Search found 2036 matches

by Disto
June 6th, 2006, 4:18 pm
Forum: Multiplayer Development
Topic: small 8-player map for review-my first
Replies: 18
Views: 1785

lol Play this map as Lavinians and see what happens. Hehe
by Disto
June 3rd, 2006, 8:43 pm
Forum: Ideas
Topic: Lancer advancements
Replies: 33
Views: 5349

Sometimes one advancement choice is meant to be a better choice in the majority of cases, with the other choice being better in only a few cases. That way, average players always choose the 'obvious' choice, while truly skilled players will choose the obvious choice most of the time, but also recog...
by Disto
June 2nd, 2006, 2:35 pm
Forum: Art Contributions
Topic: Some Elvish Pictures
Replies: 24
Views: 3906

V. Lotr style. I liked you Scout a lot, so I decided I'd practise on it, to hopefully improve my skills, this is still very much a work in progress though. I haven't even attempted to try to shade it yet, but I thought I would post it here anyhow. If you notice any thick lines still there, can you p...
by Disto
June 2nd, 2006, 10:40 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.4
Replies: 55
Views: 17070

Baufo wrote:If I have already downloaded the windows 1.1.4 exe and have renamed python23.dll to python24.dll is it still necesarry to download (and install) 1.1.4a?
No, as long as your one works.
by Disto
June 1st, 2006, 9:50 am
Forum: Users’ Forum
Topic: HttT 1.1.4 campaign map
Replies: 2
Views: 595

Re: HttT 1.1.4 campaign map

I've started going through HttT on 1.1.4 (windows), and noticed a couple tihngs with regard to the campaign map which comes up in between scenarios. In previous versions, your location and route of travel was overlayed on the map, but it doesn't seem to be happening in 1.1.4. Was this feature remov...
by Disto
May 30th, 2006, 10:52 am
Forum: Faction & Era Development
Topic: Faction for EOM: Aberrations
Replies: 243
Views: 36974

I doubt that he borrowed it from anywhere in an illegal way, because it seems to use weapons from the other wesnoth units, and I think that I recognise that shade of green from neorice's new trolls (maybe). although it could probably use a little more definition, at the moment it is a little blurre...
by Disto
May 30th, 2006, 10:49 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.4
Replies: 55
Views: 17070

Erm, the xdelta reports as "Could not read file"
by Disto
May 30th, 2006, 9:58 am
Forum: Faction & Era Development
Topic: Another Elemental Idea or at least an useful concept (Upd.)
Replies: 15
Views: 3377

It's a bit, big, really, remember units have to fit in a 72x72 square. as for the concept,talk to JW about it for a bit, he recently started looking at using an old set of elemental units (with pretty much complete art) in the Era of Myths, so you and him may be able to collaberate on this. IMHO It...
by Disto
May 29th, 2006, 9:30 pm
Forum: Users’ Forum
Topic: Back...
Replies: 14
Views: 1511

Dragon Master wrote:Welcome back, I do not believe we've met before. hello
Alway's wanted to say this, damn old people having all the fun :P,

Before your time, ma laddy
by Disto
May 29th, 2006, 9:14 pm
Forum: Game Development
Topic: Modifying Wesnoth to give continuous play
Replies: 8
Views: 2555

Re: Modifying Wesnoth to give continuous play

* Smoothly move characters from A to B in the environment. When you move in Wesnoth, the character slides from A to B. I know there are no walking/running animations yet, but that's okay. There also appears to be some pathfinding, looks like there is some sort of weighted search there. Actually the...
by Disto
May 26th, 2006, 6:36 pm
Forum: Users’ Forum
Topic: My contribution for fellow BFW addicts
Replies: 11
Views: 1108

You dont? Why? They dont take any space(few at all) and to top things the thing to writte signatures only allows 255 characters which is very few space for anything. Well if you guys ever change your mind about this not cool at all rule then give me a pm. Quite simply, it's because they have been a...
by Disto
May 24th, 2006, 8:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.3
Replies: 68
Views: 20398

Score! Finally a new release with all the funky graphics. All we need is some Binaries.
by Disto
May 23rd, 2006, 7:13 pm
Forum: Strategies & Tips
Topic: What seperates the best players from the newbies?
Replies: 83
Views: 20592

I've always thought of strategy as your plan to accomplish the goal - which is accomplished by applying it through various tactics. Kinda like building a house. Your strategy is to build the foundation 1st. The erect the frame. Install the plumming, then wiring. Set the flooring, and walls and then...
by Disto
May 23rd, 2006, 4:30 pm
Forum: Website
Topic: Add javascript to the homepage
Replies: 10
Views: 2746

Ugh, Javascript is soooo 2002. What the page needs is AJAX or <insert hip new web tech here>. You should never just add a tech like javascript to a page. You should only use javascript or any other additional web language if it helps you achieve some well thought out goal. To say detect the users l...
by Disto
May 22nd, 2006, 7:36 pm
Forum: Website
Topic: Forum software turning it's_ into "it is"
Replies: 44
Views: 7992

Xan wrote:An acute accent is not an apostrophe. It′s not something which is used like that, either.

Also, I don′t see my posts being changed.


:wink:
:P