Search found 162 matches

by Lorbi
January 16th, 2009, 2:32 am
Forum: Ideas
Topic: When ulf-ing a defenceless unit, you get 0% inflicted
Replies: 12
Views: 1894

Re: When ulf-ing a defenceless unit, you get 0% inflicted

There is also the case of ulf not killing adept ( around 0.3 or 0.4% chance if I'm not mistaken), in that case you should recieve the - inflicted for it - for you would have been unlucky and you would deserve that - inflicted. the adepts chance to survive is way below 0.3% ... so much that this is ...
by Lorbi
December 22nd, 2008, 6:14 pm
Forum: Game Development
Topic: The kind of RPG I would like to see
Replies: 47
Views: 9746

Re: The kind of RPG I would like to see

This sounds like a very interesting idea that i definitly will keep track of that if u are to work further on it. For those that are so doubtful about the dialogs... same of the best rpgs ever ( imho ) have very very bad dialogs. i am thinking of early text-adventures. ( try a shot (playable) http:/...
by Lorbi
November 26th, 2008, 10:12 pm
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 7833

Re: Change the AMLA system

[...] The xp requirement should probably be a lot higher since the abilities shouldn't be something that the player gets a chance to use every single turn. I'd say about 3 or 4 times higher then what I originally proposed. [...] 3 or 4 times more than 48? ... 48 already means u have to kill 6 lvl1 ...
by Lorbi
November 24th, 2008, 9:36 pm
Forum: Ideas
Topic: MP idea - color
Replies: 18
Views: 2302

Re: MP idea - color

But if you have the same color as your opponent, you must go ON the tile of 1 of the two villages (you can't just sight it) and even more preoccupying, in my opinion, you may be forced to go ON the 2 villages, since the first you go may not be the stolen one. Hover your mouse over the village in ra...
by Lorbi
October 30th, 2008, 8:06 pm
Forum: Game Development
Topic: Appropriate licence for free tilesets?
Replies: 4
Views: 1969

Re: Appropriate licence for free tilesets?

sorry for maybe being a bit offtopic but i'm doing a little hobbycoding and looking exactly for what u describe there ...
may u point me some hint where to get those ( or similar licensed ) graphics/tilesets? ( if they already exist ... )
by Lorbi
September 9th, 2008, 8:12 am
Forum: Strategies & Tips
Topic: 1 vs 2 AI
Replies: 7
Views: 2498

Re: 1 vs 2 AI

so far i managed to beat 3 AI on isars a couple of times even with same money. On other maps it is possible as well but not as easy as isars. My key to success is to take a very defensive position and let them attack. If they have absolutely no chance to attack a unit with more than 3 of there own i...
by Lorbi
August 30th, 2008, 8:31 am
Forum: Ideas
Topic: Easier way to create new units and races
Replies: 29
Views: 5355

Re: Easier way to create new units and races

It is possible to create a INterface where u just enter Unit stats and such and it than transates that to WML.
but where most user made factions struggle it can't help and that is: graphics
by Lorbi
May 15th, 2008, 3:14 pm
Forum: Game Development
Topic: My own game
Replies: 7
Views: 2193

Re: My own game

AI wrote:No, you should take a good look at the GPL.
[...]
-You have to leave all copyright notices in
would u show me the passage of the GPL where it says that?
by Lorbi
May 6th, 2008, 9:38 pm
Forum: Strategies & Tips
Topic: Recruiting Styles
Replies: 14
Views: 2389

Re: Recruiting Styles

against the computer you can win with any recruit.
by Lorbi
May 3rd, 2008, 8:32 pm
Forum: Ideas
Topic: Statistics per unit
Replies: 21
Views: 3057

Re: Statistics per unit

i don't see how this would help much. when it comes to probability and math things get more and more inaccurate the smaller numbers of actions you take into account. a unit might have -100%taken and you still could have an overall very bad luck. it will only make think people in either one of those ...
by Lorbi
May 1st, 2008, 10:57 pm
Forum: Game Development
Topic: My attempt at a partial-knowledge AI: Dark Chess 960
Replies: 6
Views: 2247

Re: My attempt at a partial-knowledge AI: Dark Chess 960

There is things it could know but ignores. It moves its knight on a square where my knight was able to capture it. well this is bad luck and may happen but it should see than that my knight captures it's knight .... well i did so and next turn it moves the queen on a square where it should know i ca...
by Lorbi
May 1st, 2008, 12:14 am
Forum: Strategies & Tips
Topic: The best two traits, etc.
Replies: 9
Views: 2295

Re: The best two traits, etc.

It really depends on the situation and unit. As already mentioned in campaign i don't really like intelligent since they reach there maximum level anyway and them being not intelligent most of the times ends me up in just having wasted less xp. on the other hand in multiplayer where u rarely see a l...
by Lorbi
April 29th, 2008, 5:10 pm
Forum: Users’ Forum
Topic: Why do people quit playing?
Replies: 180
Views: 18920

Re: Why do people quit playing?

To start, the multiplayer community is really full of snooty elitists and griefers. I could guess the former is due to Wesnoth's presentation of itself as a highly strategic/intellectual game, so people tend to think their being better at Wesnoth makes them smarter than others. The latter is becaus...
by Lorbi
April 27th, 2008, 10:33 pm
Forum: Strategies & Tips
Topic: Can't lvl up horseman
Replies: 14
Views: 2972

Re: Can't lvl up horseman

86% chance to kill the average guy on gras ( 40% def ) if he has 18HP left.
Depending on resistance and ToD the 18 may become something like 28.
So how would i NOT use charge ?
by Lorbi
April 8th, 2008, 9:31 pm
Forum: Ideas
Topic: ITEMS: Buy and equip
Replies: 8
Views: 1159

Re: ITEMS: Buy and equip

P.S. Berserk Jewel is not overpowered, I MUST SAY: that items of use, finish the unit's turn and cannot attack, for this, only have a turn to use the berserk attack. Anyway, if still view overpowered, i put the condition "Berserk Jewel, give Berserk for 2 turns, ONLY if the melee attack of the unit...