Search found 194 matches

by elricz
April 15th, 2007, 4:45 am
Forum: Website
Topic: Trunk unit list updated
Replies: 11
Views: 4187

Weeksy wrote:Could we get this updated for Era of Myths and Extended Era as well please?
If I can make it happen for the main site, it will be done also in these eras. In any case, I will update them to the latest version this Monday, I have been too lazy about it :oops:
by elricz
April 15th, 2007, 12:58 am
Forum: Website
Topic: Trunk unit list updated
Replies: 11
Views: 4187

As this is something that only happens once... I believe the Kalifa have a similar merge with one of the horse-units, and it's possible (currently under discussion) that an additional L0s may also have merged upgrades. :( Then it should be automated; it will take time, as at the moment I cannot thi...
by elricz
April 14th, 2007, 5:25 pm
Forum: Website
Topic: Trunk unit list updated
Replies: 11
Views: 4187

As this is something that only happens once, I may try to hard code the change in the script. That may work, but it won't be easy, as it breaks the current structure of the HTML table, and I have to figure out how to make it. On a side note, thanks to the work done to accommodate the new units, now ...
by elricz
April 14th, 2007, 5:00 am
Forum: Website
Topic: Trunk unit list updated
Replies: 11
Views: 4187

Now, if only there was a way to more gracefully accommodate 2 units which upgrade into the same one... ;) This is going to be a tough one, the code builds the units starting from the lower ones, so in this case it will repeat the level ones. Suggestions on format are welcome, it may be out of my po...
by elricz
April 13th, 2007, 10:22 pm
Forum: Website
Topic: Trunk unit list updated
Replies: 11
Views: 4187

the unit trees are not automatically generated from SVN, they are manually generated... so they might be a tad out of date... I am working on automating it, the generation of files is one click now and can be done in the current server; the images takes more effort, as they have to be colorized, bu...
by elricz
April 12th, 2007, 6:05 pm
Forum: Website
Topic: Trunk unit list updated
Replies: 11
Views: 4187

Trunk unit list updated

Oddly enough it is what is displayed in the trunk portion of the unit tree: http://zapicm.freeshell.org/trunk/tree_loyalists-default.html That was my fault, I haven't updated the trunk in a while, and the process is still not fully automated. For now I have reloaded the whole set of files, but this...
by elricz
April 3rd, 2007, 7:03 pm
Forum: Ideas
Topic: Include Unit tree page (script?) with Wesnoth
Replies: 10
Views: 2035

Just an update on this, the daily quota has been upgraded to 200 MB, it shouldn't be any issues with connecting to the units site moving forward.
by elricz
April 2nd, 2007, 3:28 pm
Forum: Users’ Forum
Topic: Cd Project
Replies: 7
Views: 1615

I did start to compile some of the files, but as Viliam said it is time consuming, and it has not been my priority recently.
Feel free to make one on your own, in the link on my signature you can find the latest schema of the structure that I was building, if that may help you.
by elricz
April 1st, 2007, 2:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: WIP: PS3 and Wii port
Replies: 21
Views: 12840

How can we get a copy? I would love to test it on my Wii! Unfortunately at the moment you have to compile from source. Get the latest SVN and see the instructions in the Makefile. Once it's sufficiently stable we'll consider distributing binaries. Thanks, I will try, maybe on December 28 (April foo...
by elricz
April 1st, 2007, 3:07 am
Forum: Release Announcements, Compiling & Installation
Topic: WIP: PS3 and Wii port
Replies: 21
Views: 12840

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by elricz
March 27th, 2007, 2:21 am
Forum: Release Announcements, Compiling & Installation
Topic: useless install instruction
Replies: 2
Views: 1459

One good guess would be any package that contains the word Wesnoth that you can find in the repository. Each one has a description, where you can read what the package is about, so you can choose if you want to install it or not. Do you have any ideas about how to phrase it better?
by elricz
March 22nd, 2007, 3:33 pm
Forum: Users’ Forum
Topic: There's one thing we really hate of this game.
Replies: 133
Views: 30241

Another analogy on the board games is Carcassone. Some people complain about the luck involved in turning the tiles, so they create alternative rules to minimize the effect and play with them, and also some of that people play with the out of the box rules when playing with a different group or want...
by elricz
March 13th, 2007, 9:22 am
Forum: Users’ Forum
Topic: 1.2.2 unit descriptions
Replies: 5
Views: 1139

If you really want to see them, you can find them at http://units.wesnoth.org, under the stable branch.
by elricz
March 11th, 2007, 3:38 pm
Forum: Ideas
Topic: Unit List to have Unit Level on it.
Replies: 5
Views: 787

If you are talking about the website, it can be done, but I think it is redundant with the table headers. I agree that in big tables (like humans) you lose sight of the headers soon, but as they are always the same (5 columns, from level 0 to level 4) it shouldn't be a problem to identify them. In a...
by elricz
March 9th, 2007, 2:36 pm
Forum: Music & Sound Development
Topic: Am I reading these notes wrong?
Replies: 3
Views: 2331

It has been a long time since I looked at notes, but I can tell that your guess is right. In fact, you can see one # sign at the beginning of each line, to the right of the clef, meaning exactly what you said: every F must be considered a F#, unless they have a natural symbol on them.