Search found 32 matches

by Lord Jevyan
July 16th, 2006, 5:42 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17d - Cursed Isle
Replies: 18
Views: 10383

(1) 1.0.2 medium difficulty (2) 4. Very easy if you have silver and withe mages (3) Very clear. Kill enemy leaders and free their souls (4) Storyline is still blocked (5) Fighting the vampire Queen (6) 6. I had many white mages so i won early without problems. (7) 3 enemy leaders would be more chall...
by Lord Jevyan
July 16th, 2006, 5:35 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17c - Troll Hole
Replies: 29
Views: 14066

(1) 1.0.2 medium level (2) 8. Easy to defend base, hard to attack (3) Clear. Kill every Troll warrior that you see (4) Storyline is stopped in the 4 tests so there's nothing interesting (5) Trolls can easily kill powerful units with their damn hammers... and this level is in a cave... (6) 7. Hard le...
by Lord Jevyan
July 16th, 2006, 5:27 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17b - Lizard Beach
Replies: 22
Views: 10911

(1) 1.0.2 medium level
(2) 6. Seems easy in the beginning but lizards are smart.
(3) Very clear
(4) Nothing interesting. The storyline stops in these four tests.
(5) Keeping heal mages alive. Hard to defend them from lizards
(6) 6. Sometimes this level becomes frustrating...
(7) More villages.
by Lord Jevyan
July 16th, 2006, 5:21 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17a - The Dragon
Replies: 32
Views: 17881

(1) 1.0.2 medium difficulty (2) 8. Too many enemies. They aren't strong but the number is big (3) Very clear. Kill the Big Bad Dragon when it appears. (4) Nothing important. Nothing special (5) Keeping those Lizards away from my base. As they can avoid control zones they can easily get to the fortre...
by Lord Jevyan
July 16th, 2006, 2:27 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 15 - A New Land
Replies: 30
Views: 13937

(1) 1.0.2 medium level
(2) 1. Just some panic seeing so many enemies
(3) Clear. Hold position.
(4) Interesting dialog between elves and dwarves
(5) Trying to get many villages and gold for next level
(6) 1. There's nothing to do, so there's no fun.
(7) Nothing can be changed.
by Lord Jevyan
July 16th, 2006, 2:25 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 14 - Rough Landing
Replies: 26
Views: 11434

(1) 1.0.2 medium level
(2) 9. Damn Sea monsters!! Damn Nagas!! Damn Islands!!
(3) Clear
(4) Nothing important for the storyline
(5) Those Sea monsters are strong
(6) 1. I HATE this scenario.
(7) Change everything...
by Lord Jevyan
July 16th, 2006, 2:20 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 13 - Peoples in Decline
Replies: 27
Views: 12245

(1) 1.0.2 medium level (2) 7. Drakes can be very dangerous (3) Very clear (4) Nothing special... you can't talk seriously with Drakes... they are like Orcs... ( KILL KILL KILL ) (5) Keeping Typhon alive... it seems that the Sea monster wanna kill him at all costs. (6) 6. Nothing special, the storyli...
by Lord Jevyan
July 16th, 2006, 2:15 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 12 - A Final Spring
Replies: 24
Views: 11853

(1) 1.0.2 medium level
(2) 8. It's a big battle
(3) Clear. Kill the Orcs
(4) I like when Jevyan arrives with the King's Son. Very nice
(5) Killing the orc in the island... how did he reach there without being seen?!
(6) 10. Because it's a very big battle and you finally meet Jevyan.
(7) Nothing.
by Lord Jevyan
July 16th, 2006, 2:10 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 10 - Sewer of Southbay
Replies: 32
Views: 14613

(1) 1.0.2 medium level.
(2) 7. Many red mages... and that spider was scary
(3) Clear. I reached all of them
(4) Nothing special
(5) Killing the spider
(6) 8. It's a hard level and the spider is like a Boss.
(7) More gold when you kill both Archmages...
by Lord Jevyan
July 16th, 2006, 2:05 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 9 - Fallen Lich Point
Replies: 44
Views: 21744

(1) 1.0.2 medium difficulty
(2) 7. I don't like bringing Haldric through the map
(3) Clear
(4) 'Oh My God'
(5) Keeping Haldric alive
(6) 7. I liked the Yeti
(7) Another Yeti!
by Lord Jevyan
July 16th, 2006, 2:00 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 51
Views: 24546

(1) 1.0.2 medium level
(2) 7. Not an easy defense
(3) Very clear
(4) Nice dialog with the Lieutenant
(5) Not losing the walls.
(6) 9. I like desperate battles when the enemy has got bigger hordes
(7) Nothing. This level is perfectly made for me.
by Lord Jevyan
July 16th, 2006, 1:55 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 6 - Temple in the Deep
Replies: 35
Views: 15782

(1) 1.0.2 medium difficulty (2) 8. Not enough time (3) Very clear. (4) Nothing special. (5) The Lich was strong... and there wasn't much time. (6) 6. Not bad (7) Allowing every troop to open the box with the Ruby... after killing the Lich i had 5 more turns and i send a lancer to open it... ' You mu...
by Lord Jevyan
July 16th, 2006, 1:49 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 5 - The Oldwood
Replies: 31
Views: 12955

(1) 1.0.2 medium level (2) 5-6. The enemies usually recruits pillagers that are weak in woods. (3) Clear. Kill Orcs leaders and defend the big Wose. (4) Nice dialog with the big Wose. (5) Keeping big Wose alive... he doesn't attack anybody so you must give him bodyguards! (6) 7. The Woses are an unu...
by Lord Jevyan
July 16th, 2006, 1:43 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 4a - The Swamp of Esten
Replies: 26
Views: 12802

(1) 1.0.2 medium level
(2) 7 . Many enemies
(3) Very clear.
(4) I liked the meeting with the white mage (i don't remember his name)
(5) Finishing level before time runs out...
(6) 5. I don't like swamps and fog in one level
(7) +4 turns...
by Lord Jevyan
July 16th, 2006, 1:36 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 3 - A Harrowing Escape
Replies: 32
Views: 15633

(1) 1.0.2 medium level
(2) 7. I think Burin gave me a nice help in the mountains
(3) Very clear. Kill every dirty leader
(4) Nothing special
(5) Keeping Burin, L. Outlaw and my 2 pikemens alive
(6) 7. It's the first real challenge of the campaign
(7) Add another road through the mountains