Search found 3997 matches

by Velensk
January 20th, 2017, 3:52 am
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 110
Views: 63279

Re: Multiplayer Replay Analysis

Turn 1: No a major concern but if you're going for two scouts, it's frequently better to split them up so that they can provide vision on both sides. I also find that this also lets me get into an aggressive position quicker. Turn 2/3: No Comment Turn 4: This may sound odd but I probably would have ...
by Velensk
January 14th, 2017, 8:55 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 110
Views: 63279

Re: Multiplayer Replay Analysis

Turn 1: The first thing I notice is that your opening recruit is not optimized to grab villages quickly. The other key thing is if you look at the map layout the forward keep for your side is up on the left, your leader moved to grab a village instead of that way which means that you're going to hav...
by Velensk
December 17th, 2016, 9:12 pm
Forum: Strategies & Tips
Topic: Guide to ANL (A New Land)
Replies: 18
Views: 19438

Re: Guide to ANL (A New Land)

If you provide a replay then it'd be easier to give advice on it.

The basic form though, is that you shouldn't have difficulty establishing a baseline defense by turn 8. You may not have ZoC but if you have a wall with no holes in it, they won't be getting through anyway.
by Velensk
November 19th, 2016, 12:32 pm
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 119
Views: 38528

Re: Panther Lord (EoFM campaign)

Thanks for playing all the way through. Better sprites and animations would be nice but I have to work with what I'm given. Drawing and animating an entire era is a massive project to ask somebody to do for free and I feel lucky to simply have unique base sprites for the entire era. Everything else ...
by Velensk
November 8th, 2016, 1:24 am
Forum: Users’ Forum
Topic: what mainline campaign to take on next
Replies: 13
Views: 5129

Re: what mainline campaign to take on next

A thought on that question, let me answer that question for any campaign. No it isn't balanced, it's against impossible odds with enemies outnumbering you more than 2:1 and other strange conditions imposed. If it wasn't it'd be easy and boring. The AI just isn't that good. The key point though, is t...
by Velensk
October 31st, 2016, 10:53 pm
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 18325

Re: Balancing changes in 1.13 cycle?

I actually believe thieves are quite good, however their value does diminish immensely once the board starts filling. They are also -only- good in situations where you have initiative or in which your opponent is overextending, the first of which is a real issue for knalgans and the second is an unl...
by Velensk
October 31st, 2016, 10:04 pm
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 18325

Re: Balancing changes in 1.13 cycle?

Oh I fully agree that the problems with the loyalist vs knalgan match-up are far more in the cavalry than the heavy infantry. However, I think you'll see in many matches including a few (though not all) high level matches that the loyalists will grab exactly one heavy infantry to stick on a village ...
by Velensk
October 31st, 2016, 8:22 pm
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 18325

Re: Balancing changes in 1.13 cycle?

Beware what you ask for. But since you are asking, I'll restate things I've said before. Loyalist Cavalry: You won't be able to make this change without revising most of the maps. The loyalist mobility is really strong but you'd be amazed the number of issues making it so that you can't reliably gra...
by Velensk
October 18th, 2016, 1:49 am
Forum: Users’ Forum
Topic: any one got a good intermediate level undead umc campaign
Replies: 10
Views: 3717

Re: any one got a good intermediate level undead umc campaig

Secrets of the Ancients has very good gameplay. I'm not sure you'd call it intermediate level though.
by Velensk
October 11th, 2016, 2:48 am
Forum: Multiplayer Development
Topic: 2p - The Great River
Replies: 3
Views: 1972

Re: 2p - The Great River

If you are genuinely looking for a balance critique, I can give you a full balance critique however it won't be a gentle one. A short version would be both that the overall design is entirely nonviable for competitive balance and that there are many problems in the details as well. This map may have...
by Velensk
October 1st, 2016, 5:02 pm
Forum: Strategies & Tips
Topic: Can't consistently win hamlets against AI
Replies: 6
Views: 3363

Re: Can't consistently win hamlets against AI

For what it's worth, I actually tried the challenge you are doing and I found that I couldn't do it consistently either. A couple notes on this: -I don't know if you've seen this in your play, but for me I won every game I was first player but I lost quite a few of the ones where I played player 2. ...
by Velensk
September 28th, 2016, 7:57 pm
Forum: Strategies & Tips
Topic: Can't consistently win hamlets against AI
Replies: 6
Views: 3363

Re: Can't consistently win hamlets against AI

On Win 0 Turn 1: Your recruit is poor for the situation. It's important to grab villages quickly but you don't need that many scouting units for fast village grabbing and the scouting units provide less raw power per cost. Your early challenge will be overcoming the first night attack and for that ...
by Velensk
September 28th, 2016, 2:34 am
Forum: Strategies & Tips
Topic: Can't consistently win hamlets against AI
Replies: 6
Views: 3363

Re: Can't consistently win hamlets against AI

I can watch these replays another time but I'd like to make a couple notes here before I even do that. A +9 gold per turn handicap is significant, especially in that match-up. The AI isn't anywhere near as good as a human but even a mediocre player with that kinda handicap would have pretty good odd...
by Velensk
September 24th, 2016, 9:55 pm
Forum: Strategies & Tips
Topic: Coding, Terrain Advantage, Damage
Replies: 26
Views: 7384

Re: Coding, Terrain Advantage, Damage

That first sentence is the exact essence of the Gamblers Fallacy. The odds of success do not increase after a streak of failure. Now the odds of a continuous streak of failure of significant length are low but once you've had one the odds of the next result being in your favor are exactly the same a...
by Velensk
September 22nd, 2016, 1:53 pm
Forum: Strategies & Tips
Topic: Winning The Siege of Elensefar on hard
Replies: 12
Views: 6219

Re: Winning The Siege of Elensefar on hard

The above hits one of the main points on the head but as another note you played very defensively. Note how early on you retreat from a single wolf with no backup. If that wolf hit all three strikes it couldn't have killed any of your units. There was no reason why you couldn't have pressed forward ...