Search found 199 matches

by Kalis
December 15th, 2007, 6:44 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 192907

Just a thought, but I think celestials are ridiculously overpowered. crusaders: arcane attack? Crushes elves and drakes and undead? Or within the era, elementals. And then they heal+3 too. Then there's the combination of leadership, and light spirits to keep their damage output ridiculously high, ev...
by Kalis
December 14th, 2007, 9:49 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 192907

JW: I mean they have a comma, and then vampire appearing as their traits lol. I'm guessing somehow even though you removed undead, it's appearing as a "2nd trait" for some reason.
by Kalis
December 14th, 2007, 3:58 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 192907

Don't have 1.2.8 installed, so I guess I should do it sometime to find people to playtest against. In any case, just the first few things I noticed. This is all 1.3.12 stuff. 1. Is there any reason to train great wizards? They do the exact same thing as mystics, but don't have the extra arcane attac...
by Kalis
December 13th, 2007, 11:27 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 192907

Good to hear JW :) Can't wait for the next version of EoM :) With regards to nailers. Vs horsies and drakes I'd take those level 0 spellcasters for 10 gold rather than 9 good for a nailer. It's not a bad unit, it's just that it's overshadowed in every situation I can think of by the spellcaster, or ...
by Kalis
December 13th, 2007, 9:22 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 192907

No problem, glad to help :) It's an interesting era, and it's refreshing to try out all these new units. The reason northerners get away with pure melee armies is because they have the orcish assassin poison, which is (arguably) the deadliest ranged attack :) With 3 strikes, it has a good chance of ...
by Kalis
December 13th, 2007, 5:13 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 192907

Just some thoughts. I was fooling around in ToTN with EoM :) Wargs: - Wargs need some more ranged units. Their only ranged attacker is the fire sprite, which hits for 6-3 neutral fire :: shudders ::. Maybe change the shapeshifter tree into an archer tree? (as it is, it seems a bit redundant to give ...
by Kalis
December 13th, 2007, 1:01 am
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 42251

Hey bob, I played it out a few times on SP and here are some comments 1. Mines are too good. a total cost of 33 gold for 6 income and 1 military support, and the mine income is upgradable. By comparison, 2 villages cost 30 gold for 4 income and 2 military support, non-upgradable. In "The Last Stand"...
by Kalis
December 7th, 2007, 10:02 pm
Forum: Users’ Forum
Topic: Ok, I take it back. Wesnoth is great.
Replies: 20
Views: 3340

There are a few others too. The real problem is tactical TBS is really an obscure genre since the community is so small. Loyal fans, but small because it doesn't offer instant gratification the way FPS, RTS, or RPGs do. In addition to Cackfiend's list, here's a few others PC turn based strategies I ...
by Kalis
November 16th, 2007, 8:57 pm
Forum: Technical Support
Topic: 1.3.10 Loading MP savegame Crash
Replies: 3
Views: 557

1.3.10 Loading MP savegame Crash

Not sure if it's recognized yet (probably is), but if you try to load any saves in MP, wesnoth crashes. However, you are able to load games locally. Nonetheless, when this is combined with the OOS error when you undo moves, it makes it very hard to successfully complete any of the longer lasting map...
by Kalis
October 22nd, 2007, 9:35 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 142373

I know aethaeryn. However, while mages at level 1 are lawful, red mages are neutral. I would of thought sylvans would get a neutral "red mage". edit: also, I think that the faerie needs an XP reduction. At 80% XP, they still need 56XP to hit level 2. Shouldn't that be down to around 36-40? Especiall...
by Kalis
October 22nd, 2007, 6:29 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 142373

I played around with the Windsong on SP ToTN and I think they need a lot of adjustments. The only effective strategy for them right now is relying on lots of gatekeepers, backed with Scribes for slowing. 1. All other Windsong unit damage is ridiculously weak. Whereas other faction's level 1s tend to...
by Kalis
October 20th, 2007, 9:41 pm
Forum: Multiplayer Development
Topic: The Shrine of Orosia
Replies: 7
Views: 1325

Well, I've beat it a lot of times now.

Lot of fun, but once you master it, it's really the easiest of the survivals, mainly because of the expanded temple.

That's pretty impressive though. That you got to turn 25 with just the 3 kings haha.
by Kalis
October 15th, 2007, 10:11 pm
Forum: Multiplayer Development
Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Replies: 91
Views: 29641

hey myth and jb.
just one strange thing I noticed: not sure if it's a bug or feature.

I hosted the game at +2 income, and I noticed I had 4 income to start as a result. In other words. So hosting at +3 would = 5 base income to start.

Is this a bug or feature? :D Just checking!
by Kalis
October 6th, 2007, 3:05 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 142373

Fair enough Noyga. Btw, the Unit tree for EE is missing: - dwarven fighter branch for dwarves - trolls and orcish ruler for northerners - burners for drakes I wasn't sure what kind of descriptions to make for the daemons. Alternate dimension? Damned souls become daemons? Well if you have anything el...