Search found 410 matches

by megane
April 22nd, 2008, 7:35 am
Forum: Strategies & Tips
Topic: What's the best way to start a game
Replies: 23
Views: 6927

Re: What's the best way to start a game

Ahem
by megane
April 20th, 2008, 11:13 pm
Forum: Scenario & Campaign Development
Topic: Experimental Feature: Accuracy
Replies: 11
Views: 3007

Re: Experimental Feature: Accuracy

Well, I made an Accuracy Era for 1.5.0-svn. It's probably horribly unbalanced, so, if you'd like, feel free to playtest it and complain at me. Only works in svn, of course.

EDIT: removed the attachment; you can get it off the add-on server now.
by megane
April 20th, 2008, 5:37 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 93303

Re: The Era of Myths art project thread

As requested, I tried making some projectiles for the Therians' aura attacks. There's a little one for the shifters' and a big shiny one for the monks'.
by megane
April 20th, 2008, 3:15 pm
Forum: WML Workshop
Topic: Weapon special "Dissolve"
Replies: 6
Views: 1235

Re: Weapon special "Dissolve"

doofus-01 wrote:The wiki says only one [specials] entry is supported, try removing the "{WEAPON_SPECIAL_MAGICAL}".
Well, the wiki is incorrect on that point. I've personally made units whose attacks have multiple specials.
by megane
April 20th, 2008, 3:08 pm
Forum: Users’ Forum
Topic: Random numbers in attacks... and idea
Replies: 28
Views: 3469

Re: Random numbers in attacks... and idea

but at least don't tell me that these numbers are fair ! Uh. Those numbers are fair. You had an unlucky turn; as everyone is constantly telling you , this is going to happen sometimes, and the results you posted aren't even that far off the average. Come on, seriously, this is just silly; if I roll...
by megane
April 20th, 2008, 9:33 am
Forum: Ideas
Topic: Earthquake, flooding, lightinings & c.
Replies: 18
Views: 3047

Re: Earthquake, flooding, lightinings & c.

Well, randomly changing weather will not make it into mainline. That's pretty much a certainty. I just want the ability to do it graphically so that it could be used for UMC's, wherein one could, if obsessive compulsive, implement any or all of the above effects; think Dark Forecast on steroids.
by megane
April 19th, 2008, 7:37 pm
Forum: WML Workshop
Topic: Savegames and the pain of testing the campaign
Replies: 5
Views: 908

Re: Savegames and the pain of testing the campaign

Actually, debug mode includes an option to do exactly what you describe. Do :debug to turn on debug mode. Then do :fire youreventname to cause the given event to happen spontaneously. Of course, your event might require variables, etc. from previous events, in which case you'd have to manually fire ...
by megane
April 19th, 2008, 7:14 pm
Forum: Multiplayer Development
Topic: suggestion on drakes
Replies: 36
Views: 4899

Re: suggestion on drakes

that was some of my thought on drakes. i think it is a balancing issue. i've been reading in this forum and some people has the same thought too. on a bigger map yes drakes' high mobility is useful but it is really limited in a small map. and the mobility are all factorred into unit's cost but we d...
by megane
April 19th, 2008, 5:52 pm
Forum: Ideas
Topic: Earthquake, flooding, lightinings & c.
Replies: 18
Views: 3047

Re: Earthquake, flooding, lightinings & c.

Related question: say I'd like to have a scenario happen during a rainstorm; is it possible for me to set some sort of cycling "rain" animation to play over the whole battlefield? If not, I think that might be a worthwhile addition; for example, there's a scenario in HttT in which it's supposed to b...
by megane
April 19th, 2008, 1:28 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 93303

Re: The Era of Myths art project thread

Also, I just noticed: the Therian Apprentice and Mage sprites have capitalized names, and thus don't show up on Unix systems, where capitalization matters.
by megane
April 19th, 2008, 1:04 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 93303

Re: The Era of Myths art project thread

Blood Apprentice line, which I forgot. This is just a size fix: the Sangel was actually shorter than the Apprentice. No female forms for these -- unless they're really desired.
by megane
April 19th, 2008, 10:05 am
Forum: Scenario & Campaign Development
Topic: Experimental Feature: Accuracy
Replies: 11
Views: 3007

Re: Experimental Feature: Accuracy

Dave: I'm not sure I'd call myself experienced, but I'm at the very least capable of UnitWML, and I'd be willing to help you out with this. Balancing for "accuracy" will give the math imps in my brain something to do :twisted:
by megane
April 19th, 2008, 10:01 am
Forum: Coder’s Corner
Topic: How to return some old good features?
Replies: 11
Views: 2489

Re: How to return some old good features?

For 3 you can just change wesnoth/data/core/images/terrain/darken-linger.png (to a blank hex, if you desire).
by megane
April 18th, 2008, 10:41 pm
Forum: Technical Support
Topic: Random crashes; 1.4 on Ubuntu
Replies: 6
Views: 1484

Re: Random crashes; 1.4 on Ubuntu

Well, neither of the above helped (note in particular that my sound is almost always turned off) ^^; However, I finally got a screen capture of the other problem which has been happening constantly (which is hopefully related and useful for diagnosis). Basically, staticky-looking bars of random colo...
by megane
April 18th, 2008, 9:25 pm
Forum: Users’ Forum
Topic: Controlling Multiple "Users"
Replies: 2
Views: 599

Re: Controlling Multiple "Users"

Set the other sides as "local player." Then you (the host) will be in control of them, as though it were a hotseat-style game. If you then want to pass some off to your friend, just use :control side# name.