Search found 215 matches

by Luke the Flaming
November 29th, 2019, 7:38 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

This is from WML wiki about [side]: color : May be either a numeric color index or a color name (e.g. 'blue', 'purple', 'orange', etc.). The numeric form is deprecated. The default list of numbers and corresponding colors can be found in data/core/team_colors.cfg. Is that no more true? will it be fi...
by Luke the Flaming
November 29th, 2019, 5:57 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

Are both instances wrong? I think so. In the meantime, thanks for the proofreading! The escape Why do the humans chasing me have the same color as my elves? They don't (or at least, they should not...). Side 1 (humans) is red (as usual, in the campaign). Side 2 (elves) is green (as usual, in the ca...
by Luke the Flaming
November 28th, 2019, 4:24 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

Adamant14: Don't worry, I appreciate that someone liked it enough to "keep it alive". I still get notifications (to my old e-mail, that I check rarely), that's why I replied here. Maybe I'll manage to have the "revised" version ready for 1.16, but I am not in a hurry to upload it (I'd have to comple...
by Luke the Flaming
November 27th, 2019, 11:57 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

I had updated the campaign (to 1.14) and changed some stuff (mostly in the second half); I had only the last two scenarios (that include the "big battle") to revise when real life called. However, maybe one day I'll finish it (for 1.16 or so, at this point ;) ). In the meantime, thanks to Adamant14!...
by Luke the Flaming
April 25th, 2012, 12:24 am
Forum: WML Workshop
Topic: New weapon
Replies: 3
Views: 533

Re: New weapon

(Also, as a non-WML side note: "it's" --> "its".)
by Luke the Flaming
April 17th, 2012, 2:35 pm
Forum: WML Workshop
Topic: How can I get a newline in a [message] ?
Replies: 2
Views: 444

Re: How can I get a newline in a [message] ?

Ah, tricky WML! :)
Thank you for the workaround.
by Luke the Flaming
April 17th, 2012, 1:54 pm
Forum: WML Workshop
Topic: How can I get a newline in a [message] ?
Replies: 2
Views: 444

How can I get a newline in a [message] ?

I'd like to get this (on screen): Hallo! Here I am... (note the blank line between the two lines of text) But this code: [message] speaker=narrator message= _ "Hallo! Here I am..." [/message] gives this output: Hallo! Here I am... (no line between text) How can I do? (I suppose there's an instructio...
by Luke the Flaming
April 4th, 2012, 12:25 am
Forum: WML Workshop
Topic: Question regarding splash damage and hit calculation
Replies: 10
Views: 1192

Re: Question regarding splash damage and hit calculation

cephalo wrote: is there an automatic variable to tell me the defense rating of a particular unit?
No, but you can determine the value (almost) easily; read zookeeper's spoiler here.
by Luke the Flaming
April 3rd, 2012, 3:23 pm
Forum: WML Workshop
Topic: How can I silence the main menu?
Replies: 2
Views: 395

Re: How can I silence the main menu?

First off, I assume you still want music while playing the game, just not at the main menu? (You can turn off music completely through the sound preferences.) To still have music while playing the game, look at core/editor/_main.cfg and comment out the [titlescreen_music] tag. Yes, that's what I wa...
by Luke the Flaming
April 3rd, 2012, 10:38 am
Forum: WML Workshop
Topic: How can I silence the main menu?
Replies: 2
Views: 395

How can I silence the main menu?

Changing the "title_music" key in game_config.cfg (to replace main_menu.ogg with silence.ogg) does not prevent the random playlist to be played just after it. I cannot find any key to alter it; is it hardcoded? If yes, can I have silence.ogg endlessly looping (how?) to avoid the playlist? Any other ...
by Luke the Flaming
April 2nd, 2011, 5:36 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

But... after stressing your nerve three times now i shall stop arguing and just go on playing. And not forget to thank You for the nice campaign again. No stress here. Some polite discussion about a game we both like is just "collateral fun" caused by the game itself. Thanks for the nice words ...a...
by Luke the Flaming
April 2nd, 2011, 11:42 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

Thx for the reply. My pleasure. :) Did the scenario yesterday after i started it completely new as the first of the quests instead as second. Don't know whether that may influence the settings (speed of ground vanishing) No influence at all. Some random elements are fine for me, but again this is a...
by Luke the Flaming
April 1st, 2011, 5:12 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

Since i liked the campaign the first time i just started it again on 'hard'. Don't stand a chance to win "Underground" on that level since although the time given is 42 rounds, actually you have 32 only. Either you've reached the exit by that time or simply get dropped to hell for the cave hasn't a...
by Luke the Flaming
December 29th, 2010, 10:18 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

Reducing the max HPs along with the current total was easier (for me at that time) to write (to avoid unwanted effects like shamans healing the campfires, etc.) and since it works fine, I'm not going to try to modify it now (with the risk of "breaking" something). ;) Don't worry for the "false bug",...
by Luke the Flaming
December 29th, 2010, 12:57 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 71
Views: 6638

Re: Our Longest Year (SP campaign with two playable sides)

I'll try to look what's wrong with the Campfires. Let me know if you need more information, such as replays or other specifics. If you had a save file (not replay) of any turn, I'd gladly look into it. At a quick glance, the campfires seems to work fine (at "easy" difficulty there is a 25% chance t...