Search found 161 matches

by zol
August 21st, 2006, 3:03 pm
Forum: Ideas
Topic: Unit Idea: goblin pillager L1 version
Replies: 26
Views: 2332

Sort of Off-topic now, but: Apart from it not being recruitable, and therefore failing to fill the original intent, a Goblin Rouser with a torch (instead of a flag) would make sense in terms of goblin leadership style (as I imagine it). Aside: Trying to beef up the AI with more gold, I noticed that ...
by zol
August 21st, 2006, 12:25 pm
Forum: Users’ Forum
Topic: Elvish Slyph
Replies: 15
Views: 2191

red=edited Check http://wesnoth.slack.it/units.cgi?set_display_info=yes&page=tree&showCamp_AAAAABase_units=on&set_display_info=yes&page=tree&showRace_Aragwaith=on&showRace_Drake=on&showRace_Dwarf=on&showRace_Elf=on&showRace_Goblin=on&showRace_Human=on&showRace_Kedari=on&showRace_Lavinian=on&showRac...
by zol
August 21st, 2006, 3:19 am
Forum: Ideas
Topic: anti playing button
Replies: 2
Views: 732

Sangel wrote:Better idea. Make it so that when the "replace with an observer" option is taken, the observer is presented with a window which asks them if they'd like to take over.
Seconded.
by zol
August 19th, 2006, 3:07 pm
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

1v1 with that list for both players would focus positioning and timing quite a bit I imagine.
One slip-up could be the start of the end.

1337 pwns teh r0x0rz!!111shiftone a/s/l? rotflmfao. j/k
by zol
August 18th, 2006, 8:55 am
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

Elvish Fighter and Orcish Grunt?
I'm pleasantly surprised by the variety of approaches possible with this.
by zol
August 17th, 2006, 5:18 am
Forum: Multiplayer Development
Topic: Miscellaneous good replays
Replies: 9
Views: 1649

Thanks, guys.
Any 1v1 for 1.1.7 you haven't deleted yet to share?
by zol
August 17th, 2006, 4:00 am
Forum: Strategies & Tips
Topic: Into the depths
Replies: 21
Views: 6391

Not wanting to solve it for you, but - what is in the lich's cave? and what is the lich doing?
by zol
August 17th, 2006, 3:19 am
Forum: Multiplayer Development
Topic: "Pick your recruit list" MP scenarios
Replies: 25
Views: 5013

Woohoo! I was just thinking, the GP limit is not horribly less than starting gold, so, is it feasible to tie the list limit to the gold settings? That way, the limit could be set per game using the existing slider. I realise that this cramps the initial recruitment a bit, but that can be seen as par...
by zol
August 16th, 2006, 3:24 pm
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

:? That's not exactly how I'd describe it. Ah, but at least it tempted you to describe it yourself. ;) ("solid/non-suicidal" was intended to imply good defense, but it's good that you've made it official.) New faction idea: Elvish Shaman (15) Ghost (20) Dwarvish Ulfserker (19) Orcish Grunt (12) :tw...
by zol
August 16th, 2006, 1:37 pm
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

I might actually do it myself, when I have the time. I'm on it already. If everything goes smoothly, I'll post something about it in the multiplayer forum a bit later. Cool. I'm already finding people's decisions fascinating. I wasn't sure that I'd have the experience to see much in them, but i mus...
by zol
August 16th, 2006, 11:10 am
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

Elvish Pillager wrote:P.S.: My faction is overpowered against both your factions. :twisted:
Zhukov has 11 GP to spare :wink:
by zol
August 16th, 2006, 10:38 am
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

Interesting idea. It could even be interesting to play some MP with such mixed factions - sure, someone would probably come up with a few killer combos, but it might still be interesting. I'll have to think a bit about what I'd pick. Btw, what did you base the 70g limit on, average recruit list cos...
by zol
August 16th, 2006, 9:58 am
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 4831

Mini-faction challenge.

This idea is inspired by the "Favorite unit and least favorite" thread. :cry: Oh why can't this thread ever die?! WHHHHYYYYY?!?! Heh, heh. Objective: Assemble a 'good' faction with units from default (with default advancements) within the following guidelines: 1. The recruitment list includes only l...
by zol
August 16th, 2006, 7:40 am
Forum: Ideas
Topic: Trait Brainstorm: Traitor
Replies: 28
Views: 2771

Unless control is given to another player, some other rule would have to decide which unit to attack etc.

There is no concept of 'random target' in the game design.
by zol
August 16th, 2006, 6:25 am
Forum: Users’ Forum
Topic: My thoughts on the game so far
Replies: 115
Views: 11862

Re: My thoughts on the game so far

a solid team of newbies can get the job done. ... However, that just isn't possible in campaign mode in this game. :evil: The later stages are so difficult, and gold is so finite, that the cannon-fodder attitude of the multiplayer mode doesn't apply. Let me bet honest here. The campaigns suck. They...