Search found 61 matches
- March 18th, 2012, 12:55 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- I downloaded 0.5.3 beta, and moved on to Battle_For_Weldyn. No trouble there. But I did notice some things in Battle_For_Noelren and beyond. (1) at the start of Battle_For_Noelren, there are **two** Nerins_Lady units; one is the leader in the camp in the northwest quadrant; the other is in Anuv...
- March 16th, 2012, 9:31 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- I've finished Taking_Soradoc and moved on to Nerins_Swamps. Our earlier messages left me wondering if you & I were seeing different behavior by Othra. I now think I understand the difference. In 000-Intro.cfg, if a player chooses to start in the second part, it looks like the "othra_ba...
- March 16th, 2012, 1:44 am
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi Pyro-- I downloaded 0.5.2 beta, and made it through Aethen_Wood just fine. No mermen, but Tolivia & her water-elements worked okay, and Othra was there. Am now in the midst of Taking_Soradoc; it's quite a melee. I didn't go back and start Morwyn_Castle again, I started from the beginning of A...
- March 15th, 2012, 8:00 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- Sneezy wrote: I've looked, and can't find where she ever got saved. Possibly that's the cause of the problem. Normally; Othra have been saved much more earlier, at the end of first part. I will verify all is OK and put some "rescue" code in there, just in case other people are, like y...
- March 15th, 2012, 5:35 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- I might be able to suggest where to look for the WML error. EDIT-2 (1 hour later): The heroes killed the boss of the rats (and I now see the usefulness of the HP situation); Patti found the dwarf; there was a conversation. As the party started to move, one of the heroes smacked a nearby (blue f...
- March 15th, 2012, 12:02 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- I applied your suggested fix, and that cleared the problem! Nice work! Thanks for the quick response. That allowed me to move on to the next step; the heroes are in a cavern; there is some conversation; Patti turns herself into a horror; and we get the start-of-scenario objectives; at the same ...
- March 15th, 2012, 2:39 am
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- just reached 170-Morwyn_Castle; hit a pretty serious problem. Tiomen & friends appeared just S of a large castle; there was a conversation; Patti tried some magic on the castle inhabitants; then she tried some magic on the heroes; heroes all turned into rats; they ran into a nearby tunnel. ...
- March 14th, 2012, 12:44 am
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- glad to help. I'm several scenarios further along now.
Small Bug: in 120-BlackSwamps.cfg the objectives say: "...to the river's edge in the east"
actually, it should be "west."
--sneezy
Small Bug: in 120-BlackSwamps.cfg the objectives say: "...to the river's edge in the east"
actually, it should be "west."
--sneezy
- March 12th, 2012, 5:05 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- still playing RtN using BfW 1.10.0 and RtN "0.5.0 beta" on Windows XP with SP3. I've gotten as far as "The Siege of Fremagel." But hit a pretty serious bug in scenario 080_To_Fremagel. The map for that scenario changed from RtN 0.2.1 to RtN 0.5.0 beta. In the 0.5.0 version o...
- March 9th, 2012, 1:19 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- thanks for the reply. I suspected those behaviors were more like "features" than bugs. You ccould also say, you're in an alternate world, and the rules are somewhat different in that universe. That's the rationale that I used on myself(!). And earning gold isn't much of a problem in &...
- March 8th, 2012, 6:30 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55409
Re: Return to Noelren 0.5 - now complete
Hi-- I posted a note back in Oct, and I've lately completed several more scenarios, so it seems a good time to provide a bit more feedback. Recently, I've been using BfW 1.10.0 and RtN 0.2.1 on Windows XP with SP3. I upgraded to BfW 1.10.0 & RtN 0.2.1 a month or so ago, and I was able to continu...
- November 7th, 2011, 6:38 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 190301
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Hi Groggy Dice-- thanks for writing down those things to watch for. Indeed, I hit all of those, and some more besides. Several scenarios needed events to handle the death of the hero (or other important characters), there was a tough bug that was caused by the lack of a line saying "controller=...
- November 2nd, 2011, 5:06 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 190301
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Hi all-- inspired by Groggy_Dice, I thought back over campaigns that I played long ago, and I recall that Capturing Mar'Than was pretty good. The files are available on the 1.4 addon server, so I've downloaded them, and have sent a PM to the author seeking his agreement. This post is to see if anyon...
- October 26th, 2011, 5:03 pm
- Forum: Scenario & Campaign Development
- Topic: The Eight of Cembulad - 1.8 port
- Replies: 11
- Views: 4429
Re: The Eight of Cembulad - 1.8 port
Hi Groggy_Dice-- I hope you download 1.1.2 before you get to scenario 5, since it's broken in earlier versions. I was aware that was coming, and it's why I stopped at the end of scenario 3. I'll update later today. As for making a decision before knowing anything about it, I assumed that was the way...
- October 25th, 2011, 7:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Eight of Cembulad - 1.8 port
- Replies: 11
- Views: 4429
Re: The Eight of Cembulad - 1.8 port
Hi Groggy-- earlier posts sounded interesting, so I downloaded TEoC, and have started to play (using win2k, BfW 1.8.5, TEoC 1.1.1, difficulty=Easy). Pretty enjoyable so far. Just completed scenario 3, The Journey West, and found some funny behavior. when you step on the tree in the path (at location...