Search found 5765 matches

by Iris
October 27th, 2018, 1:49 am
Forum: Website
Topic: Thoughts on the Gameplay Feedback forum
Replies: 5
Views: 19859

Re: Thoughts on the Gameplay Feedback forum

There is also a button on the bottom left of the Load Game dialog that takes you right to the saves folder, since version 1.13.14.
by Iris
October 26th, 2018, 4:12 pm
Forum: Game Development
Topic: Wesnoth Go Kart for STK
Replies: 6
Views: 21357

Re: Wesnoth Go Kart for STK

GunChleoc wrote:
October 26th, 2018, 8:29 am
I think that would be difficult to do, because Wesnoth doesn't have a mascot.
The Sceptre of Fire, mecha version 😄
by Iris
October 18th, 2018, 4:07 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 188
Views: 59667

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

Unarye, Inodien, and Unidë all debuted originally in AtS version 0.3.0, long after IftU was originally written. They are not particularly important to the plot and mainly exist as a way to make things seem more alive and remind the audience that Galas is not the only one in charge of the elves and ...
by Iris
October 6th, 2018, 1:44 pm
Forum: Technical Support
Topic: Windows 10 compatible?
Replies: 2
Views: 1668

Re: Windows 10 compatible?

Where does it say Windows XP? The official requirements on Steam say “Windows 7 or later” (Windows 10 is actually recommended), and Windows XP is an older release at any rate so whatever works on it will usually work on Windows 10 as well.
by Iris
September 28th, 2018, 2:42 pm
Forum: Off-Topic
Topic: Hello EveryOne
Replies: 2
Views: 3715

Re: Hello EveryOne

Hi!

Are you a spambot? I'm surprised you don't have more stuff to say yet 👀
by Iris
September 18th, 2018, 8:11 am
Forum: News
Topic: Wesnoth 1.14.5: Maintenance Release
Replies: 0
Views: 28127

Wesnoth 1.14.5: Maintenance Release

Wesnoth 1.14.5 is now available. This is a maintenance release for the stable 1.14.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the most notable fixes and changes in this version. The...
by Iris
September 18th, 2018, 8:10 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.5
Replies: 4
Views: 9548

Wesnoth 1.14.5

Wesnoth 1.14.5 is out! 1.14 Release Notes This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions. A full list of changes...
by Iris
September 13th, 2018, 9:43 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 530
Views: 204907

Re: After the Storm 0.9.17 [Wesnoth 1.12]

It sounds like a case of mainline issue #3194, which was purportedly fixed in version 1.14.3. What version are you using?
by Iris
September 5th, 2018, 5:04 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 530
Views: 204907

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Spoiler nuke ground zero here:
by Iris
September 4th, 2018, 9:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7228
Views: 979911

Re: Legend of the Invincibles

I'm pretty sure that the person who is able to update the iPhone version is long gone and didn't leave any information behind to allow others to take over This is partly untrue. The real reason why the iPhone version is still lagging behind is because of the UI architecture changes since Wesnoth 1....
by Iris
September 1st, 2018, 6:45 pm
Forum: Technical Support
Topic: Sliders don't jump anymore
Replies: 5
Views: 1369

Re: Sliders don't jump anymore

Since you are asking “why”, this was definitely an accident rather than deliberate. For versions 1.6 through 1.14 there are basically two different UI frameworks. The lobby and game setup UI in older versions used the older one (GUI1), while Wesnoth 1.14.x uses the new one (GUI2). It’s 99% likely th...
by Iris
August 17th, 2018, 2:03 am
Forum: Scenario & Campaign Development
Topic: Best Add-ons / Campaigns?
Replies: 2
Views: 2095

Re: Best Add-ons / Campaigns?

shevegen wrote:
August 17th, 2018, 1:46 am
I am not sure if there is already a thread for the best add ons or campaigns.
There’s been a few.
by Iris
August 7th, 2018, 3:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 34968

Re: Wesnoth 1.14.4

gfgtdf, could you please either register an account with NickServ or use Discord?

I just rebuilt and restarted the server. That was a bad idea, see #wesnoth-dev, the server died several times in a row while trying to observe a specific game.
by Iris
August 3rd, 2018, 4:20 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 188
Views: 59667

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

Hm, that would increase the difficulty quite a bit... I also used my prowlers to keep injured units safe, but the two guardsmen are much more durable :/ Nemaara seems to agree with me on Dwarvish Guardsmen being useless in the long term. I don’t know, it seems odd to leave in what is an actual deve...
by Iris
August 2nd, 2018, 11:40 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 188
Views: 59667

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

:doh: I completely forgot that in The Escape you get two Guardsmen on Easy difficulty only. Yeah, nothing accounts for their existence later on right now. Probably should fix that by killing them off during the same sequence in scenario 14 since there’s no in-story justification for their continued ...