Search found 238 matches

by peet
November 11th, 2006, 12:14 am
Forum: Scenario & Campaign Development
Topic: Technical Question: What do you use for editing scenarios?
Replies: 2
Views: 1099

Technical Question: What do you use for editing scenarios?

Right now I am just using Notepad. Unfortunately, when I switched to version 1.1.11 all the carriage returns started showing up as little black rectangles. Well, that's Windows for you. Anyway, I was looking into downloading a freeware text editor, and I figured I would find out what other people he...
by peet
November 10th, 2006, 10:46 am
Forum: Faction & Era Development
Topic: New Faction (not complete yet): GOLEMS
Replies: 18
Views: 5755

I just thought that we can add a new subtype, just like undead. Besides, I would like golems not to have names, just like undead. Well, you CAN set up new traits in your traits.cfg file. However, since it doesn't affect stats directly, it would be just a description, as far as I can see. Of course,...
by peet
November 10th, 2006, 5:44 am
Forum: Scenario & Campaign Development
Topic: Design Questions
Replies: 13
Views: 2291

Wow, that was quick! OK, Oreb, I appreciate the help, but I don't think you understand my problem. I know how to add a trait when defining or creating a unit. But simply using [modifications] within an [effect] tag does not work. Trust me, I've tried it. There needs to be an apply_to= and there is n...
by peet
November 10th, 2006, 5:30 am
Forum: Scenario & Campaign Development
Topic: Design Questions
Replies: 13
Views: 2291

Cool. That will be nice. Now, here's a question I'm having trouble with. How do I add a trait to an existing unit? Note that I don't want to just change the stats... I want the trait name to show up. It looks like I have to save a unit as a variable, then mess with the variable. From the wiki it loo...
by peet
November 9th, 2006, 10:38 pm
Forum: Scenario & Campaign Development
Topic: Design Questions
Replies: 13
Views: 2291

Thanks for your help, Zookeeper! I did notice that in the WML wiki it said that an attack cannot have more than one special. Is that out of date? As for #4, it occurred to me that I could do it based on unit type, since each time a unit levels up it changes its name. But you're right... I'll leave i...
by peet
November 8th, 2006, 8:59 pm
Forum: Scenario & Campaign Development
Topic: Design Questions
Replies: 13
Views: 2291

Design Questions

Hi, guys. I've been playing BfW for a month now and I now want to try some tinkering. The system looks pretty simple, but I have some questions. 1. Can a unit have the same trait more than once? I am looking at having lots of interesting magical equipment but I don't want the same character being ab...
by peet
November 6th, 2006, 5:41 am
Forum: Strategies & Tips
Topic: What is the effect of difficulty levels?
Replies: 3
Views: 1844

What is the effect of difficulty levels?

Hey, there folks. Quick question: How does the game handle Difficulty levels? When you go to a higher difficulty level in a campaign, does the machine get: A. More gold / units? B. 'Smarter' AI? C. Better chance to hit and better chance for you to miss? The reason I ask is I seem to be very unlucky ...
by peet
November 6th, 2006, 5:13 am
Forum: Strategies & Tips
Topic: HttT - What should I be upgrading to?
Replies: 46
Views: 10522

Question- wouldn't it be a bit better to use the traits the opposite way? Bit like this, imagine a strong/resilient archer. Wouldn't it be better to level that up into a marksman to cover the weaknesses and keep the strengths, rather than just focusing on the strengths? I totally agree. If I get a ...
by peet
November 4th, 2006, 7:08 am
Forum: Strategies & Tips
Topic: HttT - What should I be upgrading to?
Replies: 46
Views: 10522

Mobility IS very valuble. I don't dispute that, though how valuable it is is another issue. For example, mounted units get virtually no terrain bonuses, being stuck at 40% most of the time, and they are penalized for terrain more than infantry are in terms of movement. So on a terrain-heavy map you...
by peet
November 4th, 2006, 6:19 am
Forum: Strategies & Tips
Topic: Game Cheats...?
Replies: 69
Views: 74928

Dave wrote:Alternatively, just run the game with the switch --debug, and then you will get a "Create Unit" option in the context menu, which allows you to create any unit anywhere on the map.
Can you create enemy units this way? :twisted:

Peet
by peet
November 4th, 2006, 5:54 am
Forum: Strategies & Tips
Topic: HttT - What should I be upgrading to?
Replies: 46
Views: 10522

Oh, one more thing about the Siege of Elensifar level: The difficulty of it kind of depends on which route you took to get there. If you took the land route you will have higher level regular units, but if you went by sea to the Isle of the Damned, you will have an easier time of it, because you wil...
by peet
November 4th, 2006, 5:30 am
Forum: Strategies & Tips
Topic: HttT - What should I be upgrading to?
Replies: 46
Views: 10522

OK, I like this thread and I really like HttT, so I thought I'd add my 2¢. First off I use version 1.0.2, in case that matters. Fighters: Leadership is particularly valuable early in the game, when you are leveling up lots of first level units. But you really don't need more than one - you alread...
by peet
November 3rd, 2006, 11:58 pm
Forum: Strategies & Tips
Topic: Rise of Wesnoth campaign question
Replies: 6
Views: 2637

Rise of Wesnoth campaign question

Hi, folks. This is my first post on this forum. I'd like to say how great a game Wesnoth is and I'm amazed I didn't discover it before. Anyway, I'm now playing the "Rise of Wesnoth" campaign, and I just finished the "Harrowing Escape" scenario (the third one). I am now offered a choice to go either ...