Search found 117 matches

by musketaquid
February 28th, 2007, 2:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.1 configure and make warnings
Replies: 4
Views: 1617

Wesnoth 1.3.1 configure and make warnings

When i run configure i got lot's of these messages: config.status: WARNING: po/wesnoth/Makefile.in.in seems to ignore the --datarootdir setting What can i do against it? And make always comes up with lot's of these: events.hpp:50: warning: unused parameter 'event' The line in file events.hpp: virtua...
by musketaquid
February 28th, 2007, 1:57 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 39049

For my opinion, the windmill from my last post is rather modern and the colors doesn't fit the other villages from wesnoth. So i decided to make a new one. This time i took the colors from the villages. Now the windmill is not animated and i think this is better then an animation. I tried it with an...
by musketaquid
February 22nd, 2007, 4:19 am
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 39049

Bob_The_Mighty wrote
Plus, someone mentioned an animated windmill, this would be great!
My eyes go like this if i look to long :roll:
by musketaquid
February 21st, 2007, 4:26 am
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 39049

I changed the perspective, but i'm not happy with the entrance.
Doesn't it look a bit to small?
by musketaquid
February 20th, 2007, 11:03 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 39049

Your right!
I draw this one from a photo i found on the internet, and forgot about the perspective.
It should be some kind of Top Down View. Right?
I'll trie to figure it out how this tent will look from this view.
by musketaquid
February 20th, 2007, 9:57 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 39049

A Tent

A simple red and white tent :)
Hope you'll like it.
by musketaquid
August 22nd, 2006, 12:10 am
Forum: Technical Support
Topic: games appear green although they are full
Replies: 4
Views: 753

Thanks for your replies.
Yes, i've seen such games played with ai.
But i saw games, where no computer played.
That is strange.
by musketaquid
August 21st, 2006, 10:39 pm
Forum: Technical Support
Topic: games appear green although they are full
Replies: 4
Views: 753

games appear green although they are full

I play on development server with 1.1.8
Some games appear green and you can click the button "join game",
although these games are already full.
Has this something to do with my version, or has anybody seen those games too in the lobby?
by musketaquid
July 18th, 2006, 11:54 pm
Forum: Multiplayer Development
Topic: A Map, 4p - Fabulous Valley
Replies: 9
Views: 1442

Thanks to all! I tried to pick up some of your thoughts, and that's the result: [map]mmmHmHHmmHFiiFFFFFmHmimmmmm mHhCicHcHceccFFHmhhfiFmCmmm m?1CCFcFccicc\fgmEEEicCC4?m mCCEhiiFggcccighEhfSE\hECCm mfSgEEEEEfggiiHbEfmccfEghHm hhgEEbggfgggcfHEEfFchfEffhm hfEhhhhghgvgcEEgfcfcgEEEhhm mFEEfhHhgggE/ggh\gc...
by musketaquid
July 18th, 2006, 1:36 pm
Forum: Multiplayer Development
Topic: A Map, 4p - Fabulous Valley
Replies: 9
Views: 1442

No, no! A huge garden with lots of pavilions. In them are waiting girls endued with gauze. They will indemnify the winner for the efforts :wink:
by musketaquid
July 18th, 2006, 1:47 am
Forum: Multiplayer Development
Topic: A Map, 4p - Fabulous Valley
Replies: 9
Views: 1442

It is for 2v2, so team 1 is player 1 and 4 -There is no direct water route between the bases and the central river. Considering that middle base is submerged, some access routes for mermen/nagas might be necessary. I think, no direct routes to the middle balances the advantage of factions with water...
by musketaquid
July 18th, 2006, 12:44 am
Forum: Multiplayer Development
Topic: A Map, 4p - Fabulous Valley
Replies: 9
Views: 1442

A Map, 4p - Fabulous Valley

[map]mmmHmHHmmHFicFFFFFmHmimmmmm mHhCiiHFHceccFFHmhhfiFmCmmm m?1CCFiFicicc\fgmEEEiHCC4?m mCCEhiiFggcccighEhfmEEhECCm mfSgEEEEEfggiiHbEfhHHfEghHm hhgEEbggfgggcfHEEfFfmfEffhm hfEhhhhghgvgcEEgfcfggEEEhhm mFEEfhHhgggE/gghgtcggEffvFh hhfFEEmEEEEgcgfghggfhEfHFmh hmFhfhEgtgggcwYhgighhEgHmmm HmmmhSEhgwgwcww...