Search found 267 matches

by PingPangQui
February 7th, 2008, 8:18 pm
Forum: Technical Support
Topic: Crash in Return of the Legions / Story of the Wose
Replies: 2
Views: 623

RotL should be working now. Please download it from the addon server 1.3.15

In case you encounter further problems please post them here.
by PingPangQui
February 7th, 2008, 7:20 pm
Forum: Scenario & Campaign Development
Topic: Return of the Legions (RotL)
Replies: 6
Views: 1682

At the end of the third scenario, after I select the one who will accompany me, the finish scenario button cannot be seen and as a result I cannot continue. ... EDIT: I've managed to work around this by using the "next turn" shortcut "Ctrl+Space" Yes, this is a known bug in the theme. Haven't found...
by PingPangQui
February 1st, 2008, 7:51 am
Forum: Ideas
Topic: Making private chat easier.
Replies: 5
Views: 725

Oops, I entered this thread by misreading its title "Making private cheat easier" :oops:
by PingPangQui
January 30th, 2008, 7:40 am
Forum: Multiplayer Development
Topic: another stupid idea?
Replies: 13
Views: 1834

(...) I will wait as long as it is necessary if somebody of devs thinks the idea may have a future. It is mostly not for me, but for the fun and for all of us. But please could you promote it where it is needed, because i dont have a clue how to do it (...) Please take a look at http://www.wesnoth....
by PingPangQui
January 26th, 2008, 3:07 pm
Forum: Game Development
Topic: Game engine development - any projects to participate?
Replies: 17
Views: 3984

Thanks for suggestion evil. But most of the tasks I have seen here are graphics related (or scripting). It seems to me that the game engine is pretty much done. Am I mistaken? I guess so. However, you might want to take a look at http://www.silvertreerpg.org which is already playable but I'm sure t...
by PingPangQui
January 22nd, 2008, 10:52 am
Forum: Ideas
Topic: WML idea: implementation of the [class] and [function] tags
Replies: 11
Views: 1871

Thanks Mist. That helped :) .
by PingPangQui
January 22nd, 2008, 9:41 am
Forum: Ideas
Topic: WML idea: implementation of the [class] and [function] tags
Replies: 11
Views: 1871

Hi Noyga, i've just tried that out. However sth. does seem to work. Though there aren't any error messages it just seems to ignore my variable initialisation. [+variables] [Char] Name=snoopy Folk=elve Alignment=neutral Gender=male Class=warrior Unit=elvish_fighter [Trait] First=strong Secound=resili...
by PingPangQui
January 19th, 2008, 1:24 pm
Forum: Users’ Forum
Topic: how do i kill drakes with elf alliance
Replies: 15
Views: 2550

Don't recruit mages or woses. I'm not big on shaman either. The drakes are strong, yes, but as stated you need to kill them fast. Your units are cheaper, so you can trade 1-for-1. Obviously avoid retal if you can, but fighters on burners is the best way to be rid of those. Shaman just waste 15g on ...
by PingPangQui
January 18th, 2008, 8:10 am
Forum: Users’ Forum
Topic: how do i kill drakes with elf alliance
Replies: 15
Views: 2550

That has been discussed several times before (please use the search function). A short advice for now: In order to beat drakes you have to kill them fast. That said you'll need lots of units to do high potential damage in total, you have to outnumber them -> elvish fighters (due to their low costs)....
by PingPangQui
January 16th, 2008, 5:55 pm
Forum: Ideas
Topic: Remove whisper limit to players
Replies: 26
Views: 2325

As CIB said. Wesnoth is primarily not a chat room. If you want to discuss mp-games one could also use the IRC-channel #wesnoth-mp at irc.freenode.net in order to do so. In case the present game is discussed it is only polite not to use whisper anyway for the reasons Noy already pointed out.
by PingPangQui
January 15th, 2008, 2:34 pm
Forum: Ideas
Topic: Custom unit idea:
Replies: 7
Views: 910

Well, as the fencer is one of my favorite units, I think I have to add my two sentences here. Why not change the sabre of the alternative level 2 upgrade into a rapier, a rapier and a dagger/buckler/... or alternatively give him two rapiers (that last one would be rather unrealistic, but look cool ;...
by PingPangQui
January 15th, 2008, 12:40 am
Forum: Multiplayer Development
Topic: An option to reduce Vision from units.
Replies: 12
Views: 1626

Actually, I would GREATLY prefer that movement and vision be decoupled! That is, I want to be able to make slow units that can see far, and fast units that can't. But 1) that's a significant code change (not huge, but not small, either), and 2) the whole concept gets little to no support from the d...
by PingPangQui
January 13th, 2008, 8:07 pm
Forum: Ideas
Topic: Reclothe the Rebels Magi?
Replies: 50
Views: 5560

Well, that would be an rather low probability to face a red or white mage leader selected at random. On the other hand, flavor text could explain that the human-mage and the elf-mage could both advance to the generic-red/white mage because "with the increase in experience the apprentice mage transc...
by PingPangQui
January 11th, 2008, 4:37 pm
Forum: Scenario & Campaign Development
Topic: Problems converting map to 1.3
Replies: 4
Views: 947

Well I supposed you were using Linux - there you would get the standard error output to the console/terminal where you started wesnoth from. No idea if you get it when starting it from command line (cmd) in MS Windows. Have a try ;). There might be also a file where wesnoth writes the standard error...
by PingPangQui
January 11th, 2008, 7:33 am
Forum: Scenario & Campaign Development
Topic: Problems converting map to 1.3
Replies: 4
Views: 947

Well I can't find anything at the first glance, didn't check the letters though. However it doesn't work for me either. Did you use wmllint to convert the map or did you do it manually? Update: there are several mistakes regarding terrain letters. The fastest way for conversion is probably wmllint (...