Search found 3997 matches
- August 5th, 2017, 12:41 pm
- Forum: Users’ Forum
- Topic: Simultaneous Turns
- Replies: 4
- Views: 1767
Re: Simultaneous Turns
In theory you could code some kind of simultaneous resolution system but it'd be awkward and hack-isa and you'd probably be better off writing your own program designed to do it rather than using the Wesnoth engine. As a question though, why would it be hard to just have there be more sides. It'll t...
- August 4th, 2017, 8:44 pm
- Forum: Strategies & Tips
- Topic: I know someone will say it's easy... Siege of Elensefar...
- Replies: 19
- Views: 7027
Re: I know someone will say it's easy... Siege of Elensefar.
EDIT: I'd like to apologize slightly for the below post. I hadn't realized that this was moved in from the user forum. It seemed rather rude to me to post in the strategy forum and then say that you don't want help. As you didn't some of my comments are not as relevant. I will say that I believe the...
- June 27th, 2017, 2:57 pm
- Forum: Strategies & Tips
- Topic: Did the game get harder or do I need to git gud?
- Replies: 32
- Views: 9226
Re: Did the game get harder or do I need to git gud?
One of the signs that Wesnoth is a true tactics game as opposed to just being a Strategy game is that even taking the exact same approach to winning, different players will fare differently. A skilled player will make the micro decisions that manage their odds and resources better. Of course I say t...
- June 26th, 2017, 2:10 pm
- Forum: Strategies & Tips
- Topic: Did the game get harder or do I need to git gud?
- Replies: 32
- Views: 9226
Re: Did the game get harder or do I need to git gud?
Games AI has gotten somewhat better but in general I expect you just need to get back into it. Elves Besieged on Hard in HttT shouldn't be daunting. I don't know what the walkthrough says, but there's no reason to sneak Konrad through, just cut down anyone in your way. Lvl 2s fall to lightning, sham...
- June 26th, 2017, 1:10 pm
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 110
- Views: 62889
Re: Multiplayer Replay Analysis
To directly answer your questions: I don’t think it’s a bad idea to recruit fencers generally, though this is one of the matches they’re least useful in. As for general tips for the matchup, I’ll comment afterward. Turn 1: Unless you know that you are facing Northerners (or possibly knalgans) you’re...
- May 31st, 2017, 1:07 am
- Forum: Strategies & Tips
- Topic: Loyalists vs Northerners --- Mass Spearmen? Really?
- Replies: 5
- Views: 4351
Re: Loyalists vs Northerners --- Mass Spearmen? Really?
I'm going to just open by saying, that playing against the AI is still the wrong way to figure anything out. It may be better but it's still not going to teach you anything real. It's still quite easy to defeat the AI northerners using only cavalrymen if you know how even after the AI improvements a...
- April 10th, 2017, 2:14 am
- Forum: Users’ Forum
- Topic: 1.13 graphic settings
- Replies: 7
- Views: 2539
Re: 1.13 graphic settings
Although not convenient, a good way to solve this problem would be to enter the 1.13 files and remove the standing animations from most units. It's be as simple as finding the appropriately labeled tags ([standing] probably) and deleting them and everything in-between. I too find a lot of standing a...
- February 25th, 2017, 1:58 am
- Forum: Users’ Forum
- Topic: Khalifate Vs Mass Trolls Or Drakes
- Replies: 17
- Views: 7744
Re: Khalifate Vs Mass Trolls Or Drakes
I don't believe he is referring to the thought of literally recruiting only trolls. Included in are wolf riders and naga as needed. You will be fighting on equal income. The issue that the Khalifate have when fighting trolls is that they simply don't have any cost efficient units that provide the da...
- February 20th, 2017, 2:36 pm
- Forum: Users’ Forum
- Topic: the slow effect has never been correct
- Replies: 11
- Views: 5838
Re: the slow effect has never been correct
I'm not sure what kind of unanticipated effect you're thinking. The implications seem pretty strait forward to me. As it currently stands, slow at least halves your movement reach and will frequently do more. It renders terrain that takes more than half your movement completely un-enterable. The pro...
- February 20th, 2017, 2:05 am
- Forum: Users’ Forum
- Topic: the slow effect has never been correct
- Replies: 11
- Views: 5838
Re: the slow effect has never been correct
I think that the slow effect was always intended to be that crippling. It used to be that slow did in fact, decrease the number of strikes on each attack instead of halving damage. This was changed because it gave slow a very lopsided effect vs 2 strike as opposed 4 strike units that was difficult t...
- February 14th, 2017, 3:32 am
- Forum: Users’ Forum
- Topic: Is it reasonable to play most campaigns without recalling?
- Replies: 6
- Views: 2527
Re: Is it reasonable to play most campaigns without recallin
Depends how you get your 'fun'. For me it isn't that different than how I normally play save that I normally recall leaders and healers and on difficult missions or ones that require special skills I'll splurge on veterans. In a way, it is kind of fun to fight your way through challenges without tho...
- February 13th, 2017, 12:40 pm
- Forum: Users’ Forum
- Topic: Is it reasonable to play most campaigns without recalling?
- Replies: 6
- Views: 2527
Re: Is it reasonable to play most campaigns without recallin
It's not hard to do with HttT at least. I don't think I've tried it with any of the others. I would expect that in many cases it'd be less about the campaigns overall 'difficulty' rating and more about their design. Some campaigns are rather reliant on the player having capabilities that the only ge...
- February 12th, 2017, 2:24 pm
- Forum: Users’ Forum
- Topic: Looking for MP era without magic
- Replies: 14
- Views: 5182
Re: Looking for MP era without magic
Perhaps you should think twice before laughing.
It may not be funny either way.
It may not be funny either way.
- February 2nd, 2017, 4:24 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 110
- Views: 62889
Re: Multiplayer Replay Analysis
In general, I don’t recommend playing against the AI as a way to improve. Playing against an AI is a different challenge than playing against a player. Even if you give the AI extra gold to make up for it, that’s still just moving the challenge even further away from being relevant. It’s theoretical...
- January 25th, 2017, 2:01 pm
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 110
- Views: 62889
Re: Multiplayer Replay Analysis
Turn 1/2: No Comment Turn 3: So I’m guessing that this is the turn where you say you didn’t see the thieve chance to backstab. This is a pretty big mistake and could have been prevented by placing the clasher one space further away which would have been the stronger position even if he didn’t have a...