development
Topic: OpenSource 3D RogueLike CellShaded SoULFU
Replies: 18
Views: 8142

Re: OpenSource 3D RogueLike CellShaded SoULFU

Well one may say that it does not help but also do not stop doing a derivative of the game. But pint 1 really do hinders me if i want do a derivative. 1. The title screen (WSPLASH), main menu (WMAIN), and "Be Nice" window (WMONEY) must remain intact and unchanged Especially i don't like th...
by Lorbi
April 8th, 2008, 2:28 pm
Forum: Game Development
Topic: "Fantasy Wars"
Replies: 30
Views: 9384

Re: "Fantasy Wars"

Screenshots don't make me feel much like wesnoth.
by Lorbi
April 7th, 2008, 1:20 pm
Forum: Game Development
Topic: "Fantasy Wars"
Replies: 30
Views: 9384

Re: "Fantasy Wars"

Is that "fantasy wars" a board game or a computer game? Are there any resources on the internet?
by Lorbi
April 6th, 2008, 9:23 pm
Forum: Strategies & Tips
Topic: Draw by repitition on Isar's!
Replies: 10
Views: 2464

Re: Draw by repitition on Isar's!

There would be 2 ways for the northie to win. Either try with assasin so that the helaing from village stops due to the poison. Or get a lvl3 himself. ( This is: attack with say 2 whelps, both get 3 xp, evben if one dies use 2 new whelps to attack and so on ) The 3xp will sum up as time goes by and ...
by Lorbi
April 3rd, 2008, 3:30 pm
Forum: Ideas
Topic: Lets be Friends
Replies: 3
Views: 761

Re: Lets be Friends

Friendslist is already supported by the game.
by Lorbi
March 30th, 2008, 10:51 am
Forum: Game Development
Topic: OpenSource 3D RogueLike CellShaded SoULFU
Replies: 18
Views: 8142

Re: OpenSource 3D RogueLike CellShaded SoULFU

5. The NICEWARE system must remain working and enforced - no "work
arounds" may be made. In order to access all character classes,
the player must type "I SWEAR I DID SOMETHING NICE" one time per
session.
eh ...
by Lorbi
March 25th, 2008, 11:38 am
Forum: Strategies & Tips
Topic: How to Play Isar's Cross
Replies: 79
Views: 19891

Re: Re:

Of course you will have to fight at bad TOD. You said this yourself: you HAVE TO hold ALL your cities (with exception of water village perhaps). but you only need to hold (and cycle), not to fight/strike back. Don't mistake "fight" with attack. I never told you have to attack at bad TOD. B...
by Lorbi
March 22nd, 2008, 11:40 pm
Forum: Ideas
Topic: order nicklist caseinsensitive
Replies: 2
Views: 681

order nicklist caseinsensitive

The Nicklist in the Lobby is sorted alphabetically which i love but for some strange reason there comes first all names with capital letters and than all the rest
it looks like:
A
A
B
G
G
H
...
a
b
c
i would much apreciate to see it orderd like:
A
A
a
B
b
c
G
G
H
by Lorbi
March 21st, 2008, 3:06 pm
Forum: Strategies & Tips
Topic: How to Play Isar's Cross
Replies: 79
Views: 19891

Re:

Always respect time of day. If your team is chaotic then you must attack at night to win, this is the most basic strategy in wesnoth and is No different in Isar's. It is! Because you can't help of being forced into battle at unfavourable TOD. At larger maps you can at least avoid some fighting by m...
by Lorbi
March 18th, 2008, 1:06 pm
Forum: Ideas
Topic: loyal icon
Replies: 41
Views: 8145

Re: loyal icon

vicza wrote:
Simons Mith wrote:Change the shape of the orb? A diamond, perhaps?
Or the same heart, not with, but instead of orb.
Don't forget the orb is there for some reason. It indicates wether a unit already moved and such.
by Lorbi
March 18th, 2008, 12:58 pm
Forum: Ideas
Topic: Are the Undead disadvantaged? unbalanced? destined to lose?
Replies: 11
Views: 1832

Re: Are the Undead disadvantaged? unbalanced? destined to lose?

This whole discussion is a proof of the good balancing of the undead. "It's hard to bring down a wose" -> Should it be easy to win over rebels? "Knalgans have a hard time killing ghosts" -> Should Knalgans win easy over Undead? Any faction has some way to counter any other factio...
by Lorbi
March 12th, 2008, 1:11 pm
Forum: Multiplayer Development
Topic: Defense of the Goblin II - A new version, a new world!
Replies: 300
Views: 58358

Re: Defense of the Goblin II - A new version, a new world!

Hey Baufo I was messing around with the numbers, it doesn't matter 3v3, peasants were stronger than even one skeleton with drain early on. Even with 10% health + 10, 6 gold per damage, and 38 per strike still. I set peasants to 22 per damage, 42 per health and I think 38 or 42 per strike. They alwa...
by Lorbi
March 11th, 2008, 10:56 pm
Forum: Users’ Forum
Topic: On what version did you first play Wesnoth?
Replies: 305
Views: 67547

Re: On what version did you first play Wesnoth?

0.7.8 it came preinstally shipped with my distro
and man i am glad they did this
by Lorbi
March 11th, 2008, 7:40 pm
Forum: Game Development
Topic: What should I do if I want to create a 0$ game?
Replies: 13
Views: 4028

Re: What should I do if I want to create a 0$ game?

Main difference is that Python is a scripting language while C++ is a "real" programming language which you do have to compile. This means: C++ is ( should be ) faster in execution once compiled and since this should be the number one choice if you are planning on a larger project. Python ...
by Lorbi
March 10th, 2008, 7:56 pm
Forum: Game Development
Topic: An unique idea for a stronghold alike game.
Replies: 27
Views: 5340

Re: An unique idea for a stronghold alike game.

This is how much browsergames work like.