Search found 704 matches

by Mist
May 1st, 2009, 6:43 am
Forum: WML Workshop
Topic: Error loading map - Illegal Characters
Replies: 2
Views: 706

Re: Error loading map - Illegal Characters

In inverse order. Yes, the TerrainCodesWML is current in the sense that all codes listed there are valid, it might not be up to date as in not listing all currently present core terrains, I don't really feel like checking this though ;) Now to the map itself. I don't know why 1.6.0 editor would writ...
by Mist
May 1st, 2009, 6:23 am
Forum: WML Workshop
Topic: Scenario Error
Replies: 55
Views: 3295

Re: Scenario Error

Compress it into a zip archive?
by Mist
May 1st, 2009, 3:39 am
Forum: WML Workshop
Topic: Scenario Error
Replies: 55
Views: 3295

Re: Scenario Error

Small hint. This is well past the moment you should actualy attach the whole thing to let people have a look at it ;)
by Mist
April 30th, 2009, 1:24 am
Forum: Technical Support
Topic: Again: Heir to the Throne-Konrad invisible after save-load
Replies: 16
Views: 3013

Re: Again: Heir to the Throne-Konrad invisible after save-load

A temporary solution to patch up things until 1.6.2 comes out. Open data\campaigns\Heir_To_The_Throne\_main.cfg find #ifdef CAMPAIGN_HEIR_TO_THE_THRONE [binary_path] path=data/campaigns/Heir_To_The_Throne [/binary_path] replace with [binary_path] path=data/campaigns/Heir_To_The_Throne [/binary_path]...
by Mist
April 30th, 2009, 12:15 am
Forum: WML Workshop
Topic: Scenario Error
Replies: 55
Views: 3295

Re: Scenario Error

Check if you can load the

Code: Select all

campaigns/Reclaiming_Gryphon_Mountain/maps/02_The_Defense_of_Feleon.map
map file in the editor.
by Mist
April 29th, 2009, 9:34 pm
Forum: Technical Support
Topic: Wesnoth crashes when installing add-ons
Replies: 11
Views: 1754

Re: Wesnoth crashes when installing add-ons

20090429 19:55:24 error display: Problem handling utf8 in message 'L'extension « » a été installée avec succès.' I've got a feeling it's a very stupid translation releated issue. Can you try switching the language to english and see what happens? I'm 100% sure it'll fix the problems. French ...
by Mist
April 28th, 2009, 8:49 pm
Forum: Technical Support
Topic: Wesnoth crashes when installing add-ons
Replies: 11
Views: 1754

Re: Wesnoth crashes when installing add-ons

There's a file called stderr.txt in the main wesnoth folder, "output of stderr" means everything inside that file. To run wesnoth with the switch rightclick the desktop shortcut, choose proprties, and in the second tab (called "shortcut") in "target element" field, add at the end --log-debug=all. In...
by Mist
April 28th, 2009, 2:48 pm
Forum: Technical Support
Topic: Invasion from the Unkown-after loading some units invisible
Replies: 4
Views: 1015

Re: Invasion from the Unkown-after loading some units invisible

Nope, you moved it too far outside, there are two ifdefs in the file, it needed to move only outside the first one. Try this : #textdomain wesnoth-Invasion_from_the_Unknown # $Id: _main.cfg 4139 2009-03-15 17:11:00Z shikadilord $ # # Invasion from the Unknown # Copyright (C) 2007, 2008, 2009 by Igna...
by Mist
April 28th, 2009, 2:27 pm
Forum: Strategies & Tips
Topic: Scenario fall-back starting points?
Replies: 24
Views: 3552

Re: Scenario fall-back starting points?

I imagine that this start gold, set by the devs, is also tested by the devs? I also imagine that they would be rather elite wesnoth players... Wow, that's a new concept :) No, not really. Devs, at least those that do WML and single player campaigns, are decent to good level, but nowhere near elite ...
by Mist
April 28th, 2009, 1:34 pm
Forum: Strategies & Tips
Topic: Scenario fall-back starting points?
Replies: 24
Views: 3552

Re: Scenario fall-back starting points?

Currently, there is always a minimum starting gold, which is what the scenario designers feel is at least the smallest amount necessary to get you through the scenario, and you will always get that. Any bonus you receive from the gold carry-over is exactly that, a bonus. Actually you're not entirel...
by Mist
April 28th, 2009, 1:24 pm
Forum: Technical Support
Topic: Invasion from the Unkown-after loading some units invisible
Replies: 4
Views: 1015

Re: Invasion from the Unkown-after loading some units invisible

It's known and going to be fixed in next release. For now find _main.cfg for the campaign, edit it and move [binary_path][/binary_path] block above #ifdef declaration. After restarting wesnoth you'll have the proper sprites again.
by Mist
April 28th, 2009, 10:36 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 9535

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

You need to edit the savefile as well, replacing configs in midcampaign doesn't help for units.
by Mist
April 27th, 2009, 6:25 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 9535

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

20090426 20:53:25 error general: Error while playing the game: game_error: Unknown unit type 'Crown AuxiliaryGuard' That happened when my unit triggered main cathedral garrison following the Miralone path. I belive it's this event # Trigger the Cathedral Battle upon reaching the Cathedral Walls # P...
by Mist
April 27th, 2009, 5:10 am
Forum: Faction & Era Development
Topic: Autumn Kingdoms Era
Replies: 6
Views: 1166

Re: Autumn Kingdoms Era

Out of curiosity, would you be willing to send this via PM for interested individuals? I wouldn't mind at all if someone wanted to take a look, especially if it would help them critique the unit lists. It's a bit of a pain not being able to post it on the forum, since that would make it much easier...