Search found 675 matches

by Clonkinator
January 26th, 2008, 11:41 am
Forum: Ideas
Topic: AI difficulty
Replies: 25
Views: 3230

Angry Andersen wrote:Can AIs be pitted against each other on multiplayer maps in an automated (e.g. batch) manner? Being able to generate stats on AI performance without too much hassle would greatly aid development.
This one is for sure, I already watched some matches like these on my own computer. :)
by Clonkinator
January 26th, 2008, 11:36 am
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 65132

Weeksy wrote:sort the level 1's by 'easy heroes', 'normal heroes' and 'hard heroes', with stuff like the DA, ghost, bat, and so on in the easy bit, and stuff like the mudcrawler and woodsman in the hard section.
Nah. That would only be shifting the problem somewhere else, instead of removing it. :(
by Clonkinator
January 25th, 2008, 1:51 pm
Forum: Multiplayer Development
Topic: What can improve strategic multiplayer ?
Replies: 10
Views: 2515

SKAcz wrote:I tried ctrl+alt+r in both stable 1.2.8 and last dev wesnoth-1.3.14a and it do nothing :( only works ctrl+r+number+enter what is too long combination
Change the shortcut then. :wink:
by Clonkinator
January 25th, 2008, 1:50 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 65132

Hmmm... I see. Maybe I'll add a nerf for the dark adept that removes it's arcane attack again. :twisted:
... but to be honest, I don't really want to do that. Any suggestions what I could do against the dark adept being IMBA?
by Clonkinator
January 25th, 2008, 1:47 pm
Forum: Multiplayer Development
Topic: Multiplayer Scenario: Clonkinator's RPG (Version 1.3)
Replies: 17
Views: 6281

Darth Jordius wrote:Any plans for CRPG in the future, or is it dead? I haven't seen it on the MP server lately.
Hmmm, I didn't plan to port it to 1.3; I would have to redo much of the code myself. Maybe I'll make another, new RPG for 1.3 - but not now, I'm currently not interested in Wesnoth very much.
by Clonkinator
January 25th, 2008, 1:42 pm
Forum: Strategies & Tips
Topic: Evasion rings in Survival Xtreme...do they stack?
Replies: 3
Views: 1284

flameskewer wrote:They do, but if cover in any given terrain goes to 100%, it overflows and goes down to 50%
Jup, that's it. :)
You can take as many as you want as long as you don't exceed 90% defense on any terrain you could move on.
by Clonkinator
January 24th, 2008, 3:20 pm
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 39
Views: 16625

TruePurple wrote:As I remember, regular extended (as well as number of the other regulars) means you can only pick loyalist. As well it means leadership isnt as useful.
Heh? Oh well... You'll have to cope with it then. :P
by Clonkinator
January 24th, 2008, 3:18 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 65132

Darth Jordius wrote:SX is really weird, well all RPGs and survivals are now that Adepts have two attacks and ghosts have arcane. I like the changes in 1.3.14, but they sure are hard to get used to.
Huh? What is so weird about them?
by Clonkinator
January 24th, 2008, 3:13 pm
Forum: Users’ Forum
Topic: If you could be reborn into an in-game race...
Replies: 54
Views: 7494

I'd want to be an elf. I always liked elves. I also like forests a lot, and the fact that elves can become several hundred years old is really nice. :)
Also, I always wanted to use a bow (and be it for hunting only). I don't really know why, but imo bows are really cool.
by Clonkinator
January 23rd, 2008, 1:12 pm
Forum: Ideas
Topic: special color for player name in lobby
Replies: 6
Views: 1062

Strom wrote:All players in selected game are coloured blue.
Oh. Alright then.
by Clonkinator
January 23rd, 2008, 1:10 pm
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 39
Views: 16625

Also for some reason with extended RPG you start out with just level 1's. I understand the map is designed for level 2's and it is very hard to survive with just level 1's in that first part. That's the Extended RPG Era's fault - it's designed for other RPGs, actually. Try the regular Extended Era ...
by Clonkinator
January 23rd, 2008, 1:04 pm
Forum: Technical Support
Topic: Freezing problem in 1.3.13 and 1.3.14
Replies: 4
Views: 667

Hm... What does stderr.txt say? Does reinstalling Wesnoth (save your userdata-fodler before) help? If it does, put userdata back in. If it stops working then again, there must be something wrong with userdata.
by Clonkinator
January 22nd, 2008, 6:36 pm
Forum: Ideas
Topic: special color for player name in lobby
Replies: 6
Views: 1062

Aren't observers already coloured blue? Or do I mix that up with something else?
by Clonkinator
January 22nd, 2008, 6:29 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 65132

Where do i get your new version? IN the Add-on list I just found SurvivalXtreme 1.21 and the add-on Yeah, that's because 1.21 is the latest release for Wesnoth 1.2.x (the stable branch). Since I finally switched to the development version some time ago, the new version is for the development branch...
by Clonkinator
January 22nd, 2008, 5:37 pm
Forum: Technical Support
Topic: Freezing problem in 1.3.13 and 1.3.14
Replies: 4
Views: 667

Have you downloaded some add-ons perhaps? If that's the case, Wesnoth tries to load those whenever you enter multiplayer-mode. This may take a couple of minutes on a slow machine, so just wait a bit (most of the time it even continues loading after the progress-bar is full). If you haven't, I have n...