Search found 194 matches

by elricz
February 29th, 2008, 1:51 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 34184

I am not sure about the rules, but it looks a good middle point between the complexity of the game and the basic rules that I made. The stats of the units will determine how easy or difficult is to actually handle the wounds and experience. One thing that I am not sure is to use the terrain movement...
by elricz
February 20th, 2008, 4:59 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 34184

Thanks for the help, and thanks for your mail, it helped me putting some things together. In fact, we playtest the rules with mixed results, some things worked fine and other less fine. Things that worked: - Economy: Using a single currency for everything was simple and easy. The ways of earning and...
by elricz
January 21st, 2008, 5:02 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 34184

I have uploaded the unit pawns and unit tree for three factions here . They should be ready to print and cut, although I have only tried on Letter size, so they may not work on A4 (if somebody tries, please tell me). Now I will try to print a map and actually play the game, to check if the concept c...
by elricz
January 17th, 2008, 2:58 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 34184

[*] Lady Fortune: Paying one gold only and getting a guaranteed re-roll during battle is something most players would do all the time since the potential profit is usually larger than the loss of 1 gold. I'd definitely raise the cost to at least 2 gold and/or make Lady Luck what the name suggest by...
by elricz
January 17th, 2008, 12:44 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 34184

Thanks for your interest, I have been working on a simplified version of the rules, that can be found on my profile . The materials are not ready yet, so I haven't play tested it. Some of the ideas are: * 5 types of units per faction, all with the same cost * 6 types of terrains * Use of 6 sided dic...
by elricz
December 9th, 2007, 6:18 am
Forum: Website
Topic: units.wesnoth.org - Extended Era and EOM not working.
Replies: 2
Views: 1315

We have moved the majority of the unit site, and we still need to adjust the main page. You can use these links in the meantime, I place the eras on the /dev site instead of the /stable one: http://zapicm.freeshell.org/dev/EXE/index.html - Extended Era http://zapicm.freeshell.org/dev/EOM/index.html ...
by elricz
November 26th, 2007, 5:13 pm
Forum: Multiplayer Development
Topic: Gathering ballance knowledge
Replies: 4
Views: 1055

Sorry, it used to be a link to the data folder, I will put it back with version 1.3.11 today. Check it later at http://zapicm.freeshell.org/dev/data/. They are tab delimited flat files that you can easily import into Excel.
[edit] Update done
by elricz
November 26th, 2007, 5:08 pm
Forum: Ideas
Topic: Different icons for the wesnoth game depending on use.
Replies: 8
Views: 1308

In fact, if you want it can be done manually after the installation, by editing the properties of the link and changing the icon.
by elricz
November 16th, 2007, 1:13 pm
Forum: Translations & Internationalization
Topic: Traducción al español
Replies: 223
Views: 93722

Yo los colocaría al revés en español, para mi ancestral sería el nivel 3, y luego algo como Anciano para el nivel 2. No tendría mucho sentido como traducción directa, pero creo que como jerarquía sí que lo tendría.
by elricz
November 5th, 2007, 1:44 am
Forum: Users’ Forum
Topic: Sabbatical
Replies: 29
Views: 4313

Good luck, and thanks for all the hard work!
by elricz
November 5th, 2007, 1:42 am
Forum: Users’ Forum
Topic: Wesnoth comic
Replies: 62
Views: 10045

The second one is pretty funny!
irrevenant wrote: Do you know how many zillions of fantasy jokes there are out there? It's not surprising the wheel gets reinvented sometimes.
OOTS is pretty good, nothing wrong on being inspired by it. Just didn't look an original idea to a fan of the series.
by elricz
November 4th, 2007, 5:17 pm
Forum: Users’ Forum
Topic: Wesnoth comic
Replies: 62
Views: 10045

irrevenant wrote:and the joke is pretty good.
Not entirely original
by elricz
November 2nd, 2007, 3:51 am
Forum: Coder’s Corner
Topic: list of executable switches?
Replies: 12
Views: 3394

There is a way to add entry like "promt here" to folders. I enabled / installed / hacked it so long back that I don't remember how I did it, but that shouldn't matter. Once you get it working, just right click folder - open prompt - and it starts in the folder. Life without this would be so dull :P...
by elricz
October 31st, 2007, 3:06 am
Forum: Coder’s Corner
Topic: list of executable switches?
Replies: 12
Views: 3394

If you do it in Windows from the command line, the output will be on the contents of the stdout.txt file, on the same directory as the Wesnoth executable.
by elricz
October 29th, 2007, 3:40 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 34184

Viliam was right. it is quite hard work for loong time. If you want to discuss your ideas or your current progress i am here ready to help. Thanks, in fact I have given up on the previous concept, the points raised by Turin and Zookeeper are more accurate that I though at the moment. I have not giv...