Search found 121 matches

by Jgrr
July 25th, 2006, 9:40 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 7b - Undead Crossing
Replies: 7
Views: 5820

(1) medium, 1.1.7 (2) quite difficult (7) (3) very clear (4) the cuttlefish were quite unexpected and nasty, but luckily they accepted my offering of a spearman instead of a more worthy unit. :) (5) time (turns went to 15/18), money (I'm running out of it, 84 gp after this scenario), keeping my mage...
by Jgrr
July 25th, 2006, 8:55 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 6 - Two Paths
Replies: 17
Views: 10757

(1) 1.1.7, medium (2) quite difficult (6) (3) very clear (4) the dialogue was nice, however, I consider the storyline unlikely: since the orcs and the UD are the dominant forces in the area and in hostile terms, they would probably not join together to get rid of a minor nuisance - rather, they woul...
by Jgrr
July 25th, 2006, 11:27 am
Forum: Multiplayer Development
Topic: World Map
Replies: 69
Views: 12325

Scandinavia (including Finland) should not be snow but rather normal forest or swamp. We have the Gulf Stream to warm us and the climate is comparable to Southern Canada rather than Northern Russia. For the last month, the temperatures here have been 20-25 degrees.
by Jgrr
July 25th, 2006, 8:04 am
Forum: Technical Support
Topic: normal units attack/defense vs custom units: 0-0!!
Replies: 4
Views: 349

In 1.1.7, the ranges are no longer "long" and "short", but "melee" and "ranged".
by Jgrr
July 24th, 2006, 6:35 am
Forum: Scenario & Campaign Development
Topic: Turning off default loss after leader death
Replies: 19
Views: 2533

Or, set it so that when ever a leader dies, set another unit to become the leader, using canrecruit=1 This causes massive OOS when that new leader recruits in MP - at least it did when I made those changes in a side turn event. I also think he didn't want to have any unit who could recruit. At leas...
by Jgrr
July 23rd, 2006, 9:03 pm
Forum: Scenario & Campaign Development
Topic: Kalevala : The Iron Age
Replies: 19
Views: 6340

littlebeast wrote::?
I downloaded the packs... both of them... and I didn't see the slave level you were talking about. What happened to that? :?
The current campaign contains only the second scenario: "Defense of Kalevala", other levels are coming (all at once), hopefully in a few weeks.
by Jgrr
July 21st, 2006, 6:34 am
Forum: Scenario & Campaign Development
Topic: Kalevala : The Iron Age
Replies: 19
Views: 6340

I saw the campaign on the dev campaign server, downloaded, and it didn't work (it looks like you uploaded it there in the hope of it working with other versions than 1.0.2?). It's fairly hopeless, I'm fairly sure, to hope for 1.0.2 campaigns to work with the dev branch (or even less with the upcomi...
by Jgrr
July 20th, 2006, 9:06 pm
Forum: Ideas
Topic: Stun or dazed
Replies: 12
Views: 1545

Basically, the 'slow' ability with more randomness:
slow : 100% chance (on hit) to lose 50% of actions
stun : 50% chance (on hit) to lose 100% of actions
by Jgrr
July 20th, 2006, 6:47 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 5 - The Northern Outpost
Replies: 30
Views: 11494

(1) Medium, 1.1.7 (2) medium difficult (5) (3) after reading the dialogue, even the village part seemed logical (4) Nice storyline (but I still want to know more!) (5) Finding the correct way to divide my troops (one group to blast the UD = royal exp for magi, the other group to trample the outlaws ...
by Jgrr
July 20th, 2006, 5:33 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 4a - An Elven Alliance
Replies: 9
Views: 6202

(1) Medium, 1.17 (2) Easy (2), I used this to exp my lv1's (didn't even bother to recall the lv2 Heavy Infantry) and still won on Turn 9/22 (3) Very clear (4) The assassin was cool. I'm still wanting to know more about the main characters. (5) Keeping up to pace with the elves, and not letting them ...
by Jgrr
July 20th, 2006, 4:49 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 3 - An Unexpected Appearance
Replies: 19
Views: 10053

(1) Medium, 1.1.7 (2) Quite hard (7), at least to keep units alive (3) Very clear (4) I like the start dialogue (feeding the adept to the wolves), there could be some more. (5) Keeping my units alive, balancing battlegroups (the opponent on the West was about 3-4x stronger, and I had to take all my ...
by Jgrr
July 19th, 2006, 9:35 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 2 - The Escape Tunnel
Replies: 22
Views: 11552

(1) medium 1.1.7 (2) noticeably difficult (6) (3) well... "get out" is very clear, but then again, how to do it... (4) I'd like to have more interaction with the dwarves, I'd also like them to give me the directions to the exit (they supposedly know it.) I initially thought that I should go through ...
by Jgrr
July 19th, 2006, 7:52 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 1 - The Outpost
Replies: 51
Views: 20275

(1) 1.1.7, medium (2) for survival, not very hard (1) - for exp'ing units and getting the exp'ed units off alive, medium hard (5) (3) survival is a very clear objective, the trap door thing was a bit un-clear to me until I accidentally moved my spearman away from the spot :) (4) the initial ones wer...
by Jgrr
July 19th, 2006, 11:32 am
Forum: Ideas
Topic: More than one type of village
Replies: 29
Views: 2236

Why stop with differant kinds of villages? Silver mine- gold :?: but no healing Gold mine- even more gold but no healing Fountain of healing- healing but no gold School- experience points but less gold Casino- blinking lights but less gold, unless you get a lucky roll, in which case you get more go...
by Jgrr
July 18th, 2006, 2:42 pm
Forum: Ideas
Topic: Feedback from players
Replies: 8
Views: 896

Sex: male. Gender variations: Support. Adding flavour is, in general, a good thing. And it's always entertaining to think about those two Elven Rangers having a secret meeting by the pond on moonlight... :wink: English language: professional level. Language preference: my own language (Finnish). Thi...