Search found 822 matches

by Bob_The_Mighty
April 6th, 2020, 10:51 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 222029

Re: My Terrain (Mine!)

I recently dusted off an old add-on that I originally made in 1.12 and noticed it no longer works as intended in 1.14.11. This is because the transitions for earthy cave walls seem to be handled differently. You used to be able to see a bit of the earthy colour from all directions, now the earthines...
by Bob_The_Mighty
April 5th, 2020, 8:07 pm
Forum: Multiplayer Development
Topic: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Replies: 15
Views: 1225

Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)

No joke! It's all done, polished and ready. Return to Trent is now on the adds-ons server for 1.14. Please let me know how you get on with this new adventure!
by Bob_The_Mighty
April 3rd, 2020, 6:42 pm
Forum: WML Workshop
Topic: Problems with [object] and [remove_object]
Replies: 19
Views: 3550

Re: Problems with [object] and [remove_object]

I've just noticed that I've been using [filter] inside [remove_object] when the wiki explicitly says not to. :oops:
I guess this means without a filter the object is removed from all players who had it, thus causing odd behaviour.
by Bob_The_Mighty
April 3rd, 2020, 6:00 pm
Forum: WML Workshop
Topic: Problems with [object] and [remove_object]
Replies: 19
Views: 3550

Re: Problems with [object] and [remove_object]

Thanks for explaining. That's good to know about how to handle persistent/current stats. The bug was fixed was about remove_object sometimes changing current hitpoints/moves, even though the object did not change them. Do you mean this was fixed in 1.15 or before? The problem I am encountering is th...
by Bob_The_Mighty
April 3rd, 2020, 3:34 pm
Forum: WML Workshop
Topic: Problems with [object] and [remove_object]
Replies: 19
Views: 3550

Re: Problems with [object] and [remove_object]

I am still having problems on 1.14.11 with [remove_object] causing changes to things like max movement being lost (as well as removing slow/poison). The wiki says: Note that some unit properties are not restored ideally, e.g. current unit's health reversion might not work as expected (max_hitpoints ...
by Bob_The_Mighty
March 31st, 2020, 6:08 pm
Forum: Multiplayer Development
Topic: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Replies: 15
Views: 1225

Return to Trent RPG (the long-awaited sequel to Fall of Trent)

Way back in 2006 I made a multiplayer scenario called Fall of Trent . It was my first attempt at making an add-on for Wesnoth and it was pretty basic, but it seemed to fill a niche and I sometimes see people playing it even after all this time. The scenario ended on a cliffhanger with a message that...
by Bob_The_Mighty
March 25th, 2020, 10:18 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 453
Views: 114109

Re: Galactic Empires (MP Sci-fi Scenario)

Having a similar problem as PastaSaucey. I never got to the bottom of what PastaSaucey's problem was. The add-on works fine for me, no matter whether I select era or scenario first. Have you tried removing all your add-ons except Galactic Empires? If this works it must be a clash with another add-o...
by Bob_The_Mighty
October 16th, 2019, 6:45 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners (2p non-linear pirate campaign)

Help! I am über stuck with how to get to the first layer of the ice temple, like I saw the hydra and stuff, but I have just been bouncing between islands for like 400 turns. I'm assuming you're stuck on the riddle at the ice temple, if so... Everything you need to solve it can be found on that map....
by Bob_The_Mighty
October 7th, 2019, 3:31 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners (2p non-linear pirate campaign)

Hi Bob_The_Mighty! We downloaded it from the add-ons and tried both creating a new campaign and loading an autosave, but it both ended in a crash. My Wesnoth version is: 1.14.7 And the campaign version is: 3.2.0 Hey. If you're playing it with another person online you need to load it as a multiplay...
by Bob_The_Mighty
August 9th, 2019, 7:12 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners (2p non-linear pirate campaign)

I wonder if you could help me. The campaign keeps crashing for me, when I play with my bro either I'm the host or not. It happens after making the third decision (when the captain wants to beat you) in the intro part. Here is the log: Hey SirAndre66, most of that log report doesn't have anything to...
by Bob_The_Mighty
May 7th, 2019, 8:56 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners (2p non-linear pirate campaign)

wesn wrote:
May 6th, 2019, 11:35 pm
I can't get the s....l to appear. It appeared other time I played.
Ah, the position is randomised so it might be on another island to where you found it last. Or maybe try a repeat visit to where you found it before.
by Bob_The_Mighty
April 30th, 2019, 11:47 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners (2p non-linear pirate campaign)

Hey DarkHorse, thanks so much for all this feedback. This is exactly what's needed to help balance the campaign. I started a playthrough of the current build and found it all a bit easy too, but I'm cautious of making it too difficult for new players. Sadly, I think having standard difficulty levels...
by Bob_The_Mighty
March 14th, 2019, 10:09 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners - i am stuck too... :-(

Hey, glad you're enjoying the campaign. It's always interesting (and useful) to know which bits people get stuck on, as there are numerous ways to approach different parts of it. I reached the 2nd Level of the "Ivory Tower" - but cant find anything of interest - neither new inventory nor Information...
by Bob_The_Mighty
March 14th, 2019, 9:32 pm
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 40
Views: 18713

Re: The Fall Of Trent - A Multiplayer RPG

Hey, mxb2001. It's a long time since I've played it, so my memory of the best tactics are vague. However, I have seen many teams get all leaders south before the orcs choke off the city. It's important to not get bogged down in fighting and striking out due south (avoiding the path) was always the b...
by Bob_The_Mighty
March 4th, 2019, 11:19 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 319
Views: 95158

Re: The Altaz Mariners (2p non-linear pirate campaign)

I found the boulder but there's no way to leave Black Rock and the boulder only slows down the water. You need to use another item as well as the boulder to stop the water. You'll find it lying around on the island somewhere. Ice Island remains a complete mystery to me. If you've found the ice isla...