Search found 61 matches
- October 17th, 2011, 1:54 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 134
- Views: 36966
Re: Rise of the Elementalist campaign
Hi-- after looking at http://www.wesnoth.org/macro-reference.html I went to Rise_of_the_Elementalist/macros1/units.cfg and made a change to the ELANIA_MACRO. I deleted the line that said {NO_UPKEEP} and put in a call to {TRAIT_LOYAL}. The result looks like this: {NAMED_UNIT 1 "White Mage" ...
- October 16th, 2011, 1:52 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 134
- Views: 36966
Re: Rise of the Elementalist campaign
Hi-- I'm playing part 1 of Rise of the Elementalist (using win2k, BfW 1.8.5, RotE 4.0.0), and have found something unexpected. In the scenario "Dwarven Diplomacy," Elania is a hero (has a silver crown), but she doesn't have a "loyal" indicator. In the next scenario, "Damage ...
- October 14th, 2011, 2:57 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55171
Re: Return to Noelren - a single player campaign
Hi-- you might recall that I had trouble back in Sept with scenario 4, "A Winter Trip." After you updated the campaign to 0.1.1, I made the update, and tried "A Winter Trip" again. (Now using win2k, BfW 1.9.6, RtN 0.1.1 beta.) Figured out how to get through the night, and things ...
- September 9th, 2011, 5:02 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55171
Re: Return to Noelren - a single player campaign
Hi-- it's probably worth mentioning a couple of other things that I found surprising and a bit frustrating: Regarding campfires, I found the following to all be true (and somewhat contradictory): a) the main character could move onto a forest hex and could see the special menu to light a fire in an ...
- September 8th, 2011, 11:11 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55171
Re: Return to Noelren - a single player campaign
Hi Pyro-- I played the first 3 scenarios (win2k, BfW 1.9.6, RtN 0.0.3 beta, normal difficulty) and it has been an interesting change from the usual slugfest. I've followed the story, and it hasn't been very hard to figure out what to do (or where to go) next. I was a little surprised at how scenario...
- August 30th, 2011, 5:20 pm
- Forum: Scenario & Campaign Development
- Topic: The Tale of Crelanu
- Replies: 29
- Views: 11194
Re: The Tale of Crelanu
Hi-- a quick note to say that I've finished up through "Securing the Valley," and it's been enjoyable so far. I'm playing on Easy (i.e., first time through), and it feels about right: a problem here & there, some issues to deal with here & there, but no insurmountable difficulties....
- March 29th, 2011, 2:30 am
- Forum: Scenario & Campaign Development
- Topic: Ice Age Fun and Japhel's Journey
- Replies: 186
- Views: 48235
Re: The Ice Age/Ice Age Fun
Hi-- using BfW ver 1.8.5 and IAF 1.2.6 beta: I'm pretty sure that, in "Love at First Blight," the hero team color was red, and two of the enemy bosses were also red.
--sneezy
--sneezy
- December 19th, 2010, 12:31 am
- Forum: Scenario & Campaign Development
- Topic: Ice Age Fun and Japhel's Journey
- Replies: 186
- Views: 48235
Re: The Ice Age/Ice Age Fun
Hi M_K-- I recently finished playing (IAF ver. 0.9.1, BfW 1.8.5). All in all, a good campaign, and quite enjoyable. Played it on Easy (as I do most first-time attempts). The flow (and connection) from scenario to scenario was very good; much better than usual. The objectives feel like they are somew...
- December 9th, 2010, 4:07 pm
- Forum: Scenario & Campaign Development
- Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
- Replies: 93
- Views: 28409
Re: New campaign: Galuldur's First Journey (1.8)
Hi Mattsc-- thanks for making the fix. Glad to help. I'll probably back up and re-play the whole thing, since I kind of bumbled around in S3 and was scrambling right at the end. I'm in the middle of another (kind of long) campaign at the moment, so it'll be a while before I can get back to it. (By t...
- December 8th, 2010, 5:18 pm
- Forum: Scenario & Campaign Development
- Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
- Replies: 93
- Views: 28409
Re: New campaign: Galuldur's First Journey (1.8)
Sorry to say, I cleaned up my save directory, and those files got tossed. Looking at the WML, and thinking about what happened, I recall only seeing the dialogue and option-choice once, when Galudur's guys killed him. When the Troll killed him moments later, it was like any other combat death, it ha...
- December 5th, 2010, 3:43 pm
- Forum: Scenario & Campaign Development
- Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
- Replies: 93
- Views: 28409
Re: New campaign: Galuldur's First Journey (1.8)
Hi-- I played Galudur's First Journey, ver 1.0.0 using BfW ver 1.8.5 on a PC running win-XP. At the start of 04_Altwald, there was some strange dialogue -- lines that were intended to be said by Vaddan the bandit were not spoken: Vaddan had been killed in action in 02_High_Plains. In High Plains, wh...
- December 4th, 2010, 3:54 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 134
- Views: 36966
Re: Rise of the Elementalist campaign
Hmmm.... I have a save file from turn 21 in scenario Dwarven Diplomacy, and when I look at her definition in there, she indeed shows as: upkeep="loyal" But the starting file for scenario Damage Control shows her as: upkeep="full" It could be that something weird happened on my PC...
- November 21st, 2010, 2:02 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 134
- Views: 36966
Re: Rise of the Elementalist campaign
Hi-- I'm playing RotE 3.1.0 using BfW ver 1.8.5 on a windows machine. I just finished "Consequences," and I noticed the following: At the start of the scenario, Elania wasn't present, but Vallin's first speech sounds like she is supposed to be: "Elania, we cannot go around, it would t...
- November 15th, 2010, 8:07 pm
- Forum: Scenario & Campaign Development
- Topic: "A Gryphon's Tale" campaign
- Replies: 209
- Views: 49646
Re: "A Gryphon's Tale" campaign
Hi-- got those fixes, and things proceeded about as expected. However, after eliminating the orc lord & spider, I could not find any secret tunnel to the bat area and blacksmith area. Perhaps there's a need for more cavern design up to the north of the Orc Lord's chamber, and the wide hallway wi...
- November 14th, 2010, 11:26 pm
- Forum: Scenario & Campaign Development
- Topic: "A Gryphon's Tale" campaign
- Replies: 209
- Views: 49646
Re: "A Gryphon's Tale" campaign
Hi-- I've been running BfW 1.8.5 and A Gryphon's Tale 0.6.11.
When I checked a few minutes ago, the add-ons server shows A Gryphon's Tale 0.6.4.
I held off on downloading it; thought it better to ask you first. Are the fixes in 0.6.4?
--sneezy
When I checked a few minutes ago, the add-ons server shows A Gryphon's Tale 0.6.4.
I held off on downloading it; thought it better to ask you first. Are the fixes in 0.6.4?
--sneezy