Search found 199 matches

by Kalis
September 18th, 2008, 9:06 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 443
Views: 92524

Re: Galactic Empires (MP Sci-fi Scenario)

Bob, could you answer a few questions please? 1. Which file has the soldier rifle attack increase in it? I wasn't able to find it. Is it just ballistics 2? Or is it ballistics2 and warp 2? 2. Are you able to make more than 1 new civilian each turn? I noticed your homeworld can get 40 food production...
by Kalis
September 18th, 2008, 7:08 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 443
Views: 92524

Re: Galactic Empires (MP Sci-fi Scenario)

they're healable. It's just 4hp heals takes forever to heal, especially combined with the -20% resist thing. As for transport healing... So does that mean if you get hit with a poison bomb you can teleport out, and then teleport right back in and have fully healed guys? And finally... what are you t...
by Kalis
September 18th, 2008, 6:05 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 133226

Re: Ladder Site Online...

ok I'll e-mail him about it yogi bear, thanks. And the reason I asked is because it's happened to me around 3x in the past week now, and I'm getting really fed up with it. It's like more and more people feel this is a legit strategy. And Admiral, no he doesn't always play rebels. He goes random too.
by Kalis
September 18th, 2008, 8:15 am
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 443
Views: 92524

Re: Galactic Empires (MP Sci-fi Scenario)

Just a comment, I think that the +2hp for scouts with that -20% resist doesn't make any real difference imo. At least, not against that lazer attack of fighters, which is 7-3 at night, and 10-3 during the day against scouts. I'd just rather see 28hp and no vulnerabilities so they'd be healable from ...
by Kalis
September 18th, 2008, 4:25 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 133226

Re: Ladder Site Online...

Eyerouge, here's a question.

I had a match against Murderer earlier. We started a Weldyn Channel game, he randomed dwarves, and then he promptly left because he didn't want to play them.

Is that legitimate? I was pretty annoyed, so I reported that as my victory, and he just contested the game.
by Kalis
August 25th, 2008, 8:19 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 133226

Re: Ladder Site Online...

Eyerouge, for the sportsmanship, how do you give the opponent a ranking if you lost and they reported the game?

Thanks :)
by Kalis
August 25th, 2008, 4:16 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 133226

Re: Ladder Site Online...

hmmm... well I went to the website, tried to report, and it took forever to load. So I closed the window, and tried to load up the site again - but now I can't connect to it haha. I'm tried to ping the website, but I get "request timed out". That said, all other websites work. So I think it's probab...
by Kalis
January 7th, 2008, 2:01 am
Forum: Multiplayer Development
Topic: Undead Empire - Version 1.0.2 released!
Replies: 44
Views: 12501

hehehe I found my problem :D
Beat it finally
I was being a bit too econ focused so the units would come out in a mass a little too late.
Reduce that focus a bit and then it's perfect :D
by Kalis
January 6th, 2008, 12:55 am
Forum: Multiplayer Development
Topic: Undead Empire - Version 1.0.2 released!
Replies: 44
Views: 12501

Jami: red player researches burner with king right away (so you can get them on turn 5). Green player has wraith king and researches ghost right away with an dark adept. Great map JB, incredibly challenging. I tried it in single player 3x today and I lost all 3x >.< Can't kill the dwarf king in time...
by Kalis
December 31st, 2007, 5:24 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.13
Replies: 56
Views: 16993

Great release! :D Thanks to the devs for all the hard work! A few new bugs (I'm not sure where I'm supposed to post them so I'll put them here). 1. You can't add people to the friend's list. 2. CIB and Aethaeryn have discovered that in MP campaigns, recalling causes the observers to OOS. However, it...
by Kalis
December 25th, 2007, 10:12 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193066

Ya no worries JW. I realize it's not exactly a priority change, especially with so many other thing to do!

Kinda like the mystic vs sage thing, which can definitely wait till later.

I like that fearless idea aethaeryn. An illuminate for chaotic units?
by Kalis
December 25th, 2007, 3:01 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193066

I mentioned the same thing earlier aetheryn :)
But I think that would seriously overpower them.
+50% damage to all their level 0s...
by Kalis
December 25th, 2007, 1:10 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193066

ah... but at night, 9-2 turns into 11-2, whereas 11-2 turns into 14-2. Personally, I'd take 2 werewolves any day over 3 grunts. Just far more manueverable, hit harder (which can be critical for killing enemy units), and are able to easily disengage. Well that's my experience so far anyways :) The fi...
by Kalis
December 24th, 2007, 5:20 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193066

:) I don't mind helping you test 1 or 2 games every now and then. I'm on fairly often, and a 1v1 only takes 30-60 minutes at most. And yea, no need to rush the changes. :D But there's one point that I need to comment on. :) On the whole, the era has far too many 6 speed melee units. And most of thes...
by Kalis
December 24th, 2007, 4:40 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193066

A few comments :D Mainly concerning balance with the mainline default era. 1. Fearless really shouldn't be such a commonly available trait. That -25% makes a huge difference. In default, the only units that get it are the ghouls and zombies. But in EoM, Both wargs and devlings can get it for most of...