Search found 3997 matches

by Velensk
January 28th, 2007, 10:39 pm
Forum: Technical Support
Topic: Something causes a crash
Replies: 4
Views: 1079

I am back to thinking that it was probably a memory problem bcause when I retryed the experement I could load and play the turn 2 autosave then end my turn w/o it crashing but when I tryed it for the recent one (with much more units) It crashed I am still posting map. I would also post the save howe...
by Velensk
January 27th, 2007, 6:30 pm
Forum: Ideas
Topic: Another trait brainstorming topic
Replies: 5
Views: 1341

I had not noticed the healthy trait before. However my trait seams diffrent the healthy trait apparently increases the healing for resting. My proposed trait was that that unit was effectivly resting all the time (even when fighting).
It would be nice to get feedback on some of the other ideas
by Velensk
January 27th, 2007, 4:38 pm
Forum: Ideas
Topic: Another trait brainstorming topic
Replies: 5
Views: 1341

Another trait brainstorming topic

I had some ideas for trains (not abilitys) that might be implementable. I don't expect any of them to be added in, however I think more veriety in traits might add intrest. 1) Skilled, simply adds 5% to every chance to hit 2) Relaxed, unit gets the rested healing bonus every turn: kind of a weird id...
by Velensk
January 27th, 2007, 4:27 pm
Forum: Technical Support
Topic: Something causes a crash
Replies: 4
Views: 1079

I already deleted the saves but can easily repeat the experement. would you prefer with or without war of fog or dose it matter.
by Velensk
January 27th, 2007, 1:52 pm
Forum: Technical Support
Topic: Something causes a crash
Replies: 4
Views: 1079

Something causes a crash

Before I start I am running Wesnoth 1.2.1 on MacOSX4.8 This is a strange problem... I made a map for my own enjoyment big map 6 players designed to be something of a campain on one map to be played as FFA against a bunch of comps with lots of gold. I could play it over several sessions as a way of p...
by Velensk
January 24th, 2007, 8:40 pm
Forum: Multiplayer Development
Topic: map I've been working on
Replies: 2
Views: 915

I am thinking maybe I was not clear on what I wanted. What I was asking was if you saw any gameplay problems with it. Or factional imbalances.
While I am at it do you know a way to set the default gold per player to 125 rather than 100.
by Velensk
January 24th, 2007, 11:43 am
Forum: Multiplayer Development
Topic: map I've been working on
Replies: 2
Views: 915

map I've been working on

Hello I've been playing wesnoth for a few months lurked on the forums abit, but I never really had a reason to post before. Anyhow I made this map I play tested it online for a bit and someone told me to get either Doc Patterson to vet it. I have made some changes to it since then but I figured I ou...