Search found 317 matches

by Imp
March 24th, 2007, 5:36 am
Forum: Multiplayer Development
Topic: Drake too weak vs. Undead?
Replies: 62
Views: 11908

I don't have much of a problem with this match-up. It does call for very different strategies to normal. Whenever I play drakes against UD, it feels like my units are leaves against the UD gale on the first night hovering just at the tip of the gust.
by Imp
March 24th, 2007, 2:37 am
Forum: Ideas
Topic: A "Interesting" twist for theif line.
Replies: 60
Views: 11569

Velensk, that is because your responses still do not address the issues I raised in my previous posts. Why bring up a point when it has already been made irrelevant? Simply: New players will fall for your tricks, good players will not. Hence, newbie bashing and useless. A strategy is only good if it...
by Imp
March 24th, 2007, 2:16 am
Forum: Users’ Forum
Topic: Bug or feature: Ambush prevents skirmishing
Replies: 16
Views: 3612

Oh no, this has enormous tactical implications. Imagine, depending on the behaviour we choose, ambushers can be used to protect wounded units from skirmishers. Another alternative (3rd option we can choose) is so that skirmishers do NOT uncover ambushers. KISS principle on non-skirmishers: When you ...
by Imp
March 24th, 2007, 2:05 am
Forum: Users’ Forum
Topic: There's one thing we really hate of this game.
Replies: 133
Views: 33317

Your argument doesn't make any sense, for obvious reasons. With all respect zookeeper, I beg to differ. I agree with F8 Binds in that the luck factor has a very important role in real life war - and that Wesnoth reflects this. I have to agree with Zookeeper here. The argument he quoted did not make...
by Imp
March 23rd, 2007, 1:05 pm
Forum: Ideas
Topic: A "Interesting" twist for theif line.
Replies: 60
Views: 11569

Heh. If you seriously believe that village ambush retreat idea has any real value at all... And the nightgaunt will remain the best sneak in the game even if we give the alternative lvl 2 thief nightstalk. A nightstalk thief would certainly add more flavour. Perhaps I'm the only one here who doesn't...
by Imp
March 22nd, 2007, 11:48 am
Forum: Ideas
Topic: A "Interesting" twist for theif line.
Replies: 60
Views: 11569

How do you propose it would be "used right"? It seems like one of those newbie-bashing abilities with absolutely no practical application against a reasonable player.
by Imp
March 22nd, 2007, 11:14 am
Forum: Ideas
Topic: question and idea...
Replies: 14
Views: 2705

I vote for a "Replay enemy moves" button. From my general experiences and from what a lot of people say, many players like to chat or go make tea, etc. during their turns and not pay much attention to enemy moves. There are ways to "save" the enemy moves until we return, but then...
by Imp
March 22nd, 2007, 11:04 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 173648

Re: Replay

Gallifax wrote:Hello,


her yet another defeat from me. Am I the only one who posts defeats?:D
I would post my defeats, but the forums will then get filled up awfully quickly.
by Imp
March 22nd, 2007, 10:58 am
Forum: Users’ Forum
Topic: Evil dwarfes?
Replies: 18
Views: 3472

"Lawful" does not mean good and "chaotic" does not mean bad. It's simply a character trait which, in Wesnoth, determines what time of day they operate best in. For example, cats work very well at night, so you could say they are "chaotic" - but cats aren't necessarily e...
by Imp
March 22nd, 2007, 10:55 am
Forum: Users’ Forum
Topic: Bug or feature: Ambush prevents skirmishing
Replies: 16
Views: 3612

We could also say that since this force blocking of skirmishers is currently in the game, perhaps it doesn't need to be changed. Is it really that important? Or could this "bug" become a gameplay feature? After all, ambush could stand to be a little more useful in MP, and it would really l...
by Imp
March 21st, 2007, 4:37 am
Forum: Ideas
Topic: No autosaves option
Replies: 12
Views: 2749

I agree. The most common greet message these days is no longer, "gl+hf," it's "Remember :nosaves."
by Imp
March 21st, 2007, 4:34 am
Forum: Ideas
Topic: A "Interesting" twist for theif line.
Replies: 60
Views: 11569

*sigh* Village ambush is useless.
by Imp
March 21st, 2007, 4:30 am
Forum: Multiplayer Development
Topic: Combatting anti-social behavior on the mp serv
Replies: 156
Views: 27629

Thirdly, email delays are bad. When I register somewhere and I don't get an email within the next 5 minutes, I end up hating the site. If the delay is an hour, it is likely that I'll be off the computer before I get my email. If this had happened when I joined these forums, I would have probably ju...
by Imp
March 21st, 2007, 4:19 am
Forum: Users’ Forum
Topic: Evil dwarfes?
Replies: 18
Views: 3472

There are evil dwarves in UtBS. You don't get to play as them, though. And they're not very different to the dwarves you're used to. Just like how the evil in HttT are loyalists, but loyalists tend to be the "good" guys in many prominent campaigns like TROW. It's their intent that makes th...
by Imp
March 19th, 2007, 9:20 am
Forum: Ideas
Topic: New commands invoked by ':' , "undo attack"
Replies: 14
Views: 2920

Any events that use the RNG cannot be undone. Otherwise people will undo attacks and redo them until they get 100% hits and evade.