Search found 121 matches

by Jgrr
August 23rd, 2006, 12:00 pm
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 13364

Wikipedia has sort of a good reference on this. He is not really a god, just a sea monster some people like to invoke: http://en.wikipedia.org/wiki/Iku-Turso Note that the exact appearance is stated nowhere, and there are also very few paintings (and not a single famous one), so it's very much to th...
by Jgrr
August 23rd, 2006, 11:42 am
Forum: Ideas
Topic: complicating the ally chat
Replies: 8
Views: 485

Well, let's toy with the idea some more... The whole thing could be complicated even more, requiring the same from your own units. You would be required have a chain of units each one at a shout range from the previous one (let's say movement range), ending to the leader. Units within this chain wou...
by Jgrr
August 23rd, 2006, 9:19 am
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 13364

Great idea! All right, this is what we will do... The scenario "It will eat us all!" (see the other thread) will be changed into "Danger from above" where Louhi summons Kokko (Lv5 giant eagle, claw(slash)+beak(pierce)+raise-and-drop(impact instant kill), "carries" Warriors) instead of Iku-Turso (whi...
by Jgrr
August 22nd, 2006, 7:46 am
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 13364

Good point. Probably the main line will be male and the special units will be female, I'll still have to think about that. If a tough bear is called a Mother Bear, why can't this whole line be female? That was an older idea. Now that I have real bears, I decided against having bear-warriors as thei...
by Jgrr
August 20th, 2006, 2:29 pm
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 13364

Another faction revision (this should be close to complete): Recruitable lines: Slave (0, knife) -> Warrior (1, axe+shield) -> Raider (2, sword+shield) -> Pillager (3, sword+shield) ->Hunter (1, thrown spear+spear, ambush) -> Crossbowman (2, crossbow+spear, ambush+marksman) -> Squirrel shooter (3, c...
by Jgrr
August 18th, 2006, 11:36 am
Forum: Translations & Internationalization
Topic: Finnish Translation
Replies: 52
Views: 24741

Moi! Korjasin aiemmin (1.1.7:aan) itsenäisesti muutaman yksikkönimen: Elvish Champion = Haltiain esitaistelija Elvish Outrider = Haltiaritari Bandit = Lurjus Rogue = Hiippari plus pari "itsestäänselvää", päivitän wikiin. Kornetti kuulostaa hyvältä, mieluummin haluaisin ...
by Jgrr
August 16th, 2006, 8:48 am
Forum: Ideas
Topic: Old trait ideas: Brave & Frightening
Replies: 8
Views: 793

Righteous - receives 50% daytime bonus, but also 50% nighttime penalty Good eyesight - receives 20% bonus on daytime/dawn/dusk, -25% at night Shadowstalk - same in reverse These ideas make no sense to me. In particular, why would someone with good eyesight see worse at night than someone with avera...
by Jgrr
August 16th, 2006, 7:57 am
Forum: Ideas
Topic: Trait Brainstorm: Traitor
Replies: 28
Views: 2355

I've been planning to implement something like this for my UMC (Kalevala). My original plan was like: The enemy is so desperate that they are using their slaves to fight for them. You can force a slave to surrender, if it has no adjacent non-slave units from the same side, and if it has (at least 1-...
by Jgrr
August 15th, 2006, 1:48 pm
Forum: Ideas
Topic: Old trait ideas: Brave & Frightening
Replies: 8
Views: 793

Or perhaps: Righteous - receives 50% daytime bonus, but also 50% nighttime penalty Good eyesight - receives 20% bonus on daytime/dawn/dusk, -25% at night Shadowstalk - same in reverse Disguise - unit has the opposite alignment than what is normally used by its unit type True Neutral - receives 25% b...
by Jgrr
August 15th, 2006, 1:41 pm
Forum: Art Contributions
Topic: Grizzly Bear
Replies: 19
Views: 3958

Nice work! See also Eternal's bears on this thread:

http://www.wesnoth.org/forum/viewtopic.php?t=11812

(I have a bear unit in my UMC, and now I don't know which one to use...)
by Jgrr
August 14th, 2006, 1:09 pm
Forum: Ideas
Topic: Trait/ability proposal: Fierce
Replies: 16
Views: 1599

Re: s

bears aside, I'm not partial to this idea. The idea of a unit fighting better when injured doesn't seem worth the risk of getting a few extra attack points for half my health. Mayb echange it so that it only gets a bonus if the enemy unit in combat has more health? OK, to clarify the original idea:...
by Jgrr
August 14th, 2006, 7:15 am
Forum: Ideas
Topic: Trait/ability proposal: Fierce
Replies: 16
Views: 1599

Trait/ability proposal: Fierce

Have you ever tried fighting a wounded bear? The trait/ability Fierce would be: * If unit is reduced to 50% of HP or below, it gains +1 melee damage * If unit is reduced to 25% of HP or below, it gains +2 melee damage This trait/ability would be the most effective when used by animals, monsters or S...
by Jgrr
August 11th, 2006, 7:52 am
Forum: Strategies & Tips
Topic: Holy amulet in EI
Replies: 3
Views: 931

Hmm, using keywords "holy amulet" it was found from the fifth page, whereas I expected it to show up within two first pages. Maybe the search engine could be improved to favour the title or something.

http://www.wesnoth.org/forum/viewtopic. ... oly+amulet
by Jgrr
August 11th, 2006, 7:10 am
Forum: Users’ Forum
Topic: Owaec underpowered in EI (1.1.8)?
Replies: 0
Views: 333

Owaec underpowered in EI (1.1.8)?

I think this Owaec guy is a bit under-powered for this campaign. The only reason for level him up anyway is that you get him for free in some scenarios. The biggest problem IMO is the lack of HP, getting him killed too easily. For that reason, he cannot be used to hold the front line, and he does no...
by Jgrr
August 11th, 2006, 6:40 am
Forum: Strategies & Tips
Topic: Holy amulet in EI
Replies: 3
Views: 931

Holy amulet in EI

There are 4 (or possibly more, if I didn't find all of them) holy amulets in EI. Which units would you prefer giving them to? My preferences: * Leader : obvious choice with strong melee and ranged * Swordsman : love the attacks * HI : love the damage * Cavalry : nobody dares attack this one Other in...