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by Iris
Today, 10:47 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

After the Storm 0.10.7 [Wesnoth 1.14]

Version 0.10.7 is out. This is very much a minor release which addresses pretty much nothing at all. But a couple of late-game weapon specials now actually display defense animations for the affected units! Fancy! Aaaaand that's pretty much it. The complete changelog for this version of AtS follows...
by Iris
August 8th, 2020, 8:17 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

After the Storm 0.10.6 [Wesnoth 1.14]

Version 0.10.6 is out! First of all, everything from the IftU 2.1.5 release announcement concerning units and Wesnoth version compatibility applies to AtS as well. Especially AtS, really. SPOILERS for the WHOLE of AtS ahead, especially the endings of Episodes 2 and 3. You have been warned. One comm...
by Iris
August 8th, 2020, 7:45 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.6 [Wesnoth 1.14]
Replies: 207
Views: 76075

Invasion from the Unknown 2.1.6 [Wesnoth 1.14]

EDIT 2020-08-10: Version 2.1.6 was released as minor follow-up update rebasing IftU on top of Naia 20200810 and updating the Russian translation. Version 2.1.5 is out! On the IftU-specific side, this is mostly a quality-of-life release with a few bug fixes and technical improvements. Of note is tha...
by Iris
August 7th, 2020, 9:18 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

Re: After the Storm 0.10.5 [Wesnoth 1.14]

E3S7: I was never able to defeat the enemy leaders that appear after turn 10. Nobody's ever reported being able to do it through legitimate means, and I don't think it's doable. It's not intended to be doable in the first place, anyway. I feel like I should offer some kind of especially unique rewa...
by Iris
August 5th, 2020, 1:54 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

Re: After the Storm 0.10.5 [Wesnoth 1.14]

About the recent additions: I don't want to spoil the full thing so I'll just drop a marginally less oblique hint. If you've played the new DiD you might have found out either accidentally or on purpose that there's a lot of things hidden in plain sight now. It may be time to start assuming that som...
by Iris
August 4th, 2020, 5:01 am
Forum: WML Workshop
Topic: Can I use ✔️ in [objectives]?
Replies: 6
Views: 271

Re: Can I use ✔️ in [objectives]?

It would be interesting to see what the technical difference between vanilla 1.14.13 and 1.15.3 is. Different Pango/Cairo versions maybe?
by Iris
August 3rd, 2020, 8:18 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.6 [Wesnoth 1.14]
Replies: 207
Views: 76075

Re: Invasion from the Unknown 2.1.4.1 [Wesnoth 1.14]

The next release (2.1.5) is slated to be primarily a bug fix release in addition to bringing several unit balance changes for IftU S14 onwards. But no, the AMLAs for Mal Keshar and Galas aren't going to arrive any time soon. They will come with IftU 2.2.0 and AtS 0.11.0, but that's going to take me ...
by Iris
July 25th, 2020, 6:59 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

After the Storm 0.10.5 [Wesnoth 1.14]

Version 0.10.5 is out.

The complete changelog for this version of AtS follows:

Code: Select all

Version 0.10.5:
---------------
* Units:
  * Fixed stun weapon special working exactly once per scenario.
Have fun! 💜
by Iris
July 24th, 2020, 12:03 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

After the Storm 0.10.4 [Wesnoth 1.14]

Version 0.10.4 is out. The complete changelog for this version of AtS follows: Version 0.10.4: --------------- * General: * Update to Naia 20200724.1. * Language and i18n: * Updated translations: Russian. * Scenarios: * Fixed an issue where Irylean's Walking Corpses would start under 100% HP if a v...
by Iris
July 24th, 2020, 8:20 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.7 [Wesnoth 1.14]
Replies: 578
Views: 237682

After the Storm 0.10.3 [Wesnoth 1.14]

Version 0.10.3 is out. Almost all maps got a few minor visual enhancements. That's about it, really. Oh. Right. There's a few fixes for OOS issues related to user interfaces showing up in the middle of replays. Oh wait, this isn't IftU. I can barely tell the difference these days because of the two...
by Iris
July 24th, 2020, 7:31 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.6 [Wesnoth 1.14]
Replies: 207
Views: 76075

Invasion from the Unknown 2.1.4.1 [Wesnoth 1.14]

Version 2.1.4 2.1.4.1 is out. Almost all maps got a few minor visual enhancements. That's about it, really. Oh. Right. There's a few fixes for OOS issues related to user interfaces showing up in the middle of replays. The complete changelog for this version of IftU follows: Version 2.1.4.1: -------...
by Iris
July 18th, 2020, 12:40 pm
Forum: WML Workshop
Topic: How to add zombie variants to recruit list
Replies: 10
Views: 577

Re: How to add zombie variants to recruit list

P.S. Also I found that there exists a zombie spider portrait but it is not used in your files. Also I see that this portrait included in 1.15 but not in 1.14, despite there was a recent 1.14 release. So it is a note for devs to fix it. 1.14 is a stable branch and adding new unit type variations to ...
by Iris
July 15th, 2020, 11:34 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 24
Views: 1497

Re: [Proposal] Standard Release Schedule

I agreem, but most features, in particular when it come to the api can be added without breaking any code at all. In particular those that are of the type 'the c++ function already exists lets add a lua api for it' or forgotten properties of lua unit/side object are basicially guaranteed not to bre...
by Iris
July 15th, 2020, 4:56 am
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 24
Views: 1497

Re: [Proposal] Standard Release Schedule

For users in particular it's less than helpful, since often the response to a bug report is that it's already been fixed and the fix will be in the next stable release, but nobody knows whether the user will have the fix available to them in a week, a month, or even longer. [...] The tentative sche...