Search found 410 matches

by megane
December 22nd, 2007, 4:32 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 190011

Hmm. Well, I can see how they're underpowered a bit. I just hesitate to make them more powerful, for fear of going to far. The main issue I see there seems to be the lack of a "primary fighter," but that's sort of the theme of the faction; they're not strong like the Drakes, or numerous li...
by megane
December 22nd, 2007, 12:28 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 256138

Hiyas. I'm back, all of a sudden.

I'm currently (as in, this minute) writing descriptions for all the remaining Windsong units, and I'll be doing art for them soon. Thanks to everyone for working on my faction while I was gone ^^;

EDIT: done with the descriptions. If you want em.
by megane
December 21st, 2007, 9:41 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 190011

..... <jaw drops> Well. So. I've returned, I guess. First: it's amazing to see that people actually took an interest in my little faction. I would never have thought that they would have been mentioned, let alone championed, beyond a week or two after I left (I went off to college, by the way, and h...
by megane
August 24th, 2007, 1:39 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86487

I can't imagine why... check Windsong_Era/eras/Windsong.cfg; it should contain the line:

Code: Select all

{RANDOM_SIDE}
If it doesn't, I have no clue why not. I haven't messed with that file since I wrote it. If it does, your problem has nothing to do with me /swt[/code]
by megane
August 22nd, 2007, 5:09 am
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86487

Another round of balancing changes, including those discussed above, gets us to 0.22.

Thanks to eyu 100, FreeAsABeer, and PsychoticKittens for running a full-length game with me. Apparently the Windsong are actually a little weak now ^^;
by megane
August 21st, 2007, 7:04 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86487

No, she's not supposed to be a tank, just not flimsy, like the Prophet. How about this: [resistance] blade=70 pierce=70 impact=70 fire=100 cold=100 arcane=120 [/resistance] instead of her current: [resistance] blade=40 pierce=40 impact=40 fire=100 cold=30 arcane=100 [/resistance] Her attack is also ...
by megane
August 21st, 2007, 6:42 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86487

Thanks for your interest.

I just ran a bunch of AI's against each other, from which I learned three things:
1) AI's are stupid.
2) The Windsong cost a LOT.
3) Teleport is fricking awesome. I mean really.
by megane
August 21st, 2007, 2:37 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86487

Weeksy wrote:...decrease the resists of some of the higher level units.
Like which? The only ones which have any resistances at all are the Reaver and Gatekeeper lines, both of which are supposed to be kind of hard to kill, and neither of which is even close to, say, a skeleton or ghost.
by megane
August 20th, 2007, 11:48 pm
Forum: Art Workshop
Topic: Panther-folk faction sprites for review and/or suggestions
Replies: 34
Views: 16781

Well, I suppose this is a bit nit-picky, but: if you're going to stab someone with a knife (i.e. piercing damage), rather than slashing them with it (i.e. blade damage), you usually hold it the other way, with the blade coming out the little-finger side, rather than the thumb side. Think Psycho. You...
by megane
August 20th, 2007, 2:23 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 36228

You should give coding the units a try. It seems confusing at first, but it's really not. Try copying an Elvish Fighter (my idea of the standard "average unit") and changing the numbers around. The guides suggest sticking it in an existing era, but I find it's easier just to put it in {use...
by megane
August 20th, 2007, 5:48 am
Forum: Art Workshop
Topic: Extended and other stuff. Slow progress ... as usual
Replies: 287
Views: 60580

Voila.
by megane
August 19th, 2007, 4:36 pm
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 86487

Well, a new version has been put up -- v0.2 -- which addresses many of the suggestions people have given me. Specifically, I have added two new unit lines: The Courier, a floating scout, which can cross water but does very badly in rough terrain such as forest. This is so that it can be used as a st...
by megane
August 19th, 2007, 3:48 am
Forum: Faction & Era Development
Topic: Where to find all your favorite usermade factions!!
Replies: 16
Views: 11532

If you wikify the list, it could have different headings, vis: Complete, Playable, Unplayable, Theoretical. Or some such.
by megane
August 16th, 2007, 3:02 am
Forum: Art Workshop
Topic: Extended and other stuff. Slow progress ... as usual
Replies: 287
Views: 60580

Like so?
by megane
August 16th, 2007, 2:50 am
Forum: WML Workshop
Topic: 'Simple' recall question
Replies: 5
Views: 1495

You can just kill him in prestart of the next scenario; filters check recallable units as well as those on the map, IIRC.