Search found 627 matches
- January 1st, 2009, 8:51 pm
- Forum: Coder’s Corner
- Topic: WML validation ideas (long)
- Replies: 5
- Views: 2347
Re: WML validation ideas (long)
SkeletonCrew: I really like that idea. It's weird when you browse through the C++ and find out that something works entirely different than described in the wiki. With comments storing the documentation this could not happen. However, I think, the system should be somehow smart enough to allow for n...
- January 1st, 2009, 8:04 pm
- Forum: Ideas
- Topic: show some tip/introction at lobby for newbies ?
- Replies: 24
- Views: 3392
Re: show some tip/introction at lobby for newbies ?
I really think there should be some sort of tutorial for multiplayer, just that it should teach you about using the menus etc., too. I doubt this is easily do-able at the moment, though.
- January 1st, 2009, 1:35 am
- Forum: WML Workshop
- Topic: Dynamic randomness and concatenation
- Replies: 5
- Views: 1100
Re: Dynamic randomness and concatenation
If it doesn't, "$foobar|,1" should.turin wrote:"$foobar,1" does not result in, well "$foobar,1"
- December 28th, 2008, 12:19 am
- Forum: Multiplayer Development
- Topic: New MMORPG, Project Infeasible - Conceptual Stage
- Replies: 7
- Views: 1710
Re: New MMORPG, Project Infeasible - Conceptual Stage
After some discussion on IRC, I realized that my proposed system also would require for everyone to synchronize the external saves for every machine you play with. This makes implementation of it more complicated, so I'm not sure whether I really want to do it. Still, some discussion would be nice.
- December 27th, 2008, 11:29 pm
- Forum: Multiplayer Development
- Topic: New MMORPG, Project Infeasible - Conceptual Stage
- Replies: 7
- Views: 1710
Re: New MMORPG, Project Infeasible - Conceptual Stage
But as far as I know WML does not interface with user keyboard input at all. WML can indeed interface to keyboard input now, it's already in 1.4: [message][text_input]( Interface Acions WML ) I'm intersted in CIB's idea. Please elaborate. Let's see, did you ever open a savegame? It is basically the...
- December 27th, 2008, 10:25 am
- Forum: Multiplayer Development
- Topic: New MMORPG, Project Infeasible - Conceptual Stage
- Replies: 7
- Views: 1710
Re: New MMORPG, Project Infeasible - Conceptual Stage
Well, I don't think I would enjoy playing such an MMORPG per se, but I do like the idea of sharing some data between games(not necessarely character strength though). I've had the idea of some sort of save-files that can be loaded directly via WML, this would be a good replacement for the "writ...
- December 27th, 2008, 12:13 am
- Forum: Ideas
- Topic: better coding wiki
- Replies: 8
- Views: 1490
Re: better coding wiki
Even if I (or Wolfgar) would learn wiki code and would really really want to contribute to the wiki, the problem, which Wolfgar also pointed to is mainly: We don't know about the actual WML-code we want to help out with. How should we improve descriptions of WML tags for example, if we do not know ...
- December 26th, 2008, 10:33 pm
- Forum: Ideas
- Topic: better coding wiki
- Replies: 8
- Views: 1490
Re: better coding wiki
I think that there are many problems with the documentation, things like WML not being explained or wrong information. But I think the density of the information is fine in general. If you need examples etc. you can always consult the WML of a campaign. By the way, the wiki code is alot easier to le...
- December 26th, 2008, 8:39 pm
- Forum: Ideas
- Topic: STORMSWEPT Special Terrain That Nerfs Flying Units' Mobility
- Replies: 10
- Views: 3001
- December 25th, 2008, 5:57 pm
- Forum: WML Workshop
- Topic: ambush trait ,posable? + how?
- Replies: 6
- Views: 1501
Re: ambush trait ,posable? + how?
apply_to=new_ability, as described above.Wolfgar wrote:apply_to=self
- December 25th, 2008, 3:22 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 936
- Views: 151382
Re: Wesband
I was going to check it out, but rather than finding the bug you described, I found a bug crashing Wesnoth(which is fixed now). The Modular MP RPG era included with Wesband still doesn't seem to work though, it would be nice if you fixed it up and uploaded the fix to the campaign server.
- December 23rd, 2008, 10:03 pm
- Forum: Multiplayer Development
- Topic: What would you look for in an MP campaign?
- Replies: 20
- Views: 3486
Re: What would you look for in an MP campaign?
Concerning SurvivalX, 80% of the time those are rather popular for not reaching turn 5, I don't really find that enjoyable.MCP wrote:Survival and SurvivalX are popular because anyone can start a game, anyone can join, and most importantly anyone can be replaced.
- December 23rd, 2008, 5:07 pm
- Forum: Multiplayer Development
- Topic: What would you look for in an MP campaign?
- Replies: 20
- Views: 3486
Re: What would you look for in an MP campaign?
When I play a campaign, I usually develop a relationship to the units I often use throughout the campaign, especially those which have a story. The nice thing about MP campaigns is that you can develop a relationship to the other players similarly, but this experience requires the players not to cha...
- December 23rd, 2008, 12:31 am
- Forum: WML Workshop
- Topic: Hrm..learnign the ropes, help me out a bit
- Replies: 72
- Views: 7172
Re: Hrm..learnign the ropes, help me out a bit
The sight is the unit's movement, so you should usually go for around 6 hexes.
- December 22nd, 2008, 11:32 pm
- Forum: WML Workshop
- Topic: Hrm..learnign the ropes, help me out a bit
- Replies: 72
- Views: 7172
Re: Hrm..learnign the ropes, help me out a bit
In order to use radius, you need a standard location filter, i.e. [filter_location] (i think you put it inside [filter], atleast that's what the wiki says, but I'm not sure) The easiest approach is to use x,y ranges in the unit filter, e.g. x=20-28;y=45-55 # resistance: Sets percent damage taken fro...