Search found 194 matches

by elricz
October 18th, 2007, 5:40 pm
Forum: Website
Topic: units.wesnoth.org errors.
Replies: 8
Views: 2169

Moving forward, I will maintain the script directly on the svn repository, it will be much easier for everybody. Also, we may move the full page from the current server to the Wesnoth one, as it will be possible to have the process fully automated.
by elricz
October 15th, 2007, 8:29 pm
Forum: Website
Topic: units.wesnoth.org errors.
Replies: 8
Views: 2169

SkeletonCrew wrote:@elricz could you also update the tarballs? Then I'll update the translated version on my site.
Done, they are both in the googlepage. I have removed the eras information, until I can come with a better script to parse them.
by elricz
October 14th, 2007, 3:41 am
Forum: Website
Topic: units.wesnoth.org errors.
Replies: 8
Views: 2169

I've noticed the following errors at units.wesnoth.org. * The stats are displayed as empty on the Dwarvish Fighter's page. * The Footpad in Dev branch levels up into XE_Outlaw instead of Outlaw. Fixed. If the page doesn't show the correct stats, refreshing it should work. It also seems a bit outdat...
by elricz
August 1st, 2007, 7:50 pm
Forum: Game Development
Topic: [brainstorm] cardgame for ages 3-99
Replies: 13
Views: 4505

If you have a good idea, I could help with the design. I was trying myself to make a game out of Wesnoth using cards and pawns, but I couldn't come out with simple enough rules. In the process, I created an Excel spreadsheet that generated the sets of cards, you can take a look at it at http://zapic...
by elricz
July 24th, 2007, 2:58 pm
Forum: Website
Topic: JVM when open the site
Replies: 1
Views: 1162

I found the same thing. Looking at the page source, this line may be the trigger:
<script src="http://gadgets.testing.googlepages.com/urchin.js" type="text/javascript">
It looks part of the Google Analytics. Of course, I may be wrong and this is not the cause for launching the JVM.
by elricz
July 17th, 2007, 12:39 pm
Forum: Technical Support
Topic: 1.2 and 1.3 -can they coexist?
Replies: 3
Views: 748

Also in Windows, just install them on different directories, and put the shortcuts in different folders (this is not required, just it will make easier to launch each one)
by elricz
June 28th, 2007, 9:11 am
Forum: Users’ Forum
Topic: Request for Comments: Advertising on wesnoth.org
Replies: 80
Views: 15956

I don't mind the ads; it is nice to have a site ad-free, but if it helps to the project go for it.
by elricz
June 14th, 2007, 8:28 pm
Forum: WML Workshop
Topic: Change unit price for one side
Replies: 15
Views: 3346

CIB wrote:You know, each of these macros gets substituted by like 200 lines o.o
Ok, I see, it just didn't looked that horrible to write it :)
by elricz
June 14th, 2007, 8:21 pm
Forum: WML Workshop
Topic: Change unit price for one side
Replies: 15
Views: 3346

It's only "done" in UTBS by duplicating the entire WML of each unit for each price desired. It's a horrible way to do it and shouldn't be replicated unless absolutely necessary. Looking at the .cfg files it doesn't look that bad: #define DESERT_ARCHER NUM COST HIDEORNOT ... id=Desert Archer{NUM} hi...
by elricz
June 14th, 2007, 8:12 pm
Forum: Strategies & Tips
Topic: Questions
Replies: 9
Views: 2428

You can't advance to a Grand Marshal except in certain campaigns like Eastern Invasion. Actually... #ifdef CAMPAIGN_THE_RISE_OF_WESNOTH advanceto=null {AMLA_TOUGH 3} #else advanceto=Grand Marshal #endif ..? :? I was not taking this account for the unit trees; the script is modified for trunk, so no...
by elricz
June 7th, 2007, 1:19 pm
Forum: Game Development
Topic: Awesome Neverwinter Nights1 Hardcore RP mod
Replies: 11
Views: 3392

lol you assume the worst but in reality this mod would be perfect for you :) the vastness and creativeness of all the low and mid level quests are pretty much exactly what you described i played some with a guy from these forums tonight, had a good time :) first we killed some zombies in the crypts...
by elricz
May 14th, 2007, 7:28 pm
Forum: Users’ Forum
Topic: Formulas to calculate damage
Replies: 4
Views: 1250

Thanks!
by elricz
May 13th, 2007, 5:20 pm
Forum: Users’ Forum
Topic: Formulas to calculate damage
Replies: 4
Views: 1250

Thanks, that makes sense. Does anybody know the why of the rounding up/down?
by elricz
May 12th, 2007, 4:13 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 36438

In fact making things different was one of the options, and I have read the threads with those ideas. The most difficult part that I found on changing the unit stats is rebalancing the factions, for example when you reduce the hit points to make counters more manageable, or reduce the terrain moveme...
by elricz
May 12th, 2007, 2:40 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 36438

Wesnoth as a board game

I have been working lately on putting together some ideas about a board game version of the game, and now it is that point where help is required. So far I have: - A booklet with the rules, on my user profile - A card and pawn generator , made in Excel What I need help with is: - Art, in two aspects...