Search found 510 matches

by TL
February 19th, 2009, 8:27 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 22785

Re: MP coop campaign: World Conquest

That sounds like it, yeah.
by TL
February 19th, 2009, 6:34 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 22785

Re: MP coop campaign: World Conquest

I'm working on wrapping up the 1.6 port today, which will have numerous small changes. I'm running into some problems with the way it renders menus, but I don't know if this is a problem with my WML, a problem with my computer, or a problem with the engine itself. I agree that there are some faction...
by TL
February 19th, 2009, 8:56 am
Forum: Art Contributions
Topic: Captain Swings portrait work ... Undead
Replies: 121
Views: 19149

Re: Captain Swings portrait work ... Undead

The bone shooter's armor doesn't look so bad, but... but... but... what happened to his awesome hat? I mean, I know artistic license and all that, but... awesome hat! :cry:
by TL
February 19th, 2009, 12:30 am
Forum: Strategies & Tips
Topic: Elvish Guide
Replies: 28
Views: 5357

Re: Elvish Guide

In general I've found elves to be relatively easy prey for drakes: unless they get dextrous archers (which account for less than half of all elvish archers, and have to be babysat very carefully since they die quickly outside of forest) their attack strength is rather mediocre (5-4 isn't anything to...
by TL
February 17th, 2009, 6:35 am
Forum: Art Workshop
Topic: Raytracing green leather
Replies: 13
Views: 5462

Re: Raytracing green leather

Spot highlights seem awfully strong on the leather pieces; I would think they would have more diffuse lighting. It's supposed to be shiny, yeah, but I'd expect a little more of an all-over sheen.
by TL
February 16th, 2009, 7:49 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 168215

Re: Loyalist Portrait Series

I'm afraid you can't win Bob--honestly, the javelineer's new leather texture reminds me more of pitted and corroded metal than it does leather. :P That could just be me though. You're in an uphill battle here anyhow, since smooth hardened leather (i.e. the kind that gets used for armor) tends to loo...
by TL
February 14th, 2009, 2:08 am
Forum: Multiplayer Development
Topic: Making Drake More Viable for Small Maps
Replies: 5
Views: 1049

Re: Making Drake More Viable for Small Maps

I have to question the general goal of such a project. Any change that improves drake performance on small maps would make them better than ever on large map; if the problem is that drakes seem to be disadvantaged on certain maps , then assuming this is the case wouldn't it make more sense to change...
by TL
February 10th, 2009, 5:31 am
Forum: Faction & Era Development
Topic: Ranged Era
Replies: 58
Views: 14672

Re: Ranged Era

If shooting through walls is a problem, here's a quick and dirty way to check for walls in your LOS, assuming a range 2 attack: [have_location] terrain=Xu,assorted other impassable terrain [and] x,y=$guy_thats_shooting.x,$guy_thats_shooting.y radius=1 [/and] [and] x,y=$guy_getting_shot.x,$guy_gettin...
by TL
February 7th, 2009, 8:52 am
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 11143

Re: IoA - Reth portrait

The shoulders/upper torso appear to be turned more towards the viewer than the abdomen is. We can clearly see that his midsection is turned towards the left, since that's where his leather breastplate is pointing. However we can still somehow see most of the front of both shoulders, even though the ...
by TL
February 7th, 2009, 4:24 am
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 11143

Re: IoA - Reth portrait

Your painting skills are brilliant, anatomy is... less brilliant. The line of the shoulders is out of perspective with the torso and arms, but the main problem is the head and face. The head is probably too skinny to start with, and the face seems to be drawn on a nearly flat plane instead of being ...
by TL
February 5th, 2009, 7:14 am
Forum: Multiplayer Development
Topic: The Kraken RPG MP
Replies: 13
Views: 3936

Re: The Kraken RPG MP

The engine doesn't like it when you delete units from the AI's side in the middle of its moves, hence the crashing. The simplest fix? Spawn the kraken with canrecruit=1, which seems to cause the AI to consider its moves separately from any of the tentacles. This may lead to unwanted AI behavior howe...
by TL
January 31st, 2009, 2:39 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 22785

Re: MP coop campaign: World Conquest

I've been reticent to scale back the difficulty too much on this; the campaign format tends to create a snowball effect, so small adjustments tend to pile up into big ones over the course of a couple scenarios--and I'd rather have a tough initial curve that might take a few tries to get a good runni...
by TL
January 31st, 2009, 8:44 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 93276

Re: Kalifa facelift

It's a small thing, but I'd second Sangel's comment: his greenish coat thing does look a tiny bit flat, particularly the bottom part (skirt?) Still, nice work, very crisp.
by TL
January 29th, 2009, 1:12 am
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 119819

Re: thespaceinvader's portraits - current, Dwarves

This seems to be a difference between the construction of the sentinel's helm and the example lobster tail pots, whose visors it appears do have two more vertical guards to anchor them rather than being connected directly to the cheek guards (mostly anyhow; I see a couple that actually just have a s...
by TL
January 29th, 2009, 12:42 am
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 119819

Re: thespaceinvader's portraits - current, Dwarves

Woah, that shading on the guard's face is nice . Well done! As far as the sentinel's helmet: I know it was not uncommon to see barred visors of similar width, but I'm more familiar with ones that use a grill-like pattern. Are you saying there's actually a historical basis for that three-bar configur...