Search found 704 matches

by Mist
April 17th, 2009, 7:21 pm
Forum: WML Workshop
Topic: Converting some old Macros for v1.6
Replies: 10
Views: 1487

Re: Converting some old Macros for v1.6

The including order. You have <scenarios> <units> <macros> Scenarios use symbols from macros and unit types not defined at the time they are read, so they are ignored. Try <macros> <units> <scenarios> Should be much better. And there's no need to include images folder, these are read autamaticaly fr...
by Mist
April 17th, 2009, 4:15 pm
Forum: Users’ Forum
Topic: The Great King
Replies: 8
Views: 1681

Re: The Great King

Have you checked in 'My documents' ? depending on which option have you chosen during installation userdata is either there or in wesnoth main folder.
by Mist
April 16th, 2009, 9:25 am
Forum: WML Workshop
Topic: problems with sound source
Replies: 3
Views: 652

Re: problems with sound source

2) Slightly less critical (it's more of a nuisance, really) the fire sound plays at full strength no matter which part of the map the screen is viewing. I think this has something to do with my location filter; it seems that for some reason, the sound source is attaching to every hex on the map, in...
by Mist
April 15th, 2009, 2:09 am
Forum: WML Workshop
Topic: Converting some old Macros for v1.6
Replies: 10
Views: 1487

Re: Converting some old Macros for v1.6

Right after quick look into unit-utils.cfg : 1) GUARDIAN usage <Unit macro> <guardian> So in your case : {NAMED_LOYAL_UNIT 2 (Spearman) 16 25 (Leeroy Jenkins) ( _ "Leeroy Jenkins")} {GUARDIAN} The definition of {GUARDIAN} is #define GUARDIAN # Meant to be used as a suffix to a unit-generat...
by Mist
April 14th, 2009, 11:23 pm
Forum: Technical Support
Topic: Wesnoth crashes every few turns.
Replies: 4
Views: 936

Re: Wesnoth crashes every few turns.

-- Wierd, normally I always check stickies. I did read / search older posts to see if it was a repeat, and it was new info. For me, it was the title of the post that was misleading about content, should be something like " read before posting errors " or similar would have guaranteed a re...
by Mist
April 14th, 2009, 8:07 am
Forum: WML Workshop
Topic: Spirit possession - combining the Poison and Plague specials
Replies: 2
Views: 611

Re: Spirit possession - combining the Poison and Plague specials

You want to have a look at : events inside unit_type definitions attacker_hits and defender_hits events to trigger the consequences above two should set a flag inside [variables] section of the unit to avoid stacking the special and following events filtering on unit id side_turn event to simulate (...
by Mist
April 14th, 2009, 4:02 am
Forum: Technical Support
Topic: Wesnoth crashes every few turns.
Replies: 4
Views: 936

Re: Wesnoth crashes every few turns.

!!! READ THIS BEFORE YOU POST !!!

Do I really need to make this topic blink or something?
by Mist
April 14th, 2009, 1:19 am
Forum: Technical Support
Topic: Campaign changes not being noted
Replies: 7
Views: 1091

Re: Campaign changes not being noted

You're sure that your computer doesn't have any sort of file backup system like virtual store on Vista? I know you're on a Mac, and it's a wild guess but that's only thing that could actualy fit the problem - Your OS is hiding original files from you, and you're working with the virtual copies.
by Mist
April 13th, 2009, 10:21 pm
Forum: WML Workshop
Topic: Error in Coding
Replies: 10
Views: 1421

Re: Error in Coding

I'd guess it has something to do with these in all your [print] tags

Code: Select all

text=_ This planet was hoarding 50 gold!
Result of having a translation mark without quotes is somewhat undefined and hard to predict
by Mist
April 13th, 2009, 8:43 am
Forum: Technical Support
Topic: The game wont start anymore.
Replies: 2
Views: 728

Re: The game wont start anymore.

Your saves or one of your add-ons are broken and that corrupts your cache each time you run the game. Remove all userdata both from the wesnoth folder and Vistas virtual store (C/users/(my user)/appdata/local/virtualstore/program files/).
by Mist
April 12th, 2009, 6:29 pm
Forum: WML Workshop
Topic: Campaign + Scenario + Map Issue - Game crashes
Replies: 3
Views: 841

Re: Campaign + Scenario + Map Issue - Game crashes

The map lacks starting positions for sides. And remove the undefined id= key from [sides] declaration (it's 1.5.x and upwards only)
by Mist
April 12th, 2009, 5:28 pm
Forum: Technical Support
Topic: Wesnoth.exe has stopped working - crash on startup
Replies: 13
Views: 4445

Re: Wesnoth.exe has stopped working - crash on startup

Well, four options with ascending severity : -DEP is stil preventing wesnoth from running properly, switch it to protect essential windows programs and services only (or run wesnoth with admin priviledges) -Your firewall/av prevents wesnoth from operating properly (unlikely) -Your OS is corrupt -You...
by Mist
April 12th, 2009, 4:49 pm
Forum: Technical Support
Topic: Wesnoth.exe has stopped working - crash on startup
Replies: 13
Views: 4445

Re: Wesnoth.exe has stopped working - crash on startup

Game crashes while initialising sound, which means your drivers are either faulty or non compatible with SDL (which also makes them seriously broken).
Try running the game with

Code: Select all

--nosound --nomusic 
switches. If it doesn't help there's nothing we can do.
by Mist
April 12th, 2009, 4:40 pm
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 7650

Re: cannot find scenario

to SkyOne: I have the objectives tag in the start event, and it works fine in game. Would changing its location make it faster? better? Also I want to make sure that the dialogue appears before the objectives. Doesn't matter. All prestart, start and preload events are executed before objectives are...
by Mist
April 12th, 2009, 4:25 pm
Forum: Technical Support
Topic: Wesnoth.exe has stopped working - crash on startup
Replies: 13
Views: 4445

Re: Wesnoth.exe has stopped working - crash on startup

Yes, it's only because the file doesn't exist yet. Run wesnoth with --log-debug=all switch, paste the contents of stderr.txt to http://www.pastebin.ca and post a link.