Search found 410 matches
- August 15th, 2007, 4:21 pm
- Forum: Scenario & Campaign Development
- Topic: Coding Question
- Replies: 13
- Views: 2046
- August 15th, 2007, 2:47 pm
- Forum: WML Workshop
- Topic: Filtering for Enemies
- Replies: 3
- Views: 937
Filtering for Enemies
Well, I'm making an ability which, if possible, should cause the owner to go invisible if no enemies are within 2 hexes of it. Here's what I have so far: [hides] id=translucent name= _ "translucent" affect_self=yes [filter_self] [not] [filter_location] radius=2 [filter] xxxx [/filter] [/fi...
- August 15th, 2007, 1:28 pm
- Forum: Faction & Era Development
- Topic: Plagued Ones (development stage:coding/publishing)
- Replies: 85
- Views: 20606
- August 14th, 2007, 4:03 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
After play-testing a bit, I rebalanced quite a few things, almost all in the negative direction. v0.12 is up on the camp server, therefore. New art will have to wait until I get to college this Sunday. Edit: By the way, it'd be much more effective to play-test against actual people, and even more so...
- August 13th, 2007, 12:50 am
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
- August 12th, 2007, 11:15 pm
- Forum: Faction & Era Development
- Topic: Idea for a new race: Sha'al Dhan
- Replies: 6
- Views: 2753
- August 12th, 2007, 11:12 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
does this have anything to do with the 'wind on fire' trilogy by William Nicholson? Never heard of it; they come straight from my fevered imagination. Randomly, I got a notice that one of the animations uses a depreciated 'sound' tag after I closed the unit description... I get that too. Looked thr...
- August 12th, 2007, 9:53 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
- August 12th, 2007, 9:31 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
Give them a water unit or a flyer, Well, another line I was considering was the Courier -- it's a guy levitating himself along with a bunch of rocks, which he hits people with -- with fast movement over flatland and water, but very slow in anything rougher. I also considered having a lv 0 flying sc...
- August 12th, 2007, 8:56 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
- August 12th, 2007, 7:38 pm
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86488
The Windsong
http://exong.net/wesnoth-attach/files/herald_658.png The Windsong The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, the reaso...
- June 14th, 2007, 6:17 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 24209
- May 24th, 2007, 4:06 pm
- Forum: Technical Support
- Topic: Numerous OOS's
- Replies: 2
- Views: 832
Numerous OOS's
I'm running 1.3.2 on Ubuntu Feisty; my install is brand new except for a few addons. I get almost continuous out-of-sync errors when playing or watching games on the official server: mostly "wrong damage," but occasionally "can move to" or survival ones. This has happened on ever...
- May 17th, 2007, 5:55 pm
- Forum: Technical Support
- Topic: Editor fails to load
- Replies: 4
- Views: 1060
- May 17th, 2007, 5:07 am
- Forum: Technical Support
- Topic: Editor fails to load
- Replies: 4
- Views: 1060
Editor fails to load
I'm running 1.3.2 on Ubuntu Feisty; Wesnoth runs fine, but the Editor won't open, instead returning this: $ wesnoth_editor error display: could not open image 'wesnoth-icon.png' checking mode possible... 32 setting mode to 1024x768 locale could not be determined; defaulting to system locale set loca...