Search found 238 matches

by peet
April 13th, 2010, 5:47 am
Forum: Ideas
Topic: [DONE] Why not to include this awesome terrain in default?
Replies: 16
Views: 4399

Re: Why not to include this awesome terrain in default terrins?

It does look cool.

I would like to see this as part of the main set of tiles because once it is there I think people will start using it more when designing MP maps.

Peet
by peet
April 12th, 2010, 5:15 am
Forum: Art Workshop
Topic: DD's Frankie emporium; terrain, units- evil a speciality...
Replies: 123
Views: 15264

Re: DD's Frankie emporium; terrain, units- evil a speciality...

What a great thread. I may just poach some of these sprites for use in my Expanded Undead faction: http://forums.wesnoth.org/viewtopic.php?f=19&t=27778 I definitely would use "hooded death" for my Phantasm. I also really like the archlich, necrophane, and lich lord, and I will definitely have to wor...
by peet
April 11th, 2010, 4:14 pm
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

It's not weaker - it's considerably stronger. But since it is bigger and tougher it is also slower. RIPLIB . Yes, it isn't possible. Make more than one unit to balance that. I did. If you want the tougher unit that becomes slower, you level your Blood Bats into into Dread Bats. If you want units th...
by peet
April 11th, 2010, 3:10 pm
Forum: Strategies & Tips
Topic: DID- A Haunting In Winter
Replies: 10
Views: 1706

Re: DID- A Haunting In Winter

One thing I noticed is that the ghost that rebels first is always the one that is furthest to the left, and if two are in the same column the one at the top is the one that rebels. So keep that ghost close to your necromancer guy (can't remember the guy's name) and your own character, with another g...
by peet
April 5th, 2010, 10:03 am
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

The "Feral Skeleton" line does not look skeletal, maybe it shoud go to the Corpses race and have undeadfoot like liches and deathknights. They look skeletal to me. The chokobone knight must have a own sprite because ,IIRC, this is already the standard Chokobone in development branche. You're missin...
by peet
January 5th, 2010, 1:28 am
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

And, one change, it is child, not childe. No, it's childe. The spelling is quite deliberate. "Childe" is an old english spelling of child. Also, childe has some meanings that are not present in the modern word, such as an aspirant, disciple, or student. Finally, the word childe is used in many mode...
by peet
December 20th, 2009, 2:40 pm
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

wesfreak wrote:the resurection of wesnoth has a skeletal mage, but not many animations for it (only one for the lvl 1.) the one on the bottom is the lvl 1, the top is lvl 3.
I like them!

Of course, level 2 and 3 are pretty clearly based on the Vampire faction's mages, but that's OK.

Peet
by peet
December 19th, 2009, 3:08 pm
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

I like the idea of doing an expanded undead faction mod in general. Looking over what you've posted thus far, I've got a couple thoughts; You don't need to fill out every advancement to 3rd level. Actually, filling out advancements to level 3 is a part of the point of this mod. In campaigns, if you...
by peet
December 14th, 2009, 2:43 am
Forum: WML Workshop
Topic: Where do I put the files?
Replies: 4
Views: 331

Re: Where do I put the files?

beetlenaut wrote:But wouldn't it have been faster just to try it?
Already had, and it didn't work, so I wanted to make sure the error was mine. Trying to figure it out now.

Peet
by peet
December 14th, 2009, 2:38 am
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

OK, here's the bats. What can I say? I like bats. I used the name "Chiropteran" as their race to avoid cluttering up the help files. The vampire bat develops into five different lines. The Doom Bat line is the one that already exists, but I added a third level. The Venom Bat line has a poison bite (...
by peet
December 12th, 2009, 1:54 pm
Forum: WML Workshop
Topic: Where do I put the files?
Replies: 4
Views: 331

Re: Where do I put the files?

So if this statement is in the -main.cfg file:

{~add-ons/My_Campaign/utils}

Then I could put my abilities.cfg file in the utils directory and it will read it?

Peet
by peet
December 11th, 2009, 11:25 pm
Forum: WML Workshop
Topic: Where do I put the files?
Replies: 4
Views: 331

Where do I put the files?

Okay, I'm working on a campaign, and so far I've just been copying data from other campaigns and changing the names of things, and that has worked pretty well. But I want to include some custom traits and abilities, as well as some new movetypes. The campaign works if I put them in the core files (u...
by peet
December 10th, 2009, 11:01 pm
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

I suppose I could add a feature to the semiaware trait that prevents a WC from leveling into a Brain Eater. How about instead you make semi-aware just not have the mindless trait? That would mean they would cost upkeep from soul-less on up. Soullesses and Wights don't get mindless. Only Brain Eater...
by peet
December 4th, 2009, 3:25 pm
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

If a unit has "semi-aware" then it should not have mindlessness. I suppose I could add a feature to the semiaware trait that prevents a WC from leveling into a Brain Eater. Having level 2 with no upkeep is a bit much as it is anyway, so all your level 2 WC should be pretty weak for their level ... ...
by peet
November 30th, 2009, 11:22 pm
Forum: Faction & Era Development
Topic: Expanded Undead faction mod (Not For Mainline!!)
Replies: 51
Views: 9442

Re: Expanded Undead faction mod (Not For Mainline!!)

The Ghast has a totally other style then Necrophage and Ghoul. (but it would match the portrait better) The Ghast image is taken from the campaign Descent into Darkness (and I think it appears in other campaigns as well). It seems to be based on the old image for the necrophage and was not updated ...