Search found 202 matches

by hiro hito
September 28th, 2009, 4:53 pm
Forum: Coder’s Corner
Topic: pseudo-random generator + improvement idea
Replies: 47
Views: 17026

Re: pseudo-random generator + improvement idea

Can I troll this last RNG thread? :P
by hiro hito
September 28th, 2009, 4:47 pm
Forum: Technical Support
Topic: Turn bell
Replies: 3
Views: 305

Re: Turn bell

In preference panel there are : *one checkBox and one setting bar for sound effects and *one checkBox and one setting bar for turnbell. If the soundEffect checkBox is unchecked and if turnBell checkBox is checked then turnBell is not working. You have to check both checkBoxes to hear the bell... It ...
by hiro hito
September 27th, 2009, 12:47 pm
Forum: Technical Support
Topic: Turn bell
Replies: 3
Views: 305

Turn bell

I noticed that the turn bell works only if sound effects are turn on... Why not?.... But in this case the turn bell setting should be "disable" when sound effects are off. Because i wanted to have the turn bell during a match, and the next turn the bell doesn't ring, so it a bit confusing when you s...
by hiro hito
September 26th, 2009, 12:19 pm
Forum: Ideas
Topic: Deputy leaders in multiplayer
Replies: 13
Views: 1293

Re: Deputy leaders in multiplayer

Nice idea, this can alter the strategic side of the game in a positive way!
by hiro hito
September 26th, 2009, 7:39 am
Forum: Users’ Forum
Topic: Random Numbers
Replies: 16
Views: 1584

Re: Random Numbers

Soliton wrote:You could try the lessluck era or sauron's mod and see if you like that more. They're only for multiplayer though.

... and windows system :annoyed:
by hiro hito
September 23rd, 2009, 8:01 pm
Forum: Technical Support
Topic: Turn Dialog
Replies: 5
Views: 508

Turn Dialog

When I used to play with timer, I turn on the "turn Dialog". Thus, the timer started when I press on turn dialog window... and it was nice. Now, when I press the turn dialog window, the timer has already started.... It looks like the turn dialog doesn't work like it used to.... I just wanted to know...
by hiro hito
September 23rd, 2009, 6:11 pm
Forum: Users’ Forum
Topic: Random Numbers
Replies: 16
Views: 1584

Re: Random Numbers

Zarel wrote: What a coincidence! This sounds exactly like how probability works in the real world!
... and how it should not happen during the game!
only 2 turns with big RNG unbalanced can screw the game...
by hiro hito
August 26th, 2009, 6:21 pm
Forum: Users’ Forum
Topic: Luck in Wesnoth: Irrationale
Replies: 38
Views: 4407

Re: Luck in Wesnoth: Irrationale

Congratulations for your efforts and work Sauron! But I must say that I haven't try your mod yet! :annoyed: I just say congratulations because I read a lot of thing about you ( I think you are courageous to come back) and because I share your fight system 's point of view. I am sorry for not trying ...
by hiro hito
August 9th, 2009, 12:33 pm
Forum: Users’ Forum
Topic: Voice and narrator
Replies: 15
Views: 1629

Re: Voice and narrator

http://www.wesnoth.org/forum/viewtopic.php?f=12&t=24521 http://www.wesnoth.org/forum/viewtopic.php?f=14&t=19521 http://www.wesnoth.org/forum/viewtopic.php?f=14&t=9474 Look at this: it will give you many point of view.... (I surely miss some threads...) Personnaly, I would like to hear some voice. M...
by hiro hito
April 18th, 2009, 5:41 pm
Forum: Faction & Era Development
Topic: LessLuck Era
Replies: 33
Views: 6899

Re: LessLuck Era

Thank you for fixing the taken stats value!

Fighting animations aren't still as fluid as they are in default era...
It 's more significant on main server than on local game... Although, they are also slow on local game....

Mac OS 10.4.11, Wesnoth 1.6.1
by hiro hito
April 18th, 2009, 7:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.6.1
Replies: 19
Views: 7161

Re: Wesnoth 1.6.1

Feature, or at least bug fix. Feel free to suggest how you'd like it to be. I used to use cmq+q to leave a current game, but I understand that it should use for the application quit. Is there another shortcut to leave the current game, now? Because we close a current game more often than we quit th...
by hiro hito
April 17th, 2009, 7:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.6.1
Replies: 19
Views: 7161

Re: Wesnoth 1.6.1

Mac OS X system;

in previous release, the short cut "apple+Q" allows to quit the current game. Now it make the application closes...
I just wanted to know if it's a new feature or a bug?...
by hiro hito
April 9th, 2009, 7:11 pm
Forum: Faction & Era Development
Topic: LessLuck Era
Replies: 33
Views: 6899

Re: LessLuck Era

I don't know how to read the "taken" stats... or it's a bug?
LessLuck era, Wesnoth 1.6, Mac OSX.


Image
by hiro hito
April 8th, 2009, 6:23 pm
Forum: Faction & Era Development
Topic: LessLuck Era
Replies: 33
Views: 6899

Re: LessLuck Era

I don't know if it's due to this era or the last release (1.6), but the game is very slow. I can almost see each frame of the animation. I mostly play the 3p/6p survival on local game and AI's turns can take 5 seconds (without recruit or moves)... it's almost 5x slower than it use to be... I notice ...