Search found 410 matches

by megane
August 15th, 2007, 4:21 pm
Forum: Scenario & Campaign Development
Topic: Coding Question
Replies: 13
Views: 2046

You might have to give her a recruitment pattern. Your recruit list only has "archers" and "fighters," so if she wants to recruit a scout, she gets confused and does nothing. Try putting [ai] villages_per_scout=0 recruitment_pattern=mixed fighter,mixed fighter,healer,fighter [/ai...
by megane
August 15th, 2007, 2:47 pm
Forum: WML Workshop
Topic: Filtering for Enemies
Replies: 3
Views: 937

Filtering for Enemies

Well, I'm making an ability which, if possible, should cause the owner to go invisible if no enemies are within 2 hexes of it. Here's what I have so far: [hides] id=translucent name= _ "translucent" affect_self=yes [filter_self] [not] [filter_location] radius=2 [filter] xxxx [/filter] [/fi...
by megane
August 15th, 2007, 1:28 pm
Forum: Faction & Era Development
Topic: Plagued Ones (development stage:coding/publishing)
Replies: 85
Views: 20606

Yes, several units have three attacks; Drake Enforcers, for one, have a mace, sword, and spear.
by megane
August 14th, 2007, 4:03 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

After play-testing a bit, I rebalanced quite a few things, almost all in the negative direction. v0.12 is up on the camp server, therefore. New art will have to wait until I get to college this Sunday. Edit: By the way, it'd be much more effective to play-test against actual people, and even more so...
by megane
August 13th, 2007, 12:50 am
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

Lorekeeper and Harbinger fixed on the campaign server.
by megane
August 12th, 2007, 11:15 pm
Forum: Faction & Era Development
Topic: Idea for a new race: Sha'al Dhan
Replies: 6
Views: 2753

He can be lv1 and just not have a ZoC; just put "zoc=no." You'd probably want it to be an ability, "frail" or some such, so people can see it.
by megane
August 12th, 2007, 11:12 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

does this have anything to do with the 'wind on fire' trilogy by William Nicholson? Never heard of it; they come straight from my fevered imagination. Randomly, I got a notice that one of the animations uses a depreciated 'sound' tag after I closed the unit description... I get that too. Looked thr...
by megane
August 12th, 2007, 9:53 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

lu_zero wrote:could you please upload an EE+Windsong?
Here you go.

Put it in (wherever your user data is)/data/campaigns/Windsong_Era/eras.
by megane
August 12th, 2007, 9:31 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

Give them a water unit or a flyer, Well, another line I was considering was the Courier -- it's a guy levitating himself along with a bunch of rocks, which he hits people with -- with fast movement over flatland and water, but very slow in anything rougher. I also considered having a lv 0 flying sc...
by megane
August 12th, 2007, 8:56 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

Urs:

Nope, she's not flying, and she does have a shadow, it just happens to blend with the forest.
by megane
August 12th, 2007, 7:38 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86488

The Windsong

http://exong.net/wesnoth-attach/files/herald_658.png The Windsong The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, the reaso...
by megane
June 14th, 2007, 6:17 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 24209

How about a Harbinger?

It's got nothing to do with a bow, but it's very "I'm level 3. World ends now." It'd just need a funeral bell for its level-up sound.
by megane
May 24th, 2007, 4:06 pm
Forum: Technical Support
Topic: Numerous OOS's
Replies: 2
Views: 832

Numerous OOS's

I'm running 1.3.2 on Ubuntu Feisty; my install is brand new except for a few addons. I get almost continuous out-of-sync errors when playing or watching games on the official server: mostly "wrong damage," but occasionally "can move to" or survival ones. This has happened on ever...
by megane
May 17th, 2007, 5:55 pm
Forum: Technical Support
Topic: Editor fails to load
Replies: 4
Views: 1060

I'm using trunk. I'll try getting just 1.3.2 and see if it works.
by megane
May 17th, 2007, 5:07 am
Forum: Technical Support
Topic: Editor fails to load
Replies: 4
Views: 1060

Editor fails to load

I'm running 1.3.2 on Ubuntu Feisty; Wesnoth runs fine, but the Editor won't open, instead returning this: $ wesnoth_editor error display: could not open image 'wesnoth-icon.png' checking mode possible... 32 setting mode to 1024x768 locale could not be determined; defaulting to system locale set loca...