Search found 627 matches

by CIB
January 1st, 2009, 8:51 pm
Forum: Coder’s Corner
Topic: WML validation ideas (long)
Replies: 5
Views: 2347

Re: WML validation ideas (long)

SkeletonCrew: I really like that idea. It's weird when you browse through the C++ and find out that something works entirely different than described in the wiki. With comments storing the documentation this could not happen. However, I think, the system should be somehow smart enough to allow for n...
by CIB
January 1st, 2009, 8:04 pm
Forum: Ideas
Topic: show some tip/introction at lobby for newbies ?
Replies: 24
Views: 3392

Re: show some tip/introction at lobby for newbies ?

I really think there should be some sort of tutorial for multiplayer, just that it should teach you about using the menus etc., too. I doubt this is easily do-able at the moment, though.
by CIB
January 1st, 2009, 1:35 am
Forum: WML Workshop
Topic: Dynamic randomness and concatenation
Replies: 5
Views: 1100

Re: Dynamic randomness and concatenation

turin wrote:"$foobar,1" does not result in, well "$foobar,1"
If it doesn't, "$foobar|,1" should.
by CIB
December 28th, 2008, 12:19 am
Forum: Multiplayer Development
Topic: New MMORPG, Project Infeasible - Conceptual Stage
Replies: 7
Views: 1710

Re: New MMORPG, Project Infeasible - Conceptual Stage

After some discussion on IRC, I realized that my proposed system also would require for everyone to synchronize the external saves for every machine you play with. This makes implementation of it more complicated, so I'm not sure whether I really want to do it. Still, some discussion would be nice.
by CIB
December 27th, 2008, 11:29 pm
Forum: Multiplayer Development
Topic: New MMORPG, Project Infeasible - Conceptual Stage
Replies: 7
Views: 1710

Re: New MMORPG, Project Infeasible - Conceptual Stage

But as far as I know WML does not interface with user keyboard input at all. WML can indeed interface to keyboard input now, it's already in 1.4: [message][text_input]( Interface Acions WML ) I'm intersted in CIB's idea. Please elaborate. Let's see, did you ever open a savegame? It is basically the...
by CIB
December 27th, 2008, 10:25 am
Forum: Multiplayer Development
Topic: New MMORPG, Project Infeasible - Conceptual Stage
Replies: 7
Views: 1710

Re: New MMORPG, Project Infeasible - Conceptual Stage

Well, I don't think I would enjoy playing such an MMORPG per se, but I do like the idea of sharing some data between games(not necessarely character strength though). I've had the idea of some sort of save-files that can be loaded directly via WML, this would be a good replacement for the "writ...
by CIB
December 27th, 2008, 12:13 am
Forum: Ideas
Topic: better coding wiki
Replies: 8
Views: 1490

Re: better coding wiki

Even if I (or Wolfgar) would learn wiki code and would really really want to contribute to the wiki, the problem, which Wolfgar also pointed to is mainly: We don't know about the actual WML-code we want to help out with. How should we improve descriptions of WML tags for example, if we do not know ...
by CIB
December 26th, 2008, 10:33 pm
Forum: Ideas
Topic: better coding wiki
Replies: 8
Views: 1490

Re: better coding wiki

I think that there are many problems with the documentation, things like WML not being explained or wrong information. But I think the density of the information is fine in general. If you need examples etc. you can always consult the WML of a campaign. By the way, the wiki code is alot easier to le...
by CIB
December 25th, 2008, 5:57 pm
Forum: WML Workshop
Topic: ambush trait ,posable? + how?
Replies: 6
Views: 1501

Re: ambush trait ,posable? + how?

Wolfgar wrote:apply_to=self
apply_to=new_ability, as described above.
by CIB
December 25th, 2008, 3:22 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 151382

Re: Wesband

I was going to check it out, but rather than finding the bug you described, I found a bug crashing Wesnoth(which is fixed now). The Modular MP RPG era included with Wesband still doesn't seem to work though, it would be nice if you fixed it up and uploaded the fix to the campaign server.
by CIB
December 23rd, 2008, 10:03 pm
Forum: Multiplayer Development
Topic: What would you look for in an MP campaign?
Replies: 20
Views: 3486

Re: What would you look for in an MP campaign?

MCP wrote:Survival and SurvivalX are popular because anyone can start a game, anyone can join, and most importantly anyone can be replaced.
Concerning SurvivalX, 80% of the time those are rather popular for not reaching turn 5, I don't really find that enjoyable.
by CIB
December 23rd, 2008, 5:07 pm
Forum: Multiplayer Development
Topic: What would you look for in an MP campaign?
Replies: 20
Views: 3486

Re: What would you look for in an MP campaign?

When I play a campaign, I usually develop a relationship to the units I often use throughout the campaign, especially those which have a story. The nice thing about MP campaigns is that you can develop a relationship to the other players similarly, but this experience requires the players not to cha...
by CIB
December 23rd, 2008, 12:31 am
Forum: WML Workshop
Topic: Hrm..learnign the ropes, help me out a bit
Replies: 72
Views: 7172

Re: Hrm..learnign the ropes, help me out a bit

The sight is the unit's movement, so you should usually go for around 6 hexes.
by CIB
December 22nd, 2008, 11:32 pm
Forum: WML Workshop
Topic: Hrm..learnign the ropes, help me out a bit
Replies: 72
Views: 7172

Re: Hrm..learnign the ropes, help me out a bit

In order to use radius, you need a standard location filter, i.e. [filter_location] (i think you put it inside [filter], atleast that's what the wiki says, but I'm not sure) The easiest approach is to use x,y ranges in the unit filter, e.g. x=20-28;y=45-55 # resistance: Sets percent damage taken fro...