Search found 238 matches

by peet
November 19th, 2006, 5:39 pm
Forum: Ideas
Topic: Idea for Orbs
Replies: 2
Views: 602

Ah, I see! I'm not allowed to post to that thread, though. Let me say this: Altering the shape of the orbs may be a good way to show something, but I do like the look and feel of the orbs as they are now. Stylistically they are quite good. Perhaps the thing to indicate an ally should be a different ...
by peet
November 19th, 2006, 5:12 pm
Forum: WML Workshop
Topic: Adding traits to an existing unit
Replies: 5
Views: 2246

Adding traits to an existing unit

This thread started at http://www.wesnoth.org/forum/viewtopic.php?p=195608#195608 But it is more appropriate for the WML Workshop page. Anyway, the question I have is, is there a way to add a trait to an existing unit? I am not talking about when generating a new unit, but for example, if a unit wer...
by peet
November 19th, 2006, 4:56 pm
Forum: WML Workshop
Topic: weapon specials
Replies: 7
Views: 1524

Does the [set_specials] tag work for 1.1.12? Should we be switching to this? Also, is there a way currently to add a second special to an attack that already has one, without getting rid of the first special? Particularly in an [effect] or in some other way after a unit has laready been created? Peet
by peet
November 19th, 2006, 3:38 pm
Forum: Scenario & Campaign Development
Topic: Design Questions
Replies: 13
Views: 2387

Well, one way to do this is to have an event where you give an object to the unit. For example here: http://www.wesnoth.org/forum/viewtopic.php?p=194535#194535 I made an object which adds an effect which changes the color of the unit's hair. OK, right now I am using objects but I am only able to ad...
by peet
November 19th, 2006, 3:10 pm
Forum: Ideas
Topic: Animation Speed Bar
Replies: 2
Views: 633

Animation Speed Bar

Hi, guys. One thing it occurred to me that might improve the game experience for me would be to replace the "Accelerated Speed" button with a bar that you can slide one way or the other. It occurred to me that if you can speed up animations with the accelerated speed function, you could also have se...
by peet
November 19th, 2006, 3:00 pm
Forum: Ideas
Topic: Idea for Orbs
Replies: 2
Views: 602

Idea for Orbs

I do use the orbs a fair bit when playing, as they are useful to identify units that you haven't done anything with yet, or units you still need to attack with, etc. However, I think I'd like to see one more colour of orb. Why? Right now there are three for your own units: Green: Unit has not moved ...
by peet
November 19th, 2006, 2:50 pm
Forum: Ideas
Topic: Making the Bowman more useful in campaigns
Replies: 6
Views: 1463

A certainly agree with the assessment about the bowman's XP. Before you consider making the Longbowman and Master Bowman "extra tough," I would consider giving them an extra point of movement. Archers are supposed to be "light" units, in that they generally do not wear armour. So allowing the Longbo...
by peet
November 19th, 2006, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Design Questions
Replies: 13
Views: 2387

You should be able to store the unit and manually poke its values. I have long since forgotten exactly how. Any chance someone knows how to do this? Perhaps someone could post an example of some code that does this. I'd appreciate it! Also, please delete your animated avatar. OK, Done. Are they not...
by peet
November 18th, 2006, 4:52 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 369
Views: 81563

I started looking at the code behind the scenario, and I found a few things that seem to have caused bugs in 1.1.12, though they probably worked just fine in 1.0.2. First of all, I noticed in the unit file that Black the Red is supposed to have the Leadership ability, but sadly in 1.1.12 this abilit...
by peet
November 16th, 2006, 5:18 am
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 369
Views: 81563

I just finished this campaign, and I thought it was excellent. The use of the galleon on the large map of the seas was particularly creative, in my view. It had a great storyline and the scenarios were mostly balanced. My hat's off to you, Turin. I also agree with most of the feedback that Taurus ga...
by peet
November 14th, 2006, 2:09 pm
Forum: Strategies & Tips
Topic: The Glowing Fish Guide to Abilities
Replies: 27
Views: 5232

Re: The Glowing Fish Guide to Abilities: Weapon Specials

First Strike Means that this unit hits first, even while defending. I find this ability doesn't come in handy often, because striking first would only be of benefit when you have an injured unit being attacked by another injured unit. I think it's worth mentioning that the value of First Strike dep...
by peet
November 12th, 2006, 7:21 am
Forum: Heir to the Throne
Topic: Scenario 05b: Isles of the Damned
Replies: 93
Views: 61207

(1) I played on "Medium." I originally played it in 1.0.2 and only recently in 1.1.12 (2) After becoming familiar with the scenario, I found it only moderately difficult - maybe 6 or 7, to kill both liches (3) The objectives were pretty clear. (4) I like the premise very much. However, there isn't a...
by peet
November 12th, 2006, 4:31 am
Forum: Technical Support
Topic: multiply_damage tag does not work (HttT)
Replies: 0
Views: 295

multiply_damage tag does not work (HttT)

In the Heir to the Throne campaign, in the Isle of the Damned scenario, you get a white mage named Moremirmu. He has a magic sword. I looked at the code behind him to see how that worked. Here it is. [object] [effect] apply_to=attack range=melee set_name=holy sword set_type=holy multiply_damage=2 in...
by peet
November 12th, 2006, 3:50 am
Forum: Scenario & Campaign Development
Topic: Technical Question: What do you use for editing scenarios?
Replies: 2
Views: 1111

Thanks, esci!

Peet
by peet
November 12th, 2006, 3:40 am
Forum: Strategies & Tips
Topic: HttT - What should I be upgrading to?
Replies: 46
Views: 10850

Here's a couple ideas about that. 1. Watch your Upkeep If you have a pretty good idea of the scenario you're in then you probably know what you will be facing, and that should give you an idea of what you'll need in that scenario. So if you don't really need that Elvish Champion, don't recall him. U...