Search found 42 matches

by Xeron_
October 14th, 2006, 8:39 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 310626

xtifr wrote:
Xeron_ wrote:How often do u think should those standing animations happen?
Please read the thread; this has been asked and answered several times already.
I am terribly sorry for not having the spare time to work threw 20 pages of text
by Xeron_
October 14th, 2006, 7:04 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 310626

How often do u think should those standing animations happen? i think i wouldn't like it if my unity would be fooling around constantly - maybe once every x seconds - between 20 and 90 depending on how intensive they are. - also not all units should be doing them at the same time so they should star...
by Xeron_
October 14th, 2006, 6:59 pm
Forum: Users’ Forum
Topic: How do I skip replays?
Replies: 9
Views: 2036

good point
by Xeron_
October 13th, 2006, 11:42 am
Forum: Ideas
Topic: Wose Trait Idea: Rowan
Replies: 17
Views: 3185

mangroves root in the humide ground on the bottom of tropical rivers. - a tree is big enough to root in shallow water and so are woses
by Xeron_
October 12th, 2006, 6:23 am
Forum: Users’ Forum
Topic: Wesnoth in Slovakia
Replies: 26
Views: 4083

Actually i am austrian, however brastilava is about 20 minutes by car from here :wink:
by Xeron_
October 11th, 2006, 5:34 pm
Forum: Ideas
Topic: Chinese encoding in chat (among other things)
Replies: 16
Views: 3381

interrestingly i cannot use `and ' on top of letters (è) when typing in doreign languages.
by Xeron_
October 10th, 2006, 4:52 pm
Forum: Multiplayer Development
Topic: Here is a new created map for download!
Replies: 19
Views: 2689

actually this map looks like an eternal dwarves 'n trolls duell. - basically no other unit is useful in there - also the general low move rate in caves will be a time killer
by Xeron_
October 9th, 2006, 4:41 pm
Forum: Ideas
Topic: Troll trait: Stupid
Replies: 24
Views: 3915

probably because the upkeep for a troll consists of hum - food for a troll whelp - they are utterly naked
a club they can get from any tree for tier2 and - well some full metal amor for tier3 - so theoretically tier 1 and 2 require rather little efford
by Xeron_
October 9th, 2006, 2:31 pm
Forum: Strategies & Tips
Topic: How to find the trapdoor?
Replies: 11
Views: 3216

indeed it is :)
by Xeron_
October 9th, 2006, 2:29 pm
Forum: Users’ Forum
Topic: On Randomness and Game Longevity
Replies: 92
Views: 15077

well i haven't read the entire 4 pages of text you lads and ladies have produced by now, but i have to state, that i find the current level of randomness actually very good. Someone else has already stated wesnoth is not chess. - i agree. - wesnoth is similar, because you have to think what possibil...
by Xeron_
October 7th, 2006, 10:22 am
Forum: Strategies & Tips
Topic: How to find the trapdoor?
Replies: 11
Views: 3216

The trap dor gets opened by the white mage after you have survived X turns. - then you have to send your lade on hte trapdor square to win.
by Xeron_
October 2nd, 2006, 6:21 pm
Forum: Users’ Forum
Topic: Scenarios
Replies: 4
Views: 1047

ty dropped into a custom game coincidently today
-i think i got the cloue now - let's see if there'r a few tempting ones :wink:
by Xeron_
October 2nd, 2006, 4:44 pm
Forum: Users’ Forum
Topic: Scenarios
Replies: 4
Views: 1047

Scenarios

Well i am rather new to wesnoth - dwelling around for some mounths but i haven't really had a close link to the game and just played very occassionally. Now here comes my question: Specially in the multiplay section, but also in ingame talk often, maps obviously differeing from the ordanary game are...
by Xeron_
October 2nd, 2006, 2:25 pm
Forum: Ideas
Topic: orchish healer
Replies: 23
Views: 2756

this on the contrary sounds interresting - so you could drain 1-2 health from many units to get one on good helth more swiftly -- i did however not quite get what determines what unit will eventually get the heal - do u have to chose it?
by Xeron_
October 2nd, 2006, 2:20 pm
Forum: Multiplayer Development
Topic: Halleck's maps (none playtested...)
Replies: 5
Views: 1046

valley keep couls also look more pretty by adding unpassable mountains around the battle field or having Cave walls as a rim around it