Search found 410 matches

by megane
November 21st, 2006, 3:20 am
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

Sangel wrote:HP bar borders
It got quoted over to the actual Art Dev thread. It was just a thought, anyways; if you like it, err, thanks ^^;
by megane
November 21st, 2006, 2:51 am
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

Hopefully this looks a bit better. If I mess with it much longer I'll most likely be forced to stab myself in the hand with a pen.

Apparently, I can't draw bows. Who knew?
by megane
November 19th, 2006, 11:04 pm
Forum: Art Contributions
Topic: Cavespider
Replies: 24
Views: 8360

I thought it was supposed to be a tarantula; maybe it could be a Giant Tarantula, as opposed to a Cave Spider; no web attacks, but faster than a normal one (most tarantulas chase their prey instead of catching it in a web)? If so, it should indeed sit kind of low to the ground, and would be quite fu...
by megane
November 19th, 2006, 10:38 pm
Forum: Art Contributions
Topic: Cavespider
Replies: 24
Views: 8360

It's a spider the size of a horse. It's supposed to be a little creepy. xD To see my units in-game, I just put them in place of existing units; i.e. go to Wesnoth/images/units/monsters, rename the current cavespider, and put yours in its place. I think they'd show up just fine in a cave, but you mig...
by megane
November 19th, 2006, 9:56 pm
Forum: Art Contributions
Topic: Cavespider
Replies: 24
Views: 8360

Looks very nice; the current one seems a little cartoony to me, and yours is much more realistic, and therefore more creepy. However, it's a little dark -- try putting it in game and checking if it shows up well on all backgrounds -- and the mandibles seem very straight, you might want to curve them...
by megane
November 19th, 2006, 6:09 pm
Forum: Art Contributions
Topic: Horse going North - in progress
Replies: 7
Views: 2293

That's exactly what I was intending to do; once I've finished with this animation I'll also post a pack of riderless horse frames onto which riders can hopefully be grafted for the purposes of making other mounted units with appropriate animations. Edit: south attack "done," I kind of disl...
by megane
November 19th, 2006, 8:33 am
Forum: Art Contributions
Topic: Horse going North - in progress
Replies: 7
Views: 2293

Looks good. I've done a complete attack animation for the SE direction, and started on the south; I'll probably finish the south attack tomorrow (err, today >.>) Edit: as for the horse size, I figured out that "modern-day" horses are about 4 pixels taller from hoof to top of head and a lit...
by megane
November 18th, 2006, 6:08 pm
Forum: Multiplayer Development
Topic: Central Palace : A new map from a new user ;)
Replies: 9
Views: 1887

A problem would arise if one player took a keep on one side of the central castle; he'd be able to recruit all throughout the entire structure, even right next to anyone who takes a different keep. I'd suggest splitting it into several different castles or having just one keep.
by megane
November 18th, 2006, 5:37 pm
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

Did the Weaver last night; main thing of which I am unsure is the bow; any suggestions? Also dumped all the sprites in the first post and changed the thread title to more accurately describe what's in here. Horses are underway, I assume they should go in a separate thread once complete. Edit: just r...
by megane
November 18th, 2006, 2:52 am
Forum: Art Contributions
Topic: Dwarvish Treasure and other scenarios- dungeon units
Replies: 122
Views: 50528

The wyrm looks like a Chinese-style dragon... they're famous for weather control, so it could have a cold-based breath attack, some form of lightning, or maybe some kind of holy attack -- those are in pretty short supply, and would fit just fine here. Edit: Also, I believe somebody mentioned traps; ...
by megane
November 16th, 2006, 8:34 pm
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

Well, I have a 10 page paper to write, well, today, so I'll try and do some horse type stuff over the weekend. As for the Windsong... I'm temporarily out of creativity, so animating random stuff might be the best thing for a bit; I'll make the other units and a faction for them over Thanksgiving bre...
by megane
November 16th, 2006, 12:03 am
Forum: Art Contributions
Topic: Dwarvish Treasure and other scenarios- dungeon units
Replies: 122
Views: 50528

Anh, I made a slime. Makes me want to get out my Onion Sword and collect my ill-gotten 7 GP.

Oh yes, and the rats would make more sense doing 3-7; it would make the swarm ability come into play more.
by megane
November 15th, 2006, 6:50 pm
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

Well, it took in the neighborhood of 10 complete redraws, but I finally finished the Gatekeeper. No freaky hairpin (kazashi?) on this one, since the Gatekeepers are more allies of the Windsong than members thereof, but I suppose one could be added if you think it'd look better. As a unit, the Gateke...
by megane
November 15th, 2006, 3:42 am
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

...no smoking or guns allowed. I knew there was a catch. <eats cookie suspiciously> I'll start working on the Gatekeeper; maybe I'll actually learn how to draw armor. It'd be cool to make this an entire faction, but I have all the determination and focus of an 8 year old lobotomy patient on a sugar...
by megane
November 14th, 2006, 8:23 pm
Forum: Art Workshop
Topic: Windsong Sprites
Replies: 39
Views: 13134

Anti-aliased, as per Sangel's suggestion, along with a TC fix I didn't know I needed. I'll probably make a new unit tomorrow... unless my will fails and I decide my homework can wait, in which case probably tonight, eh heh heh... Any suggestions as to which of the three remaining ones I should do fi...