Search found 61 matches

by Sneezy
March 18th, 2012, 12:55 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- I downloaded 0.5.3 beta, and moved on to Battle_For_Weldyn. No trouble there. But I did notice some things in Battle_For_Noelren and beyond. (1) at the start of Battle_For_Noelren, there are **two** Nerins_Lady units; one is the leader in the camp in the northwest quadrant; the other is in Anuv...
by Sneezy
March 16th, 2012, 9:31 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- I've finished Taking_Soradoc and moved on to Nerins_Swamps. Our earlier messages left me wondering if you & I were seeing different behavior by Othra. I now think I understand the difference. In 000-Intro.cfg, if a player chooses to start in the second part, it looks like the "othra_ba...
by Sneezy
March 16th, 2012, 1:44 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi Pyro-- I downloaded 0.5.2 beta, and made it through Aethen_Wood just fine. No mermen, but Tolivia & her water-elements worked okay, and Othra was there. Am now in the midst of Taking_Soradoc; it's quite a melee. I didn't go back and start Morwyn_Castle again, I started from the beginning of A...
by Sneezy
March 15th, 2012, 8:00 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- Sneezy wrote: I've looked, and can't find where she ever got saved. Possibly that's the cause of the problem. Normally; Othra have been saved much more earlier, at the end of first part. I will verify all is OK and put some "rescue" code in there, just in case other people are, like y...
by Sneezy
March 15th, 2012, 5:35 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- I might be able to suggest where to look for the WML error. EDIT-2 (1 hour later): The heroes killed the boss of the rats (and I now see the usefulness of the HP situation); Patti found the dwarf; there was a conversation. As the party started to move, one of the heroes smacked a nearby (blue f...
by Sneezy
March 15th, 2012, 12:02 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- I applied your suggested fix, and that cleared the problem! Nice work! Thanks for the quick response. That allowed me to move on to the next step; the heroes are in a cavern; there is some conversation; Patti turns herself into a horror; and we get the start-of-scenario objectives; at the same ...
by Sneezy
March 15th, 2012, 2:39 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- just reached 170-Morwyn_Castle; hit a pretty serious problem. Tiomen & friends appeared just S of a large castle; there was a conversation; Patti tried some magic on the castle inhabitants; then she tried some magic on the heroes; heroes all turned into rats; they ran into a nearby tunnel. ...
by Sneezy
March 14th, 2012, 12:44 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- glad to help. I'm several scenarios further along now.

Small Bug: in 120-BlackSwamps.cfg the objectives say: "...to the river's edge in the east"

actually, it should be "west."
--sneezy
by Sneezy
March 12th, 2012, 5:05 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- still playing RtN using BfW 1.10.0 and RtN "0.5.0 beta" on Windows XP with SP3. I've gotten as far as "The Siege of Fremagel." But hit a pretty serious bug in scenario 080_To_Fremagel. The map for that scenario changed from RtN 0.2.1 to RtN 0.5.0 beta. In the 0.5.0 version o...
by Sneezy
March 9th, 2012, 1:19 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- thanks for the reply. I suspected those behaviors were more like "features" than bugs. You ccould also say, you're in an alternate world, and the rules are somewhat different in that universe. That's the rationale that I used on myself(!). And earning gold isn't much of a problem in &...
by Sneezy
March 8th, 2012, 6:30 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55409

Re: Return to Noelren 0.5 - now complete

Hi-- I posted a note back in Oct, and I've lately completed several more scenarios, so it seems a good time to provide a bit more feedback. Recently, I've been using BfW 1.10.0 and RtN 0.2.1 on Windows XP with SP3. I upgraded to BfW 1.10.0 & RtN 0.2.1 a month or so ago, and I was able to continu...
by Sneezy
November 7th, 2011, 6:38 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 453
Views: 190301

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

Hi Groggy Dice-- thanks for writing down those things to watch for. Indeed, I hit all of those, and some more besides. Several scenarios needed events to handle the death of the hero (or other important characters), there was a tough bug that was caused by the lack of a line saying "controller=...
by Sneezy
November 2nd, 2011, 5:06 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 453
Views: 190301

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

Hi all-- inspired by Groggy_Dice, I thought back over campaigns that I played long ago, and I recall that Capturing Mar'Than was pretty good. The files are available on the 1.4 addon server, so I've downloaded them, and have sent a PM to the author seeking his agreement. This post is to see if anyon...
by Sneezy
October 26th, 2011, 5:03 pm
Forum: Scenario & Campaign Development
Topic: The Eight of Cembulad - 1.8 port
Replies: 11
Views: 4429

Re: The Eight of Cembulad - 1.8 port

Hi Groggy_Dice-- I hope you download 1.1.2 before you get to scenario 5, since it's broken in earlier versions. I was aware that was coming, and it's why I stopped at the end of scenario 3. I'll update later today. As for making a decision before knowing anything about it, I assumed that was the way...
by Sneezy
October 25th, 2011, 7:30 pm
Forum: Scenario & Campaign Development
Topic: The Eight of Cembulad - 1.8 port
Replies: 11
Views: 4429

Re: The Eight of Cembulad - 1.8 port

Hi Groggy-- earlier posts sounded interesting, so I downloaded TEoC, and have started to play (using win2k, BfW 1.8.5, TEoC 1.1.1, difficulty=Easy). Pretty enjoyable so far. Just completed scenario 3, The Journey West, and found some funny behavior. when you step on the tree in the path (at location...