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Sometimes one advancement choice is meant to be a better choice in the majority of cases, with the other choice being better in only a few cases. That way, average players always choose the 'obvious' choice, while truly skilled players will choose the obvious choice most of the time, but also recog...
- June 2nd, 2006, 2:35 pm
- Forum: Art Contributions
- Topic: Some Elvish Pictures
- Replies: 24
- Views: 3906
V. Lotr style. I liked you Scout a lot, so I decided I'd practise on it, to hopefully improve my skills, this is still very much a work in progress though. I haven't even attempted to try to shade it yet, but I thought I would post it here anyhow. If you notice any thick lines still there, can you p...
- June 2nd, 2006, 10:40 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.1.4
- Replies: 55
- Views: 17070
No, as long as your one works.Baufo wrote:If I have already downloaded the windows 1.1.4 exe and have renamed python23.dll to python24.dll is it still necesarry to download (and install) 1.1.4a?
I've started going through HttT on 1.1.4 (windows), and noticed a couple tihngs with regard to the campaign map which comes up in between scenarios. In previous versions, your location and route of travel was overlayed on the map, but it doesn't seem to be happening in 1.1.4. Was this feature remov...
- May 30th, 2006, 10:52 am
- Forum: Faction & Era Development
- Topic: Faction for EOM: Aberrations
- Replies: 243
- Views: 36974
I doubt that he borrowed it from anywhere in an illegal way, because it seems to use weapons from the other wesnoth units, and I think that I recognise that shade of green from neorice's new trolls (maybe). although it could probably use a little more definition, at the moment it is a little blurre...
- May 30th, 2006, 9:58 am
- Forum: Faction & Era Development
- Topic: Another Elemental Idea or at least an useful concept (Upd.)
- Replies: 15
- Views: 3377
It's a bit, big, really, remember units have to fit in a 72x72 square. as for the concept,talk to JW about it for a bit, he recently started looking at using an old set of elemental units (with pretty much complete art) in the Era of Myths, so you and him may be able to collaberate on this. IMHO It...
- May 29th, 2006, 9:14 pm
- Forum: Game Development
- Topic: Modifying Wesnoth to give continuous play
- Replies: 8
- Views: 2555
* Smoothly move characters from A to B in the environment. When you move in Wesnoth, the character slides from A to B. I know there are no walking/running animations yet, but that's okay. There also appears to be some pathfinding, looks like there is some sort of weighted search there. Actually the...
- May 26th, 2006, 6:36 pm
- Forum: Users’ Forum
- Topic: My contribution for fellow BFW addicts
- Replies: 11
- Views: 1108
You dont? Why? They dont take any space(few at all) and to top things the thing to writte signatures only allows 255 characters which is very few space for anything. Well if you guys ever change your mind about this not cool at all rule then give me a pm. Quite simply, it's because they have been a...
- May 23rd, 2006, 7:13 pm
- Forum: Strategies & Tips
- Topic: What seperates the best players from the newbies?
- Replies: 83
- Views: 20592
I've always thought of strategy as your plan to accomplish the goal - which is accomplished by applying it through various tactics. Kinda like building a house. Your strategy is to build the foundation 1st. The erect the frame. Install the plumming, then wiring. Set the flooring, and walls and then...
- May 23rd, 2006, 4:30 pm
- Forum: Website
- Replies: 10
- Views: 2746