Search found 410 matches
- April 24th, 2008, 7:20 pm
- Forum: Scenario & Campaign Development
- Topic: Experimental Feature: Accuracy
- Replies: 11
- Views: 3695
Re: Experimental Feature: Accuracy
hmm i dont see how this decreases the influence of luck... The parameter, which says how big the random influence is, is (imo) the variance. A wesnoth uses almost always some binomial distribution (n actions with percentage p to be succesful) this is: v = n*p*(1-p) You see, that the variance is big...
- April 24th, 2008, 5:29 pm
- Forum: Faction & Era Development
- Topic: The Empire of Sol (Era)
- Replies: 13
- Views: 2851
Re: Worlds other than Wesnoth?
IIRC the current consensus is that the EoM is set long after the Fall, far to the southeast of where Wesnoth was.Devrailis Colandore wrote:I believe Era of Myths is still part of the Wesnoth universe, but is either set in a different time era, different geography or both.
- April 24th, 2008, 3:25 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86753
Re: The Windsong
Something like this maybe?
...sorry, I'm not feeling it; she looks kinda South-American-guerrilla-girl now. xD


- April 24th, 2008, 3:12 pm
- Forum: Users’ Forum
- Topic: Random numbers in attacks... and idea
- Replies: 28
- Views: 4695
Re: Random numbers in attacks... and idea
http://forum.wesnoth.org/viewtopic.php?f=8&t=20997freddf wrote:Can you give some more details about what exactly this mod do?
- April 24th, 2008, 11:39 am
- Forum: Art Contributions
- Topic: Dread Bat
- Replies: 12
- Views: 4890
Re: Dread Bat

- April 24th, 2008, 9:52 am
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86753
Re: The Windsong
I tried redoing the shading on the Seeker's skirt. I suppose I could try making it longer, but there isn't much room as it is.
Also gave the Weaver a hand instead of a blob, in preparation for animating her.
Also gave the Weaver a hand instead of a blob, in preparation for animating her.
- April 24th, 2008, 7:21 am
- Forum: Users’ Forum
- Topic: Random numbers in attacks... and idea
- Replies: 28
- Views: 4695
Re: Random numbers in attacks... and idea
So I stand by my point: it's ridiculous to suggest that because people don't (as most of us *can't*) build a separate variant, we aren't interested in a less-random MP option. And yes, I know, it isn't going to happen. It's like my vote for Ron Paul: he wasn't going to win the republican nomination...
- April 23rd, 2008, 10:39 pm
- Forum: Ideas
- Topic: Mainline - Default - Rebels - proposal to replace Mages?
- Replies: 6
- Views: 1931
Re: Mainline - Default - Rebels - proposal to replace Mages?
An era with balanced factions of elves-only, dwarves-only and so on would take a huge amount of work to do well, but it could work rather well if done right. Actually, "racial" factions work fairly poorly. The reason there are Saurians in the Drake faction and outlaws in the Knalgans is s...
- April 23rd, 2008, 9:14 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86753
Re: The Windsong
Velensk: :mrgreen: You're not the only one. They've kind of... gotten out of hand, considering they started off with the Scribe's only-slightly-gigantic hairpins. Ah well, they're nothing if not distinctive. Vendanna: Hmm. Maybe; I'll try messing around with it, it's really hard to get those frickin...
- April 23rd, 2008, 6:24 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86753
- April 23rd, 2008, 6:14 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 257661
Re: The Era of Myths: 2 years old, handing over for a while.
Uhm.lightdragonx wrote:uhhh i think warg is unbalanced because their warrior wolves have the same stats as the orcish grunt but cost five more gold can you either reduce the cost or upgrade the stats please?
Grunt: 5 mp, 9-2 sword.
Warrior Wolf: 6 mp, 10-2 claws.

- April 23rd, 2008, 6:56 am
- Forum: Users’ Forum
- Topic: Some questions about some units
- Replies: 17
- Views: 4262
Re: Some questions about some units
1) "usage" tags (other than "scout")are there only so the ai recruits correctly. I assume they're set that way so that the AI buys a number of them which is more consistent with how useful they are. 2) Yeah, they're alive. They're magically animated, but that doesn't mean they're...
- April 23rd, 2008, 6:52 am
- Forum: Art Contributions
- Topic: Dread Bat
- Replies: 12
- Views: 4890
Re: Dread Bat
Please no, some of us have enough trouble keeping our units alive when Blood Bats are around xDNeoskel wrote:Um, by mainline i meant core not just campaigns.
- April 22nd, 2008, 9:58 pm
- Forum: Art Contributions
- Topic: Dread Bat
- Replies: 12
- Views: 4890
Re: Dread Bat
Finally got around to doing the frames for this -.-
In case you're wondering, its wingspan would be around 65 px, or about 10 feet.
In case you're wondering, its wingspan would be around 65 px, or about 10 feet.
- April 22nd, 2008, 3:16 pm
- Forum: Technical Support
- Topic: I can't edit units
- Replies: 6
- Views: 1246
Re: I can't edit units
/usr/local/share/wesnoth/data/core/units.
Or maybe just /usr/share/wesnoth/data/core/units, depending on your distro.
Also, locate wesnoth would have gotten you this answer a bit quicker.
Or maybe just /usr/share/wesnoth/data/core/units, depending on your distro.
Also, locate wesnoth would have gotten you this answer a bit quicker.