Search found 35 matches

by rchandra
February 4th, 2008, 10:32 pm
Forum: Ideas
Topic: Sleep units
Replies: 20
Views: 3009

semi-permanently sleeping your units could cause you to "lose" one and waste time looking for it. This could be solved by having an option (in menu?) to unsleep all units, and now it's definitely getting needlessly complicated. I think it's just easier and better to use space and 'n' as they are.
by rchandra
January 31st, 2008, 4:50 am
Forum: Scenario & Campaign Development
Topic: Possible to code experience gain on terrain?
Replies: 7
Views: 1839

For super-villages and especially for XP-shrines, I think making them locations with awful defense would be interesting. This would make it harder to hold the point until turn start, which is when it would actually do anything.
by rchandra
January 31st, 2008, 4:36 am
Forum: Technical Support
Topic: Debug commands
Replies: 2
Views: 1213

Code: Select all

:unit moves=35
Will let your unit move 35 this turn. it doesn't change his max mp.

http://www.wesnoth.org/wiki/CommandMode
http://www.wesnoth.org/wiki/SingleUnitWML
by rchandra
January 24th, 2008, 7:27 pm
Forum: Technical Support
Topic: Liberty: Glory does not end when supports are destroyed
Replies: 9
Views: 4296

Samantha wrote:No help here, I tried adding that file to my mac, like you said, and it still crashes at the end.
jrm made a typo, did you copy it? the path is probably
Battle for Wesnoth/Resources/Data/core/macros/scenario-utils.cfg

Code: Select all

:debug
:n
should pass the level
by rchandra
January 24th, 2008, 12:36 am
Forum: Ideas
Topic: Randomly choosing balanced maps:
Replies: 6
Views: 1282

Master Stilgar wrote:Randomly generated, or randomly selected? Big difference between the two.
Selected. In order to randomly generate one of "Doc's 1v1 maps" we might need to implement Doc's brain too - which would also solve AI issues.
by rchandra
January 17th, 2008, 8:04 pm
Forum: Technical Support
Topic: 3.14...install error? Or I'm just missing a file.
Replies: 1
Views: 594

you can either download the new installer or rename intl.dll to libintl3.dll (in your wesnoth directory, probably c:\program files\wesnoth). Renaming the file is quicker :)
by rchandra
January 16th, 2008, 3:48 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 82365

Decided to finally give SX a try - it seemed fun, though ended early when I took a huge risk to save the 20 gold of healing, trying for an AMLA-heal instead. A few questions: 1. If you buy extra damage/strikes, then buy a weapon, is it applied to that weapon? I noticed that it is applied to weapon g...
by rchandra
January 15th, 2008, 3:07 pm
Forum: Technical Support
Topic: How do I update to 1.3.14
Replies: 21
Views: 3329

When you uninstall the mods and saves should still be there (they were for me). Install the new one to the same place and the mods will be in-game, however not all of them will work due to updating. (Heroes Arena was not 1.3.14-ready, but the Kalifa Era didn't have any issues).
by rchandra
January 15th, 2008, 3:25 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.14
Replies: 31
Views: 15630

That's an insanely fast release of windows binary Mr. Bear. Thank you very much, I'd been looking forward to the updates of this and 1.3.13. And thank you to other contributors/devs also, I don't say that enough! Releasing a free (both senses) game is nice, making it good is better, but continuing t...
by rchandra
January 14th, 2008, 11:13 pm
Forum: Multiplayer Development
Topic: An option to reduce Vision from units.
Replies: 12
Views: 2227

Actually, I would GREATLY prefer that movement and vision be decoupled! That is, I want to be able to make slow units that can see far, and fast units that can't. But 1) that's a significant code change (not huge, but not small, either), and 2) the whole concept gets little to no support from the d...
by rchandra
January 12th, 2008, 5:44 am
Forum: Users’ Forum
Topic: Mountain of the Statues & Valley of the Pass return thre
Replies: 12
Views: 2438

Flametrooper, is that going to be a new translation in 1.5, drunken rambling?
by rchandra
January 10th, 2008, 1:28 pm
Forum: Users’ Forum
Topic: gREAT GAME
Replies: 26
Views: 3925

@those making stupid replies, if you don't want people to make comments about an open source game without ever having made contributions, don't have open forums. I can make comments about the graphics without having to supply replacement graphics. I think people didn't appreciate the command "get r...
by rchandra
January 9th, 2008, 7:43 am
Forum: Users’ Forum
Topic: Looking for a campaign suggestion.
Replies: 4
Views: 1133

A Tale of Two Brothers, Liberty, and The South Guard are all under 10, and there might be more (Orcish Incursion comes to mind). I don't think any are less than 5, Tale of Two Brothers might be though. The game client tells you how long the default campaigns are (possibly only the 1.3.x client), not...
by rchandra
January 1st, 2008, 7:49 am
Forum: Users’ Forum
Topic: Minor game text improvements
Replies: 23
Views: 3845

The last post makes me think of something else. How will a campaign author make his WML numbers become words? Example: "You see $wml_var enemies approaching." This will always output a number. It is a pretty common assignment in introductory programming classes. I don't know WML, but I assume it wo...
by rchandra
December 28th, 2007, 9:24 pm
Forum: Users’ Forum
Topic: save/load fight reload fight save fight reload etc..
Replies: 30
Views: 8571

You're right. I'm not getting that there is some mystic and arcane strategy that turn the tide of battle against seemingly impossible odds. I'll still believe it when I see the replay, until then I remain unconvinced. I haven't played that scenario on hard, and I'm not that good overall (I play on ...